Mythic Fusilier Options

The fusilier alternate class can be located in Ultimate Options: Grit and Gunslingers, from Rogue Genius Games.

The mythic fusilier is a dashing and heroic figure able to duel legendary foes and survive impossible odds.

Mythic Dashing Defense

When wearing light or no armor, and not using a shield or a 2-handed melee weapon, the fusilier gains a dodge bonus to AC equal to half his mythic tier (minimum +1), to a maximum of half his fusilier level.

Mythic Panache

When the fusilier expends a point of mythic power, he regains one point of panache. This cannot exceed the fusilier’s normal maximum panache.

Mythic Deeds (weapons)

The fusilier may use the following deeds with any weapon with which he is proficient: gunslinger initiative, dead shot, startling shot, targeting, touché.

Mythic Deeds (power)

Some of the fusilier’s deeds are better than those of a non-mythic fusilier. For deeds with the same name as gunslinger deeds, the mythic deed functions as the mythic gunslinger deed of the same name. For new deeds, the mythic benefits are detailed below. When this mythic class feature is selected, the fusilier selects 3 deeds it applies to. Once this selection is made, it cannot be changed. He may select deeds he does not yet have access to, but in that case, he cannot use the mythic version of the deed until he gains the normal version. This mythic class feature may be selected more than once. Each time, it applies to 3 new selected deeds.

Mythic Touché

The fusilier may expend two points of mythic power as a swift action to make all his attacks with one weapon as touch attacks until the end of his turn. If the weapons are ranged weapons, these attacks must be within the weapon’s first range increment.

Mythic Finesse

The fusilier may expend a use of mythic power to gain an additional feat from the finesse list, for one minute per mythic tier. Alternatively, he may expend a use of mythic power to gain any one feat that has Weapon Finesse as a prerequisite, if he meets its other prerequisites. This also lasts for one minute per mythic tier.

Mythic Weapon Training

For melee weapons he has selected with weapon training, the fusilier may add his Strength modifier to damage in addition to his Dexterity modifier. For ranged weapons he has selected with weapon training, the fusilier may add his Charisma modifier to damage in addition to his Dexterity modifier.

Mythic Staunch

The fusilier may expend one point of mythic power to be immune to diseases and poisons (including conditions he is already suffering from diseases and poisons) for one minute per mythic tier.

Mythic Bonus Feat

Once each day, as a full-round action, the fusilier may change one combat or grit feat he has selected. In essence, he loses one bonus feat, and gains a new bonus feat to replace it, as if he had retrained the feat. He may not swap out any feat he is using as a prerequisite.

Mythic Unparalleled Panache

The fusilier may expend one use of mythic power to select two additional deeds to gain the benefit of unparalleled panache for one hour.

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