Mythic Druid Options

Mythic druids are forces of nature no less feared than storms, earthquakes, and wild fires.

Mythic Spell List

The druid can add one ranger spell of a spell level she can cast to her druid class spell list. If she is mythic tier 3, she can add one spell from a domain available through nature’s bond of a spell level she can cast, to her druid class spell list. If she is mythic tier 6, she can add one cleric spell of a spell level she can cast to her druid class spell list. This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the druid’s class spell list.

Mythic Spontaneous Casting

The druid selects one spell of a level she can cast from her class spell list. She can now cast this spell spontaneously, as she does summon nature’s ally spells. This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the druid’s list of spells that may be cast spontaneously.

Mythic Orisons

The druid adds her mythic tier to the number of orisons she can prepare each day.

Mythic Bonus Languages

The druid can select a number of creature types equal to her Wisdom modifier. If she selects humanoids she must specify a subtype (elf, human, and so on). If she selects outsider, she must specify an alignment. The druid can speak to and understand any creature of the selected types as if she was under the effects of a tongues spell.

Mythic Nature’s Bond

The druid’s bond to nature is so strong, it can grant multiple benefits. If the druid has already selected the animal companion nature’s bond, she can also select a domain. If she selects the animal domain, she may end up with two animal companions, in which case all feats and abilities that grant animal companions apply to only one companion each time they are selected. Such feats and abilities may be selected multiple times (once per animal companion) applying to a different companion each time, even if they can’t normally be selected more than once.

If the druid has already selected the domain nature’s bond, she may either select a second domain (requiring her to decide which domain spells to prepare each day from among those available to her at each spell level, as a cleric does), or select an animal companion.

Alternatively, a druid with an animal companion may choose to receive a mythic animal companion (see below), while a druid who has gained a domain may choose to gain a mythic domain (see below).

Mythic Animal Companion

The druid’s animal companion gains a portion of the druid’s mythic power. The animal companion gains the hard to kill base mythic ability. If the druid is mythic tier 3, the animal companion also gains the amazing initiative base mythic ability. If the druid is mythic tier 5, the animal companion also gains the recuperation base mythic ability. If the druid is mythic tier 7, the animal companion also gains the mythic saves base mythic ability. If the druid is mythic tier 9, the animal companion also gains the immortal base mythic ability.

Mythic Domain

The druid infuses her connection to divide power with her mythic energies. This acts as the mythic domain (power) cleric mythic class feature.

Mythic Nature Sense

Whenever the druid takes 10 on a Knowledge (nature) or Survival skill check, she gains a +10 bonus to the total.

Mythic Wild Empathy

The druid may use her wild empathy on animals, elementals, fey, humanoids, magical beasts, monstrous humanoids, and plants. If the creature affected does not have an Intelligence of 2 or more, she takes a -10 penalty to her wild empathy check. Creatures affected by the wild empathy with an Intelligence of 1 or no Intelligence score do not attack the druid if friendly, and actively defend her if helpful, but cannot be given any directions.

Mythic Woodland Stride

The druid’s woodland stride allows her to move freely through any naturally occurring difficult terrain. Additionally, thorns, briars, and overgrown areas that have been magically manipulated to impede motion have no affect on her unless they are from a mythic source.

Mythic Trackless Step

The druid may choose to have any creature within 30 feet of her, per mythic tier, not leave a trail.

Mythic Resist Nature’s Lure

The druid gains a +4 bonus on saving throws against supernatural abilities, spells, and spell-like abilities from creatures of the animal, elemental, fey, magical beast, and plant type. This replaces the +4 bonus gained from resist nature’s lure.

Mythic Wild Shape

When the druid uses wild shape, she may choose to gain any one feat possessed by the form she takes, if she meets its prerequisites. She retains use of this feat only while in the appropriate form. At mythic tier 3, she gains two feats, and may use one as a prerequisite for the other. At mythic tier 6, she gains three feats, and at mythic tier 9 she gains four feats.

Instead of a feat, a druid may gain a +2 inherent bonus to an ability score. She must select an ability score that is lower than that of the form she has taken.

Mythic Venom Immunity

As a swift or immediate action, the druid can absorb a poison used against her. This requires making a successful saving throw of the type and DC normally required by the poison (though the druid is still immune if she fails this save). The druid may then add this poison to the next natural bite attack she makes (normally from being in wild shape) within 1 minute per level. The druid may use this ability a number of times per day equal to her mythic tier.

Mythic A Thousand Faces

A thousand faces now works regardless of what form the druid is in.

Mythic Timeless Body

Any penalties the druid accrued from age are eliminated. The druid’s maximum lifespan increases to 999 years or double the maximum lifespan of a creature of her race, whichever is longer.

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