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Mythic gunslingers are deadly ranged combatants and amazingly tough hombres.
Mythic Gunsmith
The gunslinger can cast make whole on a firearm at will. Once per round, any firearm she holds that is damaged receives a make whole as a free action.
Mythic Grit
When the gunslinger expends a point of mythic power, she regains one point of grit. This cannot exceed the gunslinger’s normal maximum grit.
Mythic Deeds
Some of the gunslinger’s deeds are better than those of a non-mythic gunslinger, as detailed below. When this mythic class feature is selected, the gunslinger selects 3 deeds it applies to. Once this selection is made, it cannot be changed. She may select deeds she does not yet have access to, but in that case, she cannot use the mythic version of the deed until she gains the normal version. This mythic class feature may be selected more than once. Each time, it applies to 3 new selected deeds.
Mythic Deadeye
When the gunslinger uses the deadeye ability, she does not take the –2 penalty on attack rolls for each range increment beyond the first.
Mythic Gunslinger’s Dodge
The movement the gunslinger gains from the gunslinger’s dodge ability does not provoke attacks of opportunity.
Mythic Quick Clear
The gunslinger can use the quick clear ability as a move action, or a swift action if she spends 1 grit point.
Mythic Gunslinger Initiative
The gunslinger initiative ability functions if the gunslinger has at least 1 grit point or a use of mythic power remaining, and if she has the Quick Draw feat, her hands are free and unrestrained, and the firearms are not hidden. She can draw one or two firearms as part of the initiative check.
Mythic Pistol-Whip
The gunslinger threatens adjacent spaces when she has a firearm in hand. If a foe provokes an attack of opportunity, she may use the pistol-whip deed for her attack of opportunity without spending 1 grit. (This does not allow her to make a ranged attack as an attack of opportunity).
Mythic Utility Shot
The utility shot ability functions if the gunslinger has at least 1 grit point or a use of mythic power remaining.
Mythic Dead Shot
The gunslinger may use the dead shot deed if she has at least 1 grit, but does not have to expend grit to do so.
Mythic Startling Shot
Anytime the gunslinger hits a foe with a firearm attack, she may spend 1 grit point to intentionally miss it and cause that creature to become flat-footed until the start of its next turn.
Mythic Targeting
The gunslinger may make any firearm attack a targeting attack without taking extra time to do so, but must spend 1 grit for each attack.
Mythic Bleeding Wound
The gunslinger’s bleeding wound ability deals double bleed or ability score damage.
Mythic Expert Loading
When the gunslinger uses the expert loading ability, her weapon does not gain the broken condition.
Mythic Lightning Reload
As long as the gunslinger has at least 1 grit point, she can reload firearms with the same hand in which she is holding it (rather than requiring two hands).
Mythic Evasive
When the gunslinger has at least 1 grit point and 1 use of mythic power, she gains the benefit of mythic evasion (as the rogue mythic class feature).
Mythic Menacing Shot
The gunslinger adds half her mythic tier (minimum +1) to the save DC of menacing shot.
Mythic Slinger’s Luck
When the gunslinger uses the slinger’s luck ability, she rolls two dice on her reroll and takes the better of those results.
Mythic Cheat Death
The gunslinger can use the cheat death ability by expending one point of mythic power, rather than all her remaining grit points.
Mythic Death’s Shot
The gunslinger adds a third of her mythic tier (minimum +1) to the save DC of the death’s shot ability.
Mythic Stunning Shot
The gunslinger adds a third of her mythic tier (minimum +1) to the save DC of the stunning shot ability.
Mythic Nimble
The gunslinger adds her mythic tier to her level to determine the bonus of the nimble ability, and she does not lose this dodge bonus when flat-footed or a foe successfully feints against her.
Mythic Bonus Feat
Once each day, as a full-round action, the gunslinger may change one combat or grit feat she has selected. In essence, she loses one bonus feat, and gains a new bonus feat to replace it, as if she had retrained the feat. She may not swap out any feat she is using as a prerequisite.
Mythic Gun Training
The gunslinger adds one third of her mythic tier (minimum +1) to damage with firearms she has selected with gun training, and when she misfires with those types of firearms the misfire value increases by only 1.
Mythic True Grit
The gunslinger may expend one use of mythic power to select two additional deeds to gain the benefit of true grit for one hour.