Mythic Mythos Feats

Heart Ripper (Combat, Mythic, Mythos)

Your bloody blows can tear out a foe’s beating heart.

Prerequisite: Heart RipperGCC

Benefit: Your critical multiplier with your unarmed strike is increased to x3 against humanoids or monstrous humanoids no more than one size category larger than you. On any confirmed critical hit with your unarmed strike against such a creature, you can expend one use of your mythic power to attempt to rip its heart out. You can use this ability against a mythic creature whose tier is equal to or lower than yours by expending two uses of mythic power. If the creature has fortification or a similar percentage chance to ignore critical hits, you can expend one additional use of your mythic power to force the target to roll twice and select the worse result to determine whether it ignores an unarmed critical hit from you. You add one-half your mythic tier (minimum 1) to the save DC when you attempt to rip out a non-mythic creature’s heart.

At 3rd tier and every 3 tiers thereafter, you can select an additional creature type against which you can use this feat, though you are limited to affecting creatures more than one size category larger than you.

Necrophagic Spell (Metamagic, Mythic, Mythos)

You awaken an awful bloodthirsty hunger in the risen dead.

Prerequisite: Necrophagic SpellGCC

Benefit: Creatures slain by your spell are reanimated at the beginning of their next turn and remain animated for a number of rounds equal to the adjusted level of the necrophagic spell plus your mythic tier. The zombies you create deal 1 point of bleed damage with each successful bite attack. They gain a +2 circumstance bonus on attack rolls with their bite attack against creatures taking bleed damage and can locate creatures taking bleed damage as if they had the scent special quality.

Sacrificial Power (Mythic, Mythos)

You tap into the life force of your sacrifice to make mighty magic.

Prerequisite: Sacrificial PowerGCC

Benefit: When you use this feat to sacrifice a non-mythic creature, you may choose to gain triple the normal bonus from the selected feat(s). If the target is a mythic creature, add its mythic tier to its Hit Dice to determine how many feats you can enhance, and you can also add a mythic surge to one d20 roll associated with casting the spell you enhance. You can retain the power of the sacrifice for a number of minutes equal to your the slain creature’s Hit Dice times your mythic tier.

You can perform multiple sacrifices, but you can apply the effects of only one sacrifice to each spell you cast.

Sacrificial Summons (Mythic, Mythos)

The lives of sacrifices are fuel for your star-spanning summons.

Prerequisite: Sacrificial SummonsGCC

Benefit: When you use this feat, you can add one-third your mythic tier (minimum 1) to the number of levels of metamagic feats you can add to your calling or summoning spell, whether you perform a sacrifice yourself or in cooperation with others, and any sacrificial energy not expended is not lost and can be expended on another calling or summoning spell. You can retain the power of the sacrifice for a number of minutes equal to your the slain creature’s Hit Dice times your mythic tier. You can perform multiple sacrifices, but you can apply the effects of only one sacrifice to each spell you cast.

Summon Star-Spawn (Mythic, Mythos)

You reach across dimensions to call your allies.

Prerequisite: Summon Star-SpawnGCC

Benefit: When you use a summon monster spell or spell-like ability to summon a creature with the alien template or that is one of the star-spawn listed for the feat, you add one-half your mythic tier (minimum 1) to your caster level. In addition, you can expend mythic power to cast any summon monster spell you know as a mythic spell, as long as you summon creatures with the alien template or creatures listed for this feat.

Xenophilia (Mythic, Mythos)

You have an obsessive fascination with the alien and bizarre things from beyond.

Prerequisite: XenophiliaGCC

Benefit: The bonuses granted by this feat are doubled. In addition, your fascination with alien things is contagious. Allies within 10 feet of you gain a +1 bonus on Bluff, Diplomacy, Knowledge, Linguistics, and Sense Motive skill checks with aberrations and creatures with the mythos subtype. They also take a -1 penalty on saves against charm and compulsion effects used by such creatures.

Xenophobia (Mythic, Mythos)

You despise the strange and alien among you.

Prerequisite: XenophobiaGCC

Benefit: The bonuses granted by this feat are doubled. In addition, your hatred for alien things seeps into your comrades. Allies within 10 feet of you gains a +1 bonus on Intimidate, Knowledge, and Survival checks and a +1 morale bonus on attack rolls against aberrations and creatures with the mythos subtype. They also take a -1 penalty on saves against fear effects used by such creatures.

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