Mythic Magus Options

The mythic magus is a cunning combatant and spectacular spellcaster.

Mythic Spell List

The magus can add one witch spell of a spell level he can cast to his magus class spell list. If he is mythic tier 5 he can add one bard spell of a spell level he can cast to his magus class spell list. If he is mythic tier 10 he can add one summoner spell of a spell level he can cast to his magus class spell list. He must still take time to scribe the spell into a spellbook and make a roll to learn the spell, but he is considered to always have access to a source of the spell (as if he had another spellcaster’s spellbook with the spell in it).

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the magus’ class spell list.

Mythic Arcane Pool

At mythic tier 1, the magus adds one of the following to his list of arcane pool weapon special abilities: allying, conductive, corrosive, corrosive burst, defending, ghost touch, menacing, merciful, mighty cleaving, vicious. Once selected, it cannot be changed. The magus adds another weapon special ability at each mythic tier beyond tier 1.

If the magus is mythic tier 5, he may select one of the following: adaptive, advancing, anchoring, called, countering, courageous, furious, glorious, guardian, impact, impervious, seaborne, thundering, vicious, wounding.

If the magus is mythic tier 10, he may select one of the following: anarchic (if chaotic), axiomatic (if lawful), bane, heartseeker, holy (if good), negating, unholy (if evil).

Mythic Spell Combat

The magus can use a hand wielding a weapon to fulfill somatic components.

Mythic Spellstrike

The magus can use spellstrike to deliver spells with a defined target or number of targets (rather than an area) that are not touch spells. Only a single target struck by the magus’ weapon is affected, even if the spell normally affects multiple targets.

Mythic Magus Arcana (selection)

Once each day, as a full-round action, the magus may change one magus arcana he has selected. In essence, he loses one magus arcana, and gains a new magus arcana to replace it, as if he had retrained the ability. He may not swap out any magus arcana he is using as a prerequisite.

Mythic Magus Arcana (power)

The magus may make one magus arcana he has selected mythically powerful. Each magus arcana has its own specific benefits, detailed below.

Mythic Arcane Accuracy

Arcane accuracy’s bonus lasts a number of rounds equal to the magus’ mythic tier.

Mythic Broad Study

The magus selects another one of his spellcasting classes that suffers arcane spell failure, for which he has already taken broad study. The magus can cast arcane spells from that class’ spell list without suffering the normal chances of arcane spell failure under any circumstances he would not suffer ASF for casting a magus spell.

Mythic Close Range

If the magus delivers a ray spell that targets more than one creature (such as scorching ray) as a melee touch spell. On a successful attack roll the target is hit with all the attacks from that spell.

Mythic Concentrate

The magus can use the concentrate ability an additional number of times per day equal to 1/2 his mythic tier (minimum +1/day).

Mythic Critical Strike

The magus can use the critical strike ability an additional number of times per day equal to 1/2 his mythic tier (minimum +1/day).

Mythic Dispelling Strike

At mythic tier 1, the magus adds dispelling to his list of arcane pool weapon special abilities. At mythic tier 3 he adds dispelling burst, at tier 5 he adds phase locking, at tier 7 nullifying, and at tier 9 spellstealing.

Mythic Empowered Magic

The magus can use the empowered magic ability an additional number of times per day equal to 1/2 his mythic tier (minimum +1/day).

Mythic Familiar

The magus gains a mythic familiar, as the option for the mythic arcane bond wizard class feature.

Mythic Hasted Assault

The magus can expend 1 point from his arcane pool as a swift action to use haste as a supernatural ability.

Mythic Maneuver Mastery

The magus adds his mythic tier to his CMD against any maneuver he has selected with maneuver mastery.

Mythic Maximized Magic

The magus can use the maximized magic ability an additional number of times per day equal to 1/2 his mythic tier (minimum +1/day).

Mythic Pool Strike

The magus adds his mythic tier to damage done with pool strike.

Mythic Quickened Magic

The magus can use the quickened magic ability an additional number of times per day equal to 1/2 his mythic tier (minimum +1/day).

Mythic Reflection

The magus adds half his mythic tier (minimum +1) to the level of spell he can reflect by expending a specific number of points from his arcane pool. For example, a tier 6 magus expending 1 point from his mythic pool for reflection could reflect a 4th level spell (1 arcane pool +3 for 1/2 his tier).

Mythic Silent Magic

The magus can use the silent magic ability an additional number of times per day equal to 1/2 his mythic tier (minimum +1/day).

Mythic Spell Blending

The magus doubles the number of wizard spells gained with the spell binding ability.

Mythic Spell Shield

The spell shield arcana’s bonus lasts a number of rounds equal to the magus’ mythic tier.

Mythic Still Magic

The magus can use the still magic ability an additional number of times per day equal to 1/2 his mythic tier (minimum +1/day).

Mythic Wand Mastery

Whenever the magus uses a wand, he calculates its caster level based on his caster level or the wand’s, whichever is higher.

Mythic Wand Wielder

The magus can activate a magic item with a command word in place of casting a spell when using spell combat.

Mythic Spell Recall

As a swift action, the magus may prepare any spell he knows into an empty spell slot by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). He may apply metamagic feats to spells prepared this way.

Mythic Bonus Feat

Once each day, as a full-round action, the magus may change one combat, item creation, or metamagic feat he has selected. In essence, he loses one bonus feat, and gains a new bonus feat to replace it, as if he had retrained the feat. He may not swap out any feat he is using as a prerequisite.

Mythic Knowledge Pool

The magus may use the knowledge pool ability with wizard spells, as well as magus spells.

Mythic Medium Armor

The magus is proficient with all shields (except tower shields), and suffers no arcane spell failure for magus spells while using such shields. The magus may use a hand carrying a shield to fulfill somatic components.

Mythic Improved Spell Combat

The magus adds half his mythic tier (minimum +1) to concentration checks made to cast defensively.

Mythic Fighter Training

The magus counts 1/2 his total magus level as his monk level for the purpose of qualifying for feats. If he has levels in monk, these levels stack. For purposes of feat prerequisites, he treats all his ability scores as being their true value, or 10 + his mythic tier, whichever is higher.

Mythic Improved Spell Recall

When the magus casts a spell, as a free action, he may expend one point of mythic power for the spell to remain prepared, as if he had not cast it.

Mythic Heavy Armor

The magus is proficient with all tower shields, and suffers no arcane spell failure for magus spells while using such shields. The magus may use a hand carrying a tower shield to fulfill somatic components.

Mythic Greater Spell Combat

The magus applies the bonus gained from greater spell combat to all concentration check he makes before the start of his next turn.

Mythic Counterstrike

The magus may expend a point of mythic power to take an attack of opportunity gained from counterstrike before the spell provoking it is cast, potentially disrupting that spell.

Mythic Greater Spell Access

The magus learns and places 14 more spells into his spellbook as magus spells. He may select these from any spell list. If they are wizard spells, he gains them as spells of the same level. If they are arcane spells from other classes, he gains them as spells 1 level higher than their normal spell level. If they are spells from any other class, he gains them as spells 2 level higher than their normal spell level. He gains two of each of the following spell levels (using his modified spell level for non-wizard spells): 0-level, 1st-level, 2nd-level, 3rd-level, 4th-level, 5th-level, and 6th-level. He can ignore the somatic component of these spells, casting them without the normal chance of spell failure.

Mythic True Magus

Whenever the magus uses spell combat, and his spell targets the same creature as his melee attacks, he gains all the following benefits: increase the DC to resist the spell by +2, gain a +2 circumstance bonus on any checks made to overcome spell resistance, and gain a +2 circumstance bonus on all attack rolls made against the target during his turn.

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.