Mythic Investigator Options

Mythic investigators are the solvers of cosmic mysteries and the captors of divine tricksters.

Mythic Alchemy

As a standard action, the investigator can expend one use of mythic power to create any one extract without expending any of his daily allotment of extracts. The extract must be on the investigator class formula list, must be of a level that he can create, and must have a casting time of “1 standard action” (or less). The investigator doesn’t need to have the formula prepared, nor does it need to be on his list of formulas known. When creating an extract in this way, the investigator treats his caster level as 2 levels higher for the purpose of any effect dependent on level. The investigator may can apply any metamagic feats he knows to this extract, but its total adjusted level cannot be greater than that of the highest-level extract he can create.

Mythic Inspiration

The investigator may expend one use of mythic power to fuel abilities that require inspiration without spending points of inspiration. Once per day the investigator may expend 3 points from his inspiration pool as a free action to recover one use of mythic power. In addition, the investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration even if he’s not trained in that skill.

Mythic Trapfinding

The investigator may search for something (such as a trap or hidden creature) as a swift action.

Mythic Poison Lore

The save DC of any poison the investigator applies to a weapon is increased by 1. The investigator can automatically identify nonmythic poisons, including poisons created by non-mythic spells, poison on non-mythic traps, or the poison of non-mythic creatures, and adds his mythic tier to his skill checks to neutralize poisons.

Mythic Poison Resistance

The investigator is completely immune to poison. At 11th level, he can also confer immunity to any one creature that he applies an alchemical item to, including extracts, should he have the ability to share extracts from some source. This creature remains immune until the investigator grants immunity to a new creature.

Mythic Investigator Talent

To take a mythic talent, an investigator must have the non-mythic version of the talent. No mythic talent may be taken more than once.

Mythic Alchemist Discovery

The investigator can either gain the mythic version of an alchemist discovery he possesses, or gain two non-mythic discoveries. The investigator can only use an alchemist discovery if it doesn’t require class features or other prerequisites he doesn’t possess.

Mythic Amazing Inspiration

The investigator may expend one use of mythic power to roll 1d10 on an inspiration use. at 20th level, he can instead roll 2d10.

Mythic Blinding Strike

Once per round when the investigator hits a foe with an attack that is not a studied strike, he may expend one use of inspiration and one use of mythic power to inflict the effect of the blinding strike ability rather than the attack’s normal damage.

Mythic Combat Inspiration

The investigator can expend one use of inspiration to add inspiration’s effects as a bonus to a damage roll or to his CMD to resist a combat maneuver.

Mythic Confusing Strike

Once per round when the investigator hits a foe with an attack that is not a studied strike, he may expend one use of inspiration and one use of mythic power to inflict the effect of the confusing strike ability rather than the attack’s normal damage.

Mythic Deafening Strike

Once per round when the investigator hits a foe with an attack, that is not a studied strike, he may expend one use of inspiration and one use of mythic power to inflict the effect of the deafening strike ability rather than the attack’s normal damage.

Mythic Device Talent

The investigator can use the inspiration ability with Use Magic Device without expending uses of inspiration, even if he is not trained in the skill.

Mythic Effortless Aid

The investigator can use an aid another action as a swift action. If he expends one use of inspiration, he can instead perform an aid another action as an immediate action.

Mythic Eidetic Recollection

When the investigator takes 10 or 20 on a Knowledge check, he adds his tier to the result.

Mythic Empathy

When attempting a Sense Motive check, the investigator makes three d20 rolls and takes the highest result. If an investigator uses inspiration on a Sense Motive check, he rolls the inspiration dice three times and takes the highest result. Once per day, the investigator can expend both one use of inspiration and one use of mythic power to mentally contact one creature that he can see as a free action, as with telepathy. The investigator treats his class level as caster level for the purpose of the duration of the telepathic contact.

Mythic Expanded Inspiration

The investigator can use the inspiration ability with Diplomacy, Heal, Perception, Profession, and Sense Motive without expending uses of inspiration, even if he is not trained in the skill.

Mythic Greater Combat Inspiration

The investigator uses his level in place of his base attack bonus with the chosen weapon when using inspiration on attack rolls made with that weapon.

Mythic Hidden Agendas

When using inspiration on Bluff checks to pass secret messages, Linguistics check to create forgeries, or saving throws against divination spells or effects, the investigator adds his mythic tier to the rolls.

Mythic Inspirational Expertise

Allies within 30 feet apply a +4 bonus on attacks and damage against the identified type of monster for a number of rounds equal to the investigator’s tier.

Mythic Inspired Alertness

The investigator is never flatfooted. If he expends one use of inspiration as part of rolling for initiative, he doubles his number of attacks of opportunity in the first round of combat.

Mythic Inspired Intelligence

The investigator adds his Wisdom or Charisma bonus (whichever is higher) to all Knowledge, Linguistics, and Spellcraft checks in addition to his Intelligence bonus, even when he’s not using inspiration on a check.

Mythic Inspired Intimidator

The investigator doesn’t expend a use of inspiration for the first increase to the demoralize effect. In addition, he can use this ability even if he’s not trained in Intimidate.

Mythic Item Lore

The investigator adds his mythic tier to his caster level for divination extracts or spells.

Mythic Perceptive Tracking

For every 5 ranks of Survival the investigator possesses, he gains a +1 bonus on Perception checks, and vice versa. Additionally, whenever the investigator makes a Survival or Perception check to find or follow tracks, he may make both a Survival check and a Perception check, and use whichever result is higher.

Mythic Quick Study

The investigator may use his studied combat ability as an immediate action.

Mythic Repositioning Strike

The investigator adds one-half his mythic tier (minimum 1) as a bonus on the combat maneuver check he makes to reposition creatures damaged by his studied strike.

Mythic Rogue Talent

The investigator can either gain the mythic version of a rogue talent he possesses, or select two non-mythic rogue talents. The investigator can only use a rogue talent if it doesn’t require class features or other prerequisites he doesn’t possess.

Mythic Sapping Offensive

The investigator adds half his tier (minimum +1) to the number of rounds during which a damaged studied enemy cannot make attacks of opportunity. Additionally, he may expend a use of mythic power to force a studied enemy he damaged to attempt a Fortitude save (DC 10 + investigator’s Int bonus + investigator’s. mythic tier) or also be slowed for this duration (as the slow spell).

Mythic Sickening Offensive

Once per round when the investigator hits a foe with an attackthat is not a studied strike, he may expend one use of inspiration and one use of mythic power to inflict the effect of the sickening offensive ability rather than the attack’s normal damage.

Mythic Stealing Strike

The investigator adds one-half his mythic tier (minimum 1) as a bonus on the combat maneuver check he makes to steal from creatures damaged by his studied strike.

Mythic Studied Defense

The investigator adds his studied combat bonus both to his AC and his attack and damage rolls against the target of his studied attack.

Mythic Tenacious Inspiration

The investigator may roll three inspiration dice for every attempt and use the highest result.

Mythic Toppling Strike

The investigator adds one-half his mythic tier (minimum 1) as a bonus on the combat maneuver check he makes to trip creatures with his toppling strike ability.

Mythic Unconventional Inspiration

The investigator picks any two skills to apply this talent to. In addition, he treats the chosen skills as class skills.

Mythic Underworld Inspiration

The investigator can use the inspiration ability with Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand without expending uses of inspiration, even if he is not trained in the skill.

Mythic Keen Recollection

The investigator adds his mythic tier to all Knowledge checks.

Mythic Trap Sense

All allies within 60 feet of the investigator that he can see gain the benefits of his trap sense class feature. Additionally, he adds his tier to his AC against attacks made by traps, and to any saving throw he makes against a trap’s attack or effects.

Mythic Studied Combat

The investigator can apply his studied combat bonus to a number of targets at a time equal to ½ his mythic tier (minimum 1). By expending one use of mythic power when he deals damage with a studied strike, the investigator can do so without ending the studied combat effect on that target.

Mythic Studied Strike

The investigator’s first attack each round targeting a non-mythic creature is a studied strike, even if he didn’t use studied combat on his opponent. Additionally, when the investigator used studied strike against a creature that is immune to precision damage (such as an elemental) or negates sneak attack damage (such as a target with armor of fortification), he may expend one use of mythic power as part of the attack to still deal his studied strike damage to the creature. This decision must be made before the results of the roll to determine whether the damage is negated is made known.

Mythic Swift Alchemy

The investigator can create alchemical items in 10% of the normal time.

Mythic True Inspiration

The investigator adds his mythic tier as a bonus on all skill and ability checks, even when he’s not using inspiration on a roll.

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