Mythic Enhancement Feats
Table of Contents

Aligned Attack (Mythic)

You can switch the alignment of your attacks.

Prerequisite: Aligned Attack.

Benefit: You can expend a use of mythic power as a swift action to change the alignment choice for the Aligned Attack feat.

The alignment chosen must still match one of your alignment components.

Autonomous (Mythic)

Your self-sufficiency is exemplary.

Prerequisite: Autonomous.

Benefit: The bonus on Autohypnosis and Knowledge (psionics) skill checks from Autonomous increases by 2. In addition, you can expend one use of mythic power to treat an Autohypnosis or Knowledge (psionics) check as if you had rolled a natural 20. You must decide to use this ability before making the roll.

Body Fuel (Mythic)

You are able to selectively decide which ability to sacrifice for more power points.

Prerequisite: Body Fuel.

Benefit: When using the Body Fuel feat, you need only choose a single physical ability score (Strength, Dexterity, or Constitution) to suffer ability burn, instead of all three.

Boost Construct (Mythic)

Your astral constructs are creatures of legendary might and toughness.

Prerequisite: Boost Construct.

Benefit: Any astral construct you create is considered mythic for the purpose of interacting with other mythic creatures. It doesn’t gain any mythic abilities or powers, but is affected by mythic powers, spells, and abilities as if it were a 1st-tier mythic creature. Additionally, if the astral construct has damage reduction, its damage reduction becomes DR/epic.

Burrowing Power (Mythic)

Your powers can get around obstacles.

Prerequisites: Burrowing Power, 3rd mythic tier.

Benefit: You can manifest a burrowing power even if you do not have line of sight to the intended target or targeted area.

If the power being manifested affects an area, you specify the starting point of the effect. If the power being manifested targets a particular creature or creatures and you don’t have some means of seeing the target, such as line of sight or clairvoyant sense, you choose a particular location. If no creature is in that space, the power fails. Should you specify a location for an effect that is invalid, such as directing a burrowing power around a corner and into a wall, the power fails.

Alternatively, you may expend a use of mythic power to manifest a power as a burrowing power (gaining only the normal benefits of a burrowing power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: You must have some line of sight to use Burrowing Power.

Chain Power (Mythic)

Your chained powers arc back on the original target.

Prerequisites: Chain Power, 2nd mythic tier.

Benefit: When using Chain Power, the secondary arcs strike back at the original target after striking the secondary targets. When a secondary arc strikes the original target, it does not roll an additional save and takes minimized damage from the power being chained (treat all damage dice as automatic 1s).

Alternatively, you may expend a use of mythic power to manifest a power as a chained power (gaining only the normal benefits of a chained power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Combat Manifestation (Mythic)

You rarely lose concentration in combat.

Prerequisites: Combat Manifestation.

Benefit: The bonus from Combat Manifestation increases to +8. Anytime you fail a concentration check, you do not lose the power points you were attempting to use. You do not manage to manifest the power, but the power points remains available for you to use at a later time. Additionally if you successfully make a check to manifest a power defensively and the power requires a ranged attack roll, that ranged attack does not provoke an attack of opportunity.

Cushion the Blow (Mythic)

You are able to block damage to multiple targets at once.

Prerequisite: Cushion the Blow.

Benefit: You can share the effect of Cushion the Blow, Greater Cushion the Blow, and Improved Cushion the Blow to a number of members of your collective equal to your mythic tier.

In addition, if you expend one use of mythic power, you can use Cushion the Blow as a free action even if it is not your turn.

Normal: Using Cushion the Blow is an immediate action and only applies to a single member of your collective.

Deadly Throw (Mythic)

Your thrown attacks inflict additional damage.

Prerequisite: Deadly Throw.

Benefit: You do not need to maintain psionic focus to gain the benefits of Deadly Throw. If you are maintaining psionic focus while using Deadly Throw, you add half your mythic tier (round down, minimum 1) to your damage rolls made with thrown weapons.

Deep Focus (Mythic)

Your subconscious mind’s focus is improved.

Prerequisite: Deep Focus.

Benefit: As long as you have at least one use of mythic power remaining or one power point remaining in your power point pool, you are always treated as if you are maintaining psionic focus for abilities powered by maintaining psionic focus. You may still only expend your psionic focus if you are actually maintaining psionic focus. In addition, you can expend a use of mythic power as a swift action to regain both your own and the psionic focus provided by Deep Focus.

Deep Impact (Mythic)

Your weapon finds even the slightest of openings in an enemy’s defenses.

Prerequisite: Deep Impact.

Benefit: When you make an attack using Deep Impact, add half your tier (minimum 1) to the attack roll. In addition, you can expend a use of mythic power when using Deep Impact to treat all melee attacks made during your turn as melee touch attacks.

Delay Power (Mythic)

You have better control over your delayed powers.

Prerequisite: Delay Power.

Benefit: Add your mythic tier to the number of rounds you can delay a power. In addition, you may activate a delayed power as a swift or immediate action instead of as a standard action. Alternatively, you may expend a use of mythic power to manifest a power as a delayed power (gaining only the normal benefits of a delayed power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: You can delay a power for up to 5 rounds. Activating a delayed power is a standard action.

Efficient Aid (Mythic)

Your ability to heal others is significantly increased.

Prerequisite: Efficient Aid.

Benefit: The damage healed through the use of request aid is increased by 50%. In addition, if you expend one use of mythic power, you can cure a number of points of ability damage equal to your mythic tier to the target. The target creature specifies which ability damage to heal.

Empower Power (Mythic)

You can increase the effect of a power by +75%.

Prerequisites: Empower Power, 5th mythic tier.

Benefit: When you manifest a power affected by Empower Power, all variable, numeric effects of the Power are increased by +75%, including bonuses to those dice rolls.

Alternatively, you may expend a use of mythic power to manifest a power as an empowered power (gaining only the normal benefits of an empowered power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: All variable, numeric effects of an empowered power are increased by half including bonuses to those dice rolls.

Enervation Fortitude (Mythic)

You are extremely resilient against psychic enervation.

Prerequisite: Enervation Fortitude.

Benefit: When you suffer psychic enervation, do not lose any hit points or power points, although you still suffer any additional effects like being stunned or sickened. In addition, you can expend one use of mythic power when you would suffer psychic enervation to negate the psychic enervation and instead gain surging euphoria.

Enhanced Steal Life (Mythic)

You are skilled at extracting the life force out of other creatures.

Prerequisite: Enhanced Steal Life.

Benefit: The number of hit points gained when using steal life is increased by 50% (round down.) When using the steal life class feature, you can expend one use of mythic power. If the target makes a successful save against the attempt, you instead steal hit points as if you had used the steal health class feature.

Enlarge Power (Mythic)

You can triple the range of a power.

Prerequisite: Enlarge Power.

Benefit: When you manifest a power with a range of close, medium, or long affected by Enlarge Power, its range is increased by +200%. An enlarged power with a range of close now has a range of 75 ft. + 15 ft./2 levels, while medium-range powers have a range of 300 ft. + 30 ft./level and long-range powers have a range of 1,200 ft. + 120 ft./level.

Alternatively, you may expend a use of mythic power to manifest a power as an enlarged power (gaining only the normal benefits of an enlarged power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: An enlarged power with a range of close has a range of 50 ft. + 5 ft./level, while medium-range powers have a range of 200 ft. + 20 ft./level and long-range powers have a range of 800 ft. + 80 ft./level.

Extend Power (Mythic)

You can triple the duration of a power.

Prerequisite: Extend Power.

Benefit: When you manifest a power augmented with Extend Spell, it lasts three times as long as normal. A power with a duration of concentration, instantaneous, or permanent is not affected by this feat.

Alternatively, you may expend a use of mythic power to manifest a power as an extended power (gaining only the normal benefits of an extended power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: An extended power lasts twice as long as normal.

Extra Blade Skill (Mythic)

You can meditate to gain a blade skill.

Prerequisite: Extra Blade Skill.

Benefit: Each day, you can take 1 hour of meditation to decide how to focus your mythic energies. At the end of this time, select 1 blade skill for which you meet all the prerequisites. You retain this blade skill until you next meditate on your mythic blade skill.

Extra Customization (Mythic)

You can meditate to gain additional customizations.

Prerequisite: Extra Customization.

Benefit: Each day, you can take 1 hour of meditation to decide how to focus your mythic energies. At the end of this time, you gain one additional customization point to spend. You retain this customization point until you next meditate on your mythic customizations.

Extra Insight (Mythic)

You can meditate to gain additional insights.

Prerequisite: Extra Insight.

Benefit: Each day, you can take 1 hour of meditation to decide how to focus your mythic energies. At the end of this time, you gain one additional insight for which you meet all the prerequisites. You retain this insight until you next meditate on your mythic insights.

Extra Reconfiguration (Mythic)

Your mythic energies grant you additional opportunities to reconfigure your astral suit.

Prerequisite: Extra Reconfiguration.

Benefit: You gain one additional daily use of your reconfigure ability. Additionally, if you have no uses of reconfigure remaining, you may expend two uses of mythic power to use your reconfigure ability.

Extra Strategy (Mythic)

You are able to use your mythic energy to gain strategic opportunities.

Prerequisite: Extra Strategy.

Benefit: You gain two additional daily uses of your strategy ability. Additionally, if you have no uses of strategy remaining, you may expend one uses of mythic power to use your strategy ability.

Extra Terrors (Mythic)

Your mythic power allows you to inflict additional terrors.

Prerequisite: Extra Terrors.

Benefit: You gain three additional daily uses of your terrors ability. Additionally, if you have no uses of terrors remaining, you may expend one uses of mythic power to use your terrors ability.

Extra Transfer (Mythic)

You are able to channel mythic energy to transfer wounds more often.

Prerequisite: Extra Transfer.

Benefit: You gain two additional daily uses of your transfer wounds or sickening touch ability. Additionally, if you have no uses of transfer wounds or sickening touch remaining, you may expend one uses of mythic power to use your transfer wounds or sickening touch ability.

Fast Step (Mythic)

You can rapidly alter your location.

Prerequisite: Fast Step.

Benefit: You can use the nomad’s step class feature as a swift action. Alternatively, you can spend one use of mythic power to use nomad’s step as an immediate action.

In addition, you add your mythic tier to your psion class level when determining the distance you can travel while using nomad’s step.

Favored Energy (Mythic)

Powers using your favored energy are particularly damaging.

Prerequisite: Favored Energy.

Benefit: When manifesting a power that deals damage of your favored energy type, the power’s damage is increased by an additional 50% (round down.) This stacks with the effects of Empower Power to increase the damage by 100%.

Fell Shot (Mythic)

Your ranged attacks are exceptionally accurate.

Prerequisite: Fell Shot.

Benefit: When you make an attack using Fell Shot, add half your tier (minimum 1) to the attack roll. In addition, you can expend a use of mythic power when using Fell Shot to treat all ranged attacks made during your turn as ranged touch attacks.

Ghost Attack (Mythic)

Your attacks against the incorporeal are more especially effective.

Prerequisite: Ghost Attack.

Benefit: Your attacks against incorporeal creatures always deal full damage. In addition, you can expend a use of mythic power as a swift action when you make a successful attack against an incorporeal creature to deal an additional amount of damage equal to your tier.

Harmonic Resonance (Mythic)

You are able to learn powers from members in your collective.

Prerequisite: Harmonic Resonance.

Benefit: When selecting powers from those known by members of your collective, you can choose to have those powers as your powers known, instead of as powers you can use for the purposes of manifesting another’s powers known. Powers selected in this way only stay as powers known until you meditate to regain power points, at which point you can choose new powers from members of your collective. Powers chosen must have a power level equal to or lower than the maximum power level you can manifest.

In addition, you can expend one use of mythic power to manifest a single power from those known by any member of your collective without having to pay the power point cost. The power manifested in this fashion is automatically augmented up to your manifester level.

Improved Disruption (Mythic)

Your ability to unravel patterns is extremely advanced.

Prerequisite: Improved Disruption.

Benefit: Your disrupt pattern ability deals an additional point of damage per die equal to half your mythic tier (minimum 1.) You can expend one use of mythic power when using disrupt pattern to maximize the damage of the ability, treating all dice rolled as the maximum value possible.

Improved Psi-Like Ability (Mythic)

Your psi-like abilities grow with your experience.

Prerequisite: Improved Psi-Like Ability.

Benefit: Your racial psi-like ability has a manifester level equal to your character level plus your mythic tier. In addition, you can use your racial psi-like ability a number of times per day equal to your mythic tier.

Special: You can take this feat multiple times, each time choosing another racial psi-like ability that has been improved by Improve Psi-Like Ability.

Improved Psicrystal (Mythic)

The personality fragments from your psicrystal greatly improve your abilities.

Prerequisite: Improved Psicrystal.

Benefit: The bonus gained from all of your psicrystal personalities doubles.

Inquisitor (Mythic)

You are extraordinarily good at detecting lies.

Prerequisite: Inquisitor.

Benefit: The bonus on Sense Motive checks to oppose Bluff checks increases by 2. In addition, you can expend one use of mythic power to treat a Sense Motive check to oppose a Bluff check as if you had rolled a natural 20. You must decide to use this ability before making the roll.

Intimidating Shot (Mythic)

Your thrown and ranged attacks strike fear into the hearts of your enemies.

Prerequisite: Intimidating Shot.

Benefit: Any ranged or thrown attack you make while maintaining psionic focus grants you a free Intimidate check to demoralize the target. You can expend one use of mythic power while making an Intimidate check to cause the target to be frightened instead of shaken.

Maximize Power (Mythic)

Your maximum psionic power is “more than maximum.”

Prerequisites: Maximize Power, 7th mythic tier.

Benefit: When you manifest a power affected by Maximize Power, all variable, numeric effects of the power are treated as 150% of their maximum.

Alternatively, you may expend two uses of mythic power to manifest a power as a maximized power (gaining only the normal benefits of a maximized power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: All variable, numeric effects of a maximized power are automatically at their highest value.

Mental Leap (Mythic)

The leaps you are able to make are astounding.

Prerequisite: Mental Leap.

Benefit: The enhancement bonus from Mental Leap on Acrobatics checks made to jump is doubled. In addition, you can expend a use of mythic power as a swift action while making a jump to be treated as if under the catfall power, with a manifester level equal to your tier.

Merge Designs (Mythic)

Your tattoos blend together into a greater pattern.

Prerequisite: Merge Designs.

Benefit: You can wear a number of additional psionic tattoos equal to your mythic tier. In addition, your psionic tattoos are never at risk of simultaneously activating due to having too many tattoos on your body; tattoos beyond your limit are simply inert until such time as you remove or tap other tattoos. You can expend one use of mythic power while tapping a psionic tattoo to add your mythic tier to the manifester level of the tattoo tapped.

Normal: A character can only safely wear twenty psionic tattoos.

Mind Over Body (Mythic)

Your body recovers quickly from ability damage.

Prerequisite: Mind Over Body.

Benefit: When you heal ability damage for the day, you heal all ability damage and ability burn damage.

Modified Blast (Mythic)

Your surge blasts are more dangerous than others.

Prerequisite: Modified Blast.

Benefit: When you augment your surge blast, you add your mythic tier to the number of power points spent. These points can exceed the normal limit of power points spent augmenting your surge blast. In addition, you can expend one use of mythic power while augmenting a surge blast to have the damage of the surge blast maximized and the DC (if any) increased by half your mythic tier (minimum 1.)

Open Minded (Mythic)

You have an amazing ability to learn and develop skills.

Prerequisite: Open Minded.

Benefit: Choose one skill that you have ranks in that is not already a class skill. That skill is now a class skill. You can expend one use of mythic power while making a skill check to roll that skill check twice and take the higher result.

Opportunity Power (Mythic)

Enemies who give you an opportunity do so at their own peril.

Prerequisites: Opportunity Power, 5th mythic tier.

Benefit: When using Opportunity Power, you can use a power that does not have a range of touch, so long as the creature that provoked the attack of opportunity is the target of the power.

Alternatively, you may expend two uses of mythic power to manifest a power as an opportunity power (gaining only the normal benefits of an opportunity power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: An opportunity power must have a range of touch.

Overchannel (Mythic)

You have learned to push yourself harder to increase your manifesting power.

Prerequisite: Overchannel.

Benefit: You can increase your manifester level when using Overchannel by half your tier (minimum 1), but doing so adds an additional 1d8 points of damage per manifester level added.

Power Penetration (Mythic)

Your mythic power aids you in bypassing enemy defenses.

Prerequisite: Power Penetration.

Benefit: Add half your tier to manifester level checks to overcome power resistance. If you have Greater Power Penetration, add your full tier instead. When you expend your psionic focus while using Power Penetration, double the bonus from your tier.

Psicrystal Affinity (Mythic)

Your psicrystal is infused with your mythic power.

Prerequisite: Psicrystal Affinity.

Benefit: Your psicrystal can use the surge ability a number of times per day equal to your tier. Its surge ability uses the same bonus die type as you do when you use your surge ability.

Psicrystal Containment (Mythic)

Your psicrystal’s presence grants you focus.

Prerequisite: Psicrystal Containment.

Benefit: So long as your psicrystal is within 5 feet of you, you are always treated as if you are maintaining psionic focus for abilities powered by maintaining psionic focus. You may still only expend your psionic focus if you are actually maintaining psionic focus. In addition, you can expend a use of mythic power as a swift action to regain both your own and your psicrystal’s psionic focus.

Psionic Body (Mythic)

Your psionic training and mythic power toughen your physical form.

Prerequisite: Psionic Body.

Benefit: The number of hit points gained from Psionic Body for each psionic feat you possess increases to 6 per feat.

Psionic Charge (Mythic)

You have learned to charge a foe regardless of the path to reach him.

Prerequisite: Psionic Charge.

Benefit: When using Psionic Charge, you can make a number of additional 90 degree turns equal to half your tier (minimum 1). For example, at 4th tier, you could make three 90 degree turns during a charge.

Psionic Dodge (Mythic)

Your psionically-empowered reflexes are heightened by your mythic power.

Prerequisite: Psionic Dodge.

Benefit: The dodge bonus you gain from Psionic Dodge is doubled. In addition, when an attack against you misses, you can expend a use of mythic power as an immediate action to take a 5-foot step.

Psionic Endowment (Mythic)

Enemies have an incredibly difficult time resisting your manifestations.

Prerequisite: Psionic Endowment.

Benefit: When you use Psionic Endowment, double the amount added to the save DC. In addition, you can expend a use of mythic power as a swift action when using Psionic Endowment to force a non-mythic enemy to automatically fail the save.

Psionic Fist (Mythic)

You imbue your unarmed attacks with your mythic power.

Prerequisite: Psionic Fist.

Benefit: Double the damage added to your attacks when using Psionic Fist or Greater Psionic Fist. In addition, you can expend a use of mythic power as a swift action to reroll any extra damage dice from Psionic Fist or Greater Psionic Fist and take the better result.

Psionic Meditation (Mythic)

Gaining psionic focus comes second nature to you.

Prerequisite: Psionic Meditation.

Benefit: You no longer provoke attacks of opportunity when meditating to gain psionic focus. Should you have multiple psionic foci, such as from Deep Focus, you regain any psionic focus you are not currently maintaining anytime you meditate to gain psionic focus. In addition, you can expend a use of mythic power to regain your psionic focus as a free action.

Psionic Shot (Mythic)

Your ranged attacks are infused with your mythic power.

Prerequisite: Psionic Shot.

Benefit: Double the damage added to your attacks when using Psionic Shot or Greater Psionic Shot. In addition, you can expend a use of mythic power as a swift action to reroll any extra damage dice from Psionic Shot or Greater Psionic Shot and take the better result.

Psionic Talent (Mythic)

Your reservoir of psionic power grows more quickly than most.

Prerequisite: Psionic Talent.

Benefit: Double the number of power points gained for each Psionic Talent feat you possess.

Psionic Weapon (Mythic)

Your mythic power enhances the psionic power of your melee attacks.

Prerequisite: Psionic Weapon.

Benefit: Double the damage added to your attacks when using Psionic Weapon or Greater Psionic Weapon. In addition, you can expend a use of mythic power as a swift action to reroll any extra damage dice from Psionic Weapon or Greater Psionic Weapon and take the better result.

Quicken Power (Mythic)

Manifesting a power can be nearly effortless for you.

Prerequisites: Quicken Power, 10th mythic tier.

Benefit(s): You can manifest any power as a swift action, regardless of its normal manifesting time. If a target provokes an attack of opportunity from you, you can target it with a quickened power as your attack of opportunity. Only quickened powers with a specific number of targets (rather than effect or area) can be manifested as an attack of opportunity, and only the creature that provoked the attack is targeted by the power (regardless of how many creatures the power normally targets).

Alternatively, you may expend two uses of mythic power to manifest a power as a quickened power (gaining only the normal benefits of a quickened power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: A quickened power that normally has a manifesting time of 1 standard action can instead be manifested as a swift action.

Rapid Metabolism (Mythic)

You heal at incredible speed.

Prerequisite: Rapid Metabolism.

Benefit: When you regain hit points from daily healing, you regain all lost hit points and heal all ability damage, including any ability burn.

Rebounding Throw (Mythic)

Your thrown attacks are capable of mowing down multiple enemies with a single throw.

Prerequisite: Rebounding Throw.

Benefit: When you using Rebounding Throw, you may rebound the attack to a number of additional targets equal to half your mythic tier (minimum 1.) Each rebound adds a cumulative -2 penalty to the next attack. You cannot strike the same creature twice when using Rebounding Throw. If you expend one use of mythic power while using Rebounding Throw, the additional attacks are made at the full attack bonus and there are no penalties for range increments.

Return Shot (Mythic)

Enemies find it incredibly difficult to strike you with ranged attacks.

Prerequisite: Return Shot.

Benefit: You can use Return Shot once per round without having to expend your psionic focus. In addition, you can expend a use of mythic power when using Return Shot to redirect the attack at another enemy within one range increment of you instead of at the attacker.

Scribe Tattoo (Item Creation, Mythic)

You have mastered the art of scribing psionic tattoos.

Prerequisites: Scribe Tattoo, manifester level 3rd.

Benefit: At the beginning of each day when you regain your uses of mythic power, you can expend one use of mythic power to accomplish eight hours of work on one psionic tattoo you are scribing. You can only do this once per day per tattoo you are scribing, though you may also add an actual eight-hour work day toward the scribing of such a tattoo. Unlike normal tattoo scribing, work accomplished by expending a use of mythic power does not require any special work space or quiet (though the cost of making magic items created this way is normal). Additionally, there is no limit to the level of power you can imbue into a tattoo.

Sidestep Charge (Mythic)

Only a fool would charge you.

Prerequisite: Sidestep Charge.

Benefit: You gain the benefits of Sidestep Charge even if you are flat-footed or otherwise denied your Dexterity bonus to Armor Class. In addition, if a charging opponent triggers an attack of opportunity, you can expend a use of mythic power as an immediate action to use an attack of opportunity and not have it count against your attacks of opportunity allowed in a round.

Speed of Thought (Mythic)

You are faster than the eye can see.

Prerequisite: Speed of Thought.

Benefit: Double the bonus to your speed from Speed of Thought. In addition, you can expend a use of mythic power when taking a 5-foot step to instead move your full speed.

Split Psionic Ray (Mythic)

Your rays affect multiple targets.

Prerequisites: Split Psionic Ray, 3rd mythic tier.

Benefit: When manifesting a power affected by split psionic ray, it can affect an additional number of targets equal to one third of your mythic tier (rounded down) and the range between targets increases by 5 feet for each mythic tier you have achieved.

Alternatively, you may expend one use of mythic power to manifest a power as a split ray power (gaining only the normal benefits of a split ray power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Surging Aura (Mythic)

Your wild surges inspire your allies in battle.

Prerequisite: Surging Aura.

Benefit: The insight bonus from your surging aura doubles and the effect lasts a number of rounds equal to your mythic tier.

Talented (Mythic)

You are incredibly skilled at pushing yourself beyond normal limits.

Prerequisite: Talented.

Benefit: Add half your tier (minimum 1) to the maximum power level you can use Talented on to not take damage from when overchanneling.

Twin Power (Mythic)

You can split the effects of a twinned power.

Prerequisites: Twin Power, 6th mythic tier.

Benefit: When manifesting a twinned power, you can choose separate targets or areas for the two effects. Alternatively, you may expend two uses of mythic power to manifest a power as a twinned power (gaining only the normal benefits of a twinned power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: A twinned power affects the same target or area.

Unavoidable Strike (Mythic)

Your mythic power guides your unarmed strikes and natural attacks.

Prerequisite: Unavoidable Strike.

Benefit: When you make an attack using Unavoidable Strike, add half your tier (minimum 1) to the attack roll. In addition, you can expend a use of mythic power when using Unavoidable Strike to treat all attacks made during your turn as melee touch attacks.

Unconditional Power (Mythic)

You can manifest powers under nearly any condition.

Prerequisite: Unconditional Power, 10th mythic tier.

Benefit: You can manifest any power as an unconditional power and under any status effect except unconscious or dead. Alternatively, you may expend two uses of mythic power to manifest a power as an unconditional power (gaining only the normal benefits of an unconditional power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: Only personal powers and powers that affect your person can be manifested as unconditional powers.

Unwilling Participant (Mythic)

Creatures find it difficult to resist joining your collective.

Prerequisites: Unwilling Participant, 2nd mythic tier.

Benefit: You add half your tier to the save DC when forcing an unwilling creature into your collective. Additionally, you can expend one use of mythic power when a creature succeeds on its saving throw against being added to your collective to force that creature to roll a second time and take the lower result.

Up the Walls (Mythic)

Your ability to traverse walls defies all laws of physics.

Prerequisite: Up the Walls.

Benefit: You can expend a use of mythic power when using the Up the Walls feat to remain on a surface other than the floor for a number of rounds equal to your tier.

Widen Power (Mythic)

You can manifest powers that cover vast areas.

Prerequisite: Widen Power.

Benefit: When you manifest a power affected by Widen Power, any numeric measurements of the power’s area increase by 200%. Only a burst, emanation, or spread-shaped power can be affected by this feat.

Alternatively, you may expend a use of mythic power to manifest a power as a widened power (gaining only the normal benefits of a widened power, rather than the increased benefits outlined above) without increasing the number of power points spent or expending psionic focus.

Normal: A widened power increases its area by 100%.

Wounding Attack (Mythic)

Your attacks are particularly debilitating.

Prerequisite: Wounding Attack.

Benefit: The Constitution damage dealt from Wounding Attack is doubled. In addition, you can expend a use of mythic power as a swift action when an attack made with Wounding Attack misses to reroll the attack roll.

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