Mythic Gloomblade (Archetype) Options

The Shadow Plane’s substance is legendary for its versatility. In shadow-shrouded lands, secretive martial practitioners long ago learned to shape supernatural weapons from ribbons of pure darkness.

Student of Darkness (Ex)

A mythic gloomblade can gains Signature SkillPU and Skill Focus as a bonus feat in one of the following skills: Acrobatics, Knowledge (planes), Perception, and Stealth. If she already has Signature Skill and/or Skill Focus in that skill, she instead gains Signature Skill (Mythic) and/or Skill Focus (Mythic)MAdv in that skill as bonus mythic feats.

Shadow Weapon (Su)

A mythic gloomblade can create a shadowy weapon in a free hand as a swift or move action, or as a free action if she expends one use of mythic power. In addition to creating melee weapons, a mythic gloomblade can create thrown weapons in which she is proficient. A thrown shadow weapon dissipates into nothingness immediately after striking its target. A gloomblade can have only one shadow weapon in existence at a time; creating a new shadow weapon causes an existing shadow weapon to vanish.

At 7th level, a mythic gloomblade adds the following magic weapon special abilities to those she can imbue into her shadow weapon: agileAP100, answeringACG, benevolentUE, conductiveUE, corrosiveUE, cruelUE, furiousUE, grayflameUE, heartseekerUE, huntsmanUE, ki focusCRB, menacingUE, mimeticUE, ominousUE, seaborneUE, skeweringACO, valiantUE,
vampiricHA.

At 11th level, a mythic gloomblade adds the following magic weapon special abilities to those she can imbue into her shadow weapon: corrosive burstUE, ki intensifyingUE, negatingUE, phase lockingUE, repositioningUE, silencingUI, stalkingUE, umbralUI.

At 15th level, a mythic gloomblade adds the following magic weapon special abilities to those she can imbue into her shadow weapon: nullifyingUE, spell stealingUE.

Shadow Weapon Training (Ex)

At 5th level, a mythic gloomblade becomes amazingly accurate and effective when attacking with her shadow weapons. Whenever she adds a mythic surge to her attack roll, she also adds the same value to the damage done on a successful attack.

Additionally, once per day the mythic gloomblade may add a mythic surge to an attack roll with a shadow weapon without expending a use of mythic power. She may do this one additional time per day for every four levels beyond 5th.

In addition, whenever a gloomblade creates one or more shadow weapons, she can apply any two of the following shadow effects (chosen upon creation) to one of them.

  • During the gloomblade’s turn, she can increase her reach with that weapon by 5 feet.
  • The gloomblade can increase a thrown shadow weapon’s range increment (if any) by 20 feet.
  • When she hits a foe with a melee attack with the weapon, she can use it to perform a reposition combat maneuver against the creature hit as a swift action. This does not provoke attacks of opportunity.
  • Attacks made with the weapon ignore hardness equal to or less than the gloomblade’s fighter level.
  • When making a melee attack against a target with concealment due to darkness or dim light, the gloomblade ignores the miss chance for concealment. This does not affect the miss chance for concealment due to invisibility, fog, or other effects.
  • The gloomblade can wreathe creatures she strikes with the chosen shadow weapon in an aura of shadow. This functions like a limningUE weapon, but the aura of shadow is only visible to the gloomblade and to creatures with darkvision.

For every 4 levels she has beyond 9th, a gloomblade can apply an additional effect to her shadow weapons, to a maximum of three effects at 17th level; these effects can be split between multiple shadow weapons as a gloomblade desires, but they don’t stack with themselves.

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