Mythic Psychic Options

The mythic psychic wields the power of pure thought and ultimate understanding of the mind.

Mythic Knacks

The psychic adds her mythic tier to the number of knacks she can prepare each day.

Mythic Spell List

The psychic can add one mesmerist spell of a spell level she can cast to her psychic class spell list. If she is mythic tier 4 or higher, she can add one wizard spell of a spell level she can cast to her psychic class spell list. If she is mythic tier 8 or higher, she can add one cleric spell of a spell level she can cast to her psychic class spell list. She must still choose the spell as a spell known (counting normally against her maximum spells known) to be able to cast the spell.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the psychic’s class spell list.

Mythic Phrenic Amplifications (Selection)

Once per day, as a full-round action, the psychic may change one phrenic amplification (but no major amplification) she has selected. In essence, she loses one phrenic amplification, and gains a new phrenic amplification to replace it, as if she had retrained the ability. She may not swap out any phrenic amplification she is using as a prerequisite.

Mythic Discipline (Selection)

The psychic may select an additional discipline. Each day when she regains uses of the spells per day, she must select which bonus discipline spell she knows at each spell level she has access to, selecting from the discipline spells of all her disciplines. This selection remains until she next regains spells per day.

Mythic Discipline (Power)

The psychic infuses her connection to the powers of her discipline with mythic energies. The discipline class features are modified as follows. If a particular discipline power is not mentioned, there is no mythic version.

Mythic Abomination Discipline

Dark Half

The psychic adds her mythic tier to her class level to determine the amount of bleed damage and the number of rounds dark half can be manifested for per day.

Morphic Form

The psychic adds her mythic tier to 5 to determine her damage reduction. When manifesting her dark half, she can choose which type of DR to use, and she can expend two uses of mythic power to add a second type of DR for that manifestation of dark half.

Psychic Safeguard

The psychic adds half her mythic tier to her level to determine her spell resistance.

Mythic Dream Discipline

Dream Leech

The psychic adds her mythic tier to her level to determine the DC and half her mythic tier to determine her number of uses per day.

Oneiromancy

The psychic adds half her mythic tier to her Diplomacy or Intimidate check against a sleeper and to determine her number of uses per day.

Mind Heist

The psychic adds half her mythic tier to determine the DC and to determine her number of uses per day.

Waking Dream

The psychic adds her mythic tier to her level to determine the duration and half her mythic tier to determine her number of uses per day.

Mythic Faith Discipline

Divine Energy

The psychic adds her mythic tier to her level to the effectiveness of spells cast using this ability.

Resilience of the Faithful

The psychic adds her mythic tier to her level to determine the resistance bonus.

Prayer Aura

The psychic adds her mythic tier to her level to determine the number of rounds per day.

Mythic Lore Discipline

Mnemonic Cache

The psychic adds her mythic tier to her level to determine the amount she can store or the bonus to her Disable Device check to sequester a written magical trap.

Superior Automatic Writing

The psychic adds her mythic tier to her level to determine her number of Linguistics skill ranks or the duration of the commune effect provided by this ability.

Memory Palace

The psychic adds her mythic tier to her level to determine the size of her memory palace, number of unseen servants, and number of Knowledge skills to which her memory palace’s library bonuses apply (to a maximum of eight in the last case).

Mythic Pain Discipline

Painful Reminder

The psychic adds her mythic tier to her level to determine the nonlethal damage dealt and half her mythic tier to determine her number of uses per day.

Live On

The psychic treats herself as a paladin of 2 levels lower than her psychic level for purposes of this ability. If the psychic is mythic tier 3 or higher, she treats herself as a paladin of 1 level lower. If the psychic is mythic tier 6 or higher, she treats herself as a paladin of equal level.

Agonizing Wound

The psychic adds her mythic tier to her level to determine the DC and half her mythic tier to determine her number of uses per day.

Mythic Psychedelia Discipline

Drug Resistance

The psychic is immune to drug addiction, and removes all such addictions if she already had them.

Cognatogen

The psychic adds her mythic tier to her level to determine duration of her cognatogen and the drink save DC for non-alchemists. She can expend one use of mythic power to prevent the cognatogen’s ability damage when the effect ends.

Warped Brain

The psychic adds her mythic tier to her level to determine the DC. The nausea lasts for 2 rounds.

Hallucinogenic Aura

The psychic adds her mythic tier to her level to determine the save DC (but not the Craft [alchemy] check).

Mythic Rapport Discipline

Emotional Bond

The psychic adds half her mythic tier to Charisma modifier to determine the number of allies she can link with. If she is lower than 4th level, she can expend one use of mythic power to gain the 4th level benefits of this ability.

Team Player

The psychic gains an additional bonus teamwork feat at levels 5 and 13.

Shared Skill

The psychic chooses two of the psychic’s class skills (instead of one).

Mythic Self-Perfection Discipline

AC Bonus

The psychic increases her Wisdom bonus to AC and CMD by 1. If the psychic is mythic tier 5 or higher, increase her Wisdom bonus to AC and CMD by 2. If the psychic is mythic tier 6 or higher, increase her Wisdom bonus to AC and CMD by 3. These increases are not cumulative with each other.

Physical Push

The psychic adds half her mythic tier to determine her number of uses per day.

Bodily Purge

The psychic adds her mythic tier to her level to determine the number of d8s in her healing pool and caster level. Starting at 13th level, the required dice expenditure for the non-hit point effects are reduced by one.

Mythic Tranquility Discipline

Mental Placidity

The psychic can expend one use of mythic power to use this ability without counting against the number of uses per day, but if she does, she does not regain 1 point in her phrenic pool if she successfully saves.

Calming Presence

The psychic adds half her mythic tier to determine the DC and to determine her number of uses per day.

Purge Disquiet

The psychic adds her mythic tier to her level to determine the number of rounds per day.

Mythic Detect Thoughts

The psychic can use detect thoughts as a spell-like ability twice per day (instead of once per day). When the psychic uses this ability, she gains information each round as if she had maintained the ability for three rounds.

Mythic Telepathic Bond

The psychic can use telepathic bond as a spell-like ability twice per day (instead of once per day). Additionally, if the psychic has no uses of that spell-like ability remaining, she can expend one use of mythic power to activate that ability again.

Mythic Major Amplifications (Selection)

Once per day, as a full-round action, the psychic may change one major amplification (but no phrenic amplification) she has selected. In essence, she loses one major amplification, and gains a new major amplification to replace it, as if she had retrained the ability. She may not swap out any major amplification she is using as a prerequisite.

Mythic Telepathy

The psychic’s telepathy has a range of 300 feet (instead of 100 feet).

Mythic Remade Self

The psychic is affected by two of the listed spells as a constant spell-like ability (instead of one). This class feature is otherwise the same as the nonmythic version.

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