Mythic Extra Feats

Extra Arcana (Mythic)

Your expertise in the magical maneuvers of the magus is unparalleled.

Prerequisite: Extra ArcanaUM

Benefit: You gain an additional magus arcana. In addition, if any of your magus arcana are normally usable only a limited number of times per day, you gain an additional number of daily uses of any of these equal to one-half your mythic tier (minimum 1). This pool of additional daily uses can be applied to a single arcana or can be spread among several different arcana with a daily usable limitation. In order to activate one of these additional daily uses, you must expend one use of your mythic power and one point from your arcana pool.

Extra Arcane Pool (Mythic)

You have a boundless well of magical energy within you for empowering your magical magus tricks.

Prerequisite: Extra Arcane PoolUM

Benefit: Your arcane pool increases by 3. Additionally, if your arcane pool is empty you can expend two uses of your mythic power to regain one point in your arcane pool.

Special: Unlike Extra Arcane Pool, you cannot take the mythic version of this feat more than once.

Extra Bane (mythic)

You can convert your mythic power into an extension of your bane ability.

Prerequisite: Extra BaneUC

Benefit: When you activate your bane ability, you may expend one use of mythic power to extend the duration of that bane by a number of rounds equal to one-half your mythic tier (minimum 1). These additional rounds do not count against your daily maximum of bane rounds, but they end immediately if you reactivate your bane ability against a different creature type.

Extra Bombs (Mythic)

You rarely run out of bombs.

Prerequisites: Extra BombsAPG

Benefit: You can expend one use of mythic power to restore a number of bombs you can throw by a number equal to your mythic tier. You may never have more than your maximum bombs per day.

Extra Cantrips or Orisons (Mythic)

You have mastered a miscellany of minor magic.

Prerequisite: Extra Cantrips or OrisonsUM

Benefit: At each mythic tier, you may add a new cantrip or orison to your list of spells known, or you may add the mythic version of a 0-level spell which you know to your list of spells known.

Extra Channel (Mythic)

Your mythic power gives you additional uses of channel energy each day.

Prerequisites: Extra ChannelCRB

Benefit: You can channel energy an additional two times per day. Additionally, if you have no uses of channel energy remaining, you may expend two uses of mythic power to use your channel energy ability.

Extra Discovery (Mythic)

You have discovered something well outside your field.

Prerequisites: Extra DiscoveryAPG

Benefit: You gain a magus arcana, rage power, or rogue talent. You must meet the new ability’s prerequisites, treating your levels in the class you have with the discovery class feature as your magus, barbarian, or rogue level (as appropriate).

If you select an ability that modifies abilities you do not have (such as choosing a talent that modifies your sneak attack when you have no sneak attack) or that requires resources you do not possess (such as taking a magus arcana that requires you to expend points from your arcane pool), the new ability is useless until you gain the appropriate ability or resource.

The exception to this rule is a rage power. You may use a rage power when affected by your mutagen.

Extra Elemental Assault (Mythic)

You can use your mythic power to fuel your elemental assaults.

Prerequisite: Extra Elemental AssaultARG

Benefit: Add one-half your mythic tier (minimum 1) to the additional rounds per day granted by Extra Elemental Assault. You may expend one use of mythic power as a move action before attacking with an elemental assault. If you succeed on the attack, add your mythic tier to the elemental damage dealt by the elemental assault.

Extra Evolution (Mythic)

Your eidolon is more advanced than others.

Prerequisite: Extra EvolutionUM

Benefit: Your eidolon gains 1 additional evolution point. In addition, each time you summon your eidolon you can grant it a number of additional evolution points equal to one-half your mythic tier (minimum 1) by expending an equal number of uses of you mythic power.

Extra Grit (Grit, Mythic)

You have even more grit than the average gunslinger.

Prerequisite: Extra GritUC

Benefit: The extra grit you gain each day and your maximum grit increase by 2. Additionally, whenever you would regain a grit point, you can expend one use of your mythic power to regain 2 points instead.

Extra Hex (Mythic)

You have discovered something well outside your field.

Prerequisites: Extra HexAPG

Benefit: You gain a magus arcana, oracle revelation, or rogue talent. You must meet the new ability’s prerequisites, treating your levels in the class you have with the discovery class feature as your magus, oracle, or rogue level (as appropriate).

If you select an ability that modifies abilities you do not have (such as choosing a talent that modifies your sneak attack when you have no sneak attack) or that requires resources you do not possess (such as taking a magus arcana that requires you to expend points from your arcane pool), the new ability is useless until you gain the appropriate ability or resource.

Extra Ki (Ki, Mythic)

Your mythic power gives you additional points in your ki pool.

Prerequisites: Extra KiCRB

Benefit: Your ki pool increases by 3. Additionally, if your ki pool is empty, as a swift action you may expend two uses of mythic power to regain one ki point.

Special: Unlike Extra Ki, you cannot take Mythic Extra Ki more than once.

Extra Lay On Hands (Mythic)

Your mythic power gives you additional uses of lay on hands each day.

Prerequisites: Extra Lay On HandsCRB

Benefit: You can lay on hands an additional three times per day. Additionally if you have no uses of lay on hands remaining, you may expend two uses of mythic power to use your lay on hands ability.

Special: Unlike Extra Lay On Hands, you cannot take Mythic Extra Lay On Hands more than once.

Extra Mercy (Mythic)

Your mythic power gives you an additional mercy you can select each day.

Prerequisites: Extra MercyCRB

Benefit: Each day when you regain uses of your daily abilities, you may select one additional mercy you meet the prerequisites for. As a swift action, you may expend two uses of mythic power to change this mercy for a different mercy you meet the prerequisites for, which you retain until you regain your daily abilities or change it again.

Special: Unlike Extra Mercy, you cannot take Mythic Extra Mercy more than once.

Extra Performance (Mythic)

Your mythic power gives you additional rounds of bardic performance each day.

Prerequisites: Extra PerformanceCRB

Benefit: You can use your bardic performance for 8 additional rounds per day. Additionally, as a swift action you can expend one use of mythic power to regain 2 rounds of bardic performance (not to exceed your maximum rounds of bardic performance for the day).

Special: Unlike Extra Performance, you cannot take Mythic Extra Performance more than once.

Extra Rage (Mythic)

Your mythic power gives you additional rounds of rage each day.

Prerequisites: Extra RageCRB

Benefit: You can use your rage for 8 additional rounds per day. Additionally, as a swift action you can expend one use of mythic power to regain 2 rounds of rage (not to exceed your maximum rounds of rage for the day).

Special: Unlike Extra Rage, you cannot take Mythic Extra Rage more than once.

Extra Rage Power (Mythic)

You have discovered something well outside your field.

Prerequisites: Extra Rage PowerAPG

Benefit: You gain an alchemist discovery, magus arcana, or rogue talent. You must meet the new ability’s prerequisites, treating your levels in the class you have with the discovery class feature as your alchemist, magus, or rogue level (as appropriate). If you select an ability that modifies abilities you do not have (such as choosing a talent that modifies your sneak attack when you have no sneak attack) or that requires resources you do not possess (such as taking a magus arcana that requires you to expend points from your arcane pool), the new ability is useless until you gain the appropriate ability or resource.

Extra Ranger Trap (Mythic)

You mass produce traps with skill and ease.

Prerequisites: Extra Ranger TrapUM

Benefit: You may use your trap ability an additional number of times per day equal to your mythic tier.

Extra Revelation (Mythic)

You have discovered something well outside your field.

Prerequisites: Extra RevelationAPG

Benefit: You gain an alchemist discovery, magus arcana, or witch hex. You must meet the new ability’s prerequisites, treating your levels in the class you have with the discovery class feature as your alchemist, magus, or witch level (as appropriate).

If you select an ability that modifies abilities you do not have (such as choosing a discovery that modifies your bombs when you have no bomb ability) or that requires resources you do not possess (such as taking a magus arcana that requires you to expend points from your arcane pool), the new ability is useless until you gain the appropriate ability or resource.

Extra Rogue Talent (Mythic)

You have discovered something well outside your field.

Prerequisites: Extra Rogue TalentAPG

Benefit: You gain an alchemist discovery, magus arcana, or witch hex. You must meet the new ability’s prerequisites, treating your levels in the class you have with the discovery class feature as your alchemist, magus, or witch level (as appropriate).

If you select an ability that modifies abilities you do not have (such as choosing a discovery that modifies your bombs when you have no bomb ability) or that requires resources you do not possess (such as taking a magus arcana that requires you to expend points from your arcane pool), the new ability is useless until you gain the appropriate ability or resource.

Extra Summons (Mythic)

You are a prolific summoner.

Prerequisite: Extra SummonsUM

Benefit: You may use your summon monster spell-like ability one additional time per day. In addition, if you have exhausted your daily uses of your summon monster spell-like ability, you can activate the ability again by expending one use of your mythic power; you may do this a maximum number of times per day equal to one-half your mythic tier.

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