Mythic Ninja Options

A mythic ninja is a shadowy presence many disbelieve even exists, more rumor than legend.

Mythic Poison Use (Ex)

The save DC of any poison the ninja applies to a weapon is increased by 1.

Mythic Sneak Attack (Ex)

The ninja is an expert at creating situations where she can make an unexpected attack. Her first attack each round targeting a non-mythic creature is a sneak attack, even if the creature is not flanked or denied its Dex to AC. Additionally, when the ninja sneak attacks a creature that is immune to sneak attacks (such as an elemental) or negates sneak attack damage (such as a target with armor of fortification), she may expend one use of mythic power to deal her sneak attack damage to the creature.

Mythic Ki Pool

The ninja may expend one use of mythic power to fuel abilities that require ki points without spending a ki point. Once per day the ninja may expend 3 points from her ki pool as a free action to recover one use of mythic power.

Mythic Talents

To take a mythic talent, a ninja must have the non-mythic version of the talent. No mythic talent may be taken more than once. If a ninja has taken a rogue talent, she may also take the mythic version of that rogue talent as a mythic class feature.

Mythic Acrobatic Master

When the ninja uses the acrobatic master ability, it applies to all Acrobatics checks she makes until the beginning of her next turn.

Mythic Bleeding Attack

The ninja adds half her tier to the amount of bleed damage she inflicts with bleeding attack (minimum +1), and adds her full tier to the DC of the Heal check required to stop the bleed.

Mythic Choking Bomb

The ninja may expend one use of mythic energy to cause victims of her choking bombs, who fail their saves, to be nauseated for 1d4 rounds, rather than staggered.

Mythic Combat Trick

Once each day, as a full-round action, the ninja may change one combat feat she has selected. In essence, she loses one bonus feat, and gains a new bonus feat to replace it, as if she had retrained the feat. She may not swap out any feat she is using as a prerequisite.

Mythic Darkvision

The ninja can use the darkvision ability as long as she has at least one ki point in her ki pool.

Mythic Deadly Range

The ninja selects one ranged weapon for each time she has taken deadly range. She can deal sneak attack damage within the first range increment of these ranged weapons when she uses them to make sneak attacks.

Mythic Deflect Arrows

The ninja can use the Deflect Arrows feat to deflect attacks made against adjacent creatures. She can only do this for attacks she could deflect if she was the target.

Mythic Fast Stealth

As the mythic rogue talent of the same name.

Mythic Feather Fall

As long as she is conscious, the ninja does not take damage or fall prone as a result of falling.

Mythic Flurry of Stars

The ninja can use this ability as long as she has at least one ki point in her ki pool.

Mythic Forgotten Trick

The ninja can expend a use of mythic energy to use this trick to gain a master trick or rogue talent for which she meets the prerequisites.

Mythic Hidden Weapons

The ninja can draw and put away hidden weapons as free actions, a number of times per round equal to her Dexterity bonus.

Mythic High Jumper

The ninja adds her mythic tier to all Acrobatics checks made to jump.

Mythic Ki Block

A ninja with the ki block trick can prevent a creature from expending uses of mythic power. Whenever the ninja deals sneak attack damage, she may expend a use of mythic power to force the target must make a Will save or be unable to spend any points from its ki pool for one round. The DC of this save is 10 + 1/2 the ninja’s level + the ninja’s Charisma modifier. The number of uses of mythic power the target has is unaffected, and abilities that do not require the subject to use mythic power still function.

Mythic Ki Charge

The ninja adds her mythic tier to damage done with the ki charge ability.

Mythic Poison Bomb

The ninja may expend a use of mythic power to cause the smoke from her smoke bomb to act as a cloudkill, using her ninja level as the caster level.

Mythic Pressure Points

The ninja doubles the ability damage inflicted with the pressure points ability, and can expend a point of mythic power to heal a creature of 1d8 points of damage plus the ninja’s level with a successful Heal check made for any other purpose.

Mythic Rogue Talent

Once each day, as a full-round action, the ninja may change one rogue talent she has selected. In essence, she loses one rogue talent, and gains a new rogue talent to replace it, as if she had retrained the class feature. She may not swap out any rogue talent she is using as a prerequisite.

Mythic Shadow Clone

The shadow clone ability functions as shocking image (Pathfinder RPG Ultimate Combat), using the ninja’s class level as its caster level.

Mythic Slow Metabolism

The ninja may expend a point of mythic power to suspend the need to breath, and delay any poison or disease in her system, for one hour per two mythic tiers (minimum 1 hour).

Mythic Slow Reaction

The ninja adds half her tier (minimum +1) to the number of rounds during which a foe hit by her sneak attack cannot make attacks of opportunity. Additionally, she may expend a use of mythic power to force a foe hit by her sneak attack to attempt a Fortitude save (DC 10 + ninja’s Int bonus + ninja’s mythic tier) or also be slowed for this duration (as the spell).

Mythic Smoke Bomb

The ninja may choose to cause her smoke bombs to function as solid fog, using her class level as the caster level.

Mythic Snatch Arrows

The ninja can use the Snatch Arrows feat to deflect attacks made against adjacent creatures. She can only do this for attacks she could use the feat for if she was the target. A ninja must have mythic Deflect Arrows before selecting this mythic trick.

Mythic Style Master

Once each day, as a full-round action, the ninja may change one style feat she has selected. In essence, she loses one style feat, and gains a new style feat to replace it, as if she had retrained the feat. She may not swap out any feat she is using as a prerequisite.

Mythic Sudden Disguise

The sudden disguise ability has a duration of one hour per mythic tier.

Mythic Unarmed Combat Training

The ninja’s unarmed damage is equal to a monk of the same level.

Mythic Undetected Sabotage

The ninja adds her mythic tier to all Disable Device checks, and Stealth checks made with the undetected sabotage trick.

Mythic Vanishing Trick

The vanishing trick functions as greater invisibility, rather than invisibility. The duration is not changed.

Mythic Ventriloquism

The ninja can use the ventrioquism ability as long as she has at least one ki point in her ki pool.

Mythic Wall Climber

The ninja’s climb speed functions even on smooth surfaces and ceilings.

Mythic Weapon Training

As the mythic rogue talent of the same name.

Mythic No Trace

The ninja may choose to not leave tracks. She adds her mythic tier to Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round.

Mythic Uncanny Dodge

Against attacks from non-mythic sources, the ninja is never considered to be flat-footed or to have lost her Dex bonus to AC unless she is helpless.

Mythic Light Steps

The ninja gains a fly speed with good maneuverability equal to her land movement rate. She cannot fly farther than 5 feet from a surface of some kind, and if she is forced farther than that she falls.

Mythic Improved Uncanny Dodge (Ex)

The ninja adds half her tier (minimum +1) to the number of rogue levels a creature must have to be able to flank her.

Mythic Master Tricks

To take a mythic master trick, a ninja must have the non-mythic version of the trick. No mythic master trick may be taken more than once.

Mythic Advanced Talents

Once each day, as a full-round action, the ninja may change one rogue advanced talent she has selected. In essence, she loses one advanced talent, and gains a new rogue advanced talent to replace it, as if she had retrained the class feature. She may not swap out any rogue advanced talent she is using as a prerequisite.

Mythic Assassinate

The ninja may expend a use of mythic power to use this ability even if the target recognizes the ninja as an enemy.

Mythic Blinding Bomb

The ninja may expend a use of mythic power to make the blindness from this ability function as blindness/ deafness, using her class level as the caster level.

Mythic Deadly Shuriken

The ninja adds her mythic tier to damage done with this ability.

Mythic Evasion

As the mythic rogue class feature of the same name.

Mythic Feat

The ninja may expend one use of mythic power to treat any one feat she has as the mythic version of the feat for 1 round. She must meet the prerequisites for the mythic version of the feat.

Mythic Ghost Step

The ninja may expend 1 ki point to dimension door, using her ninja level as the caster level.

Mythic Invisible Blade

When the ninja uses her vanishing trick ninja trick, she may also apply it to an adjacent ally. The ally does not have to remain adjacent to gain the benefits for the ability’s full duration.

Mythic Master Disguise

When the ninja uses the sudden disguise ninja trick to take on the appearance of a specific individual that the ninja has seen before, she adds her mythic tier to the DC of the saving throw creatures that are familiar with the individual receive to see through the illusion.

Mythic See the Unseen

A ninja with this mythic trick learns how to see everything as it is. As a swift action, the ninja can cast true seeing, using her level as the caster level. This ability lasts for one round per two ninja levels. Each use of this ability uses up 1 ki point.

Mythic Shadow Split

The ninja may expend three uses of mythic power to cast project image, using her class level as the caster level.

Mythic Unarmed Combat Mastery

The ninja treats her ninja levels as monk levels for purposes of feat prerequisites and determining the effectiveness of feats she selects.

Mythic Unbound Steps

The ninja’s flight from mythic light steps is not limited to functioning within 5 feet of a surface. A ninja must have mythic light steps and the mythic feather fall trick to select this mythic class feature.

Mythic Hidden Master

The ninja may use hidden master as invisibility, rather than greater invisibility. While invisible in this way, she cannot be detected by any means, and not even invisibility purge, see invisibility, and true seeing can reveal her. She uses her ninja level as her caster level for this ability.

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