Mythic Performance Feats

Awe-Inspiring Smash (Combat, Mythic, Performance)

Your strength and bravado are an awesome combination.

Prerequisite: Awe-Inspiring SmashISC

Benefit: You can add your Strength and your Charisma modifier to performance combat checks, and you can spend a swift action to gain a bonus as the base feat on combat maneuver checks after a successful bull rush, drag, overrun, or sunder combat maneuver.

Dramatic Display (Combat, Mythic, Performance)

Your weapon skill is overwhelmingly obvious to both your enemies and the audience.

Prerequisite: Dramatic DisplayUC

Benefit: When you spend a swift action to make a performance check, you exude an aura of awe-inspiring skill. You gain a +4 bonus on your performance check, and gain a +4 bonus on all attack rolls and combat maneuver checks until the end of your next turn. If you expend a use of mythic power, treat your combat maneuver check roll as a 20.

Hero’s Display (Combat, Mythic, Performance)

A dramatic display of your weapons elates onlookers and demoralizes, more so when you put your weapons to work.

Prerequisite: Hero’s DisplayUC

Benefit: When you spend a swift action to make a performance combat check, you present the weapon in which you have Weapon Focus in a triumphant display. You gain a +4 bonus on the performance combat check and make an Intimidate check to demoralize all foes within 30 feet who can see your display. Each time you make a successful attack with the weapon in which you have Weapon Focus against a demoralized opponent, the duration of that opponent’s shaken condition increases by 1 round.

Master Combat Performer (Mythic, Performance)

You are a legend in the arena.

Prerequisites: Master Combat PerformerUC

Benefit: You add your mythic tier to your performance combat checks.

Masterful Flourish (Combat, Mythic, Performance)

Your true martial training shines through even when making fanciful flourishes.

Prerequisite: Masterful FlourishISC

Benefit: You add twice your weapon training bonus as a bonus on performance combat checks. If you expend a mythic surge when making a performance combat check, you may roll the surge die twice and select the better result. If you are using a weapon from one of your weapon training groups in which you have Weapon Focus and you are facing an opponent that is also using a weapon from one of your weapon training groups, you may roll twice and select the better result on your performance checks.

Mocking Dance (Combat, Mythic, Performance)

You perform a dance that both humiliates your foe and wins over the crowd.

Prerequisite: Mocking DanceUC

Benefit: When you spend a swift action to make a performance combat check, before making that check you can either move 5 feet without provoking attacks of opportunity, or you can move your speed and provoke attacks of opportunity. You cannot end this move in a space where you threaten an enemy.

If you do move at least 5 feet, you gain a +4 bonus on the combat performance check, and make an Intimidate check to demoralize all foes within 30 feet who can see your display. If you have the Antagonize feat, you can instead make a Diplomacy or Intimidate check to antagonize your foes.

Murderer’s Circle (Combat, Mythic, Performance)

After savaging your foe, you circle in for the kill, ready to give the crowd a spectacular end to the show.

Prerequisite: Murderer’s CircleUC

Benefit: When you spend a swift action to make a performance combat check after confirming a critical hit or successfully performing a combat maneuver, you can move to any other space that is adjacent to the target without provoking attacks of opportunity. You must have a clear path to that space and the ability to reach it by spending a move action.

If you end this move in any space other than the one where you started, you gain a +4 bonus on the performance combat check. By spending one use of mythic power, you can take an additional attack at the end of your move, gaining a bonus on your attack, damage, and critical confirmation rolls equal to one-half your mythic tier.

Ostentatious Weakness (Combat, Mythic, Performance)

You are a master at baiting and flustering your favored foes.

Prerequisite: Ostentatious WeaknessISC

Benefit: When fighting one of your favored enemies, you can make performance combat checks that normally require a swift action as a free or immediate action, though you can only take one of each action per round. On any performance combat check against a favored enemy, you can roll twice and select the better result if your opponent is not a mythic creature.

If you expend a mythic surge as part of a performance combat check, you may roll the surge die twice and select the better result.

Savage Display (Combat, Mythic, Performance)

Your victory roar shows that you are the mightiest of all.

Prerequisites: Savage DisplayUC

Benefit: When you use this feat, you add one-half your mythic tier on your performance combat check and on damage rolls until the end of your turn. If you make an Intimidate check before the end of your turn, you also add this bonus. If you have the frightful presence ability, you can spend one use of your mythic power as a move action to force a number of creatures equal to one-half your mythic rank or tier within range to reroll their saves against your frightful presence, even if they have already saved.

Savage Surge (Combat, Mythic, Performance)

Your towering rage is awe-inspiring to behold.

Prerequisite: Savage SurgeISC

Benefit: When you expend rounds of rage to gain a bonus on a performance combat check, you gain a bonus equal to the number of rounds of rage you expend, and the bonus applies for a number of rounds equal to one-half your mythic tier (minimum 1), rather than on a single performance check.

Spectacular Exit (Combat, Mythic, Performance)

Your astonishing acrobatics leave your foes amazed and agog.

Prerequisite: Spectacular ExitISC

Benefit: You add one-half your mythic tier (minimum 1) on Acrobatics checks you make when using this withdraw action, and when you succeed on an Acrobatics check to avoid provoking an attack of opportunity from a non-mythic creature, you can attempt to feint that creature as a free action. If you expend one use of mythic power, you can feint mythic creatures as well, and non-mythic creatures you successfully feint are dazzled for 1 round (blinded for 1 round if you exceed the DC by 10) and repositioned (as the combat maneuver) 5 feet in a direction of your choice. This does not require a separate combat maneuver check to reposition the creature, and modifiers to that maneuver do not apply.

Thrilling Vengeance (Combat, Mythic, Performance)

Your avenging anger helps you unleash a punishing performance on those that stand against you.

Prerequisite: Thrilling VengeanceISC

Benefit: When you use this feat, you add one-half your mythic tier (minimum 1) on performance checks made against creatures that damaged you within a number of rounds equal to your mythic tier. This bonus is doubled against a creature that confirmed a critical hit against you.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.