Mythic Samurai Options

Mythic samurai are poets of great renown, leaders of great skill, and killers of great efficiency.

Mythic Challenge

When the samurai challenges a foe, he gains SR against that foe equal to his mythic tier plus his class level.

Mythic Mount

The samurai’s mount gains a portion of the samurai’s mythic power. The mount gains the hard to kill base mythic ability. If the samurai is mythic tier 3, the mount also gains the amazing initiative base mythic ability. If the samurai is mythic tier 5, the mount also gains the recuperation base mythic ability. If the samurai is mythic tier 7, the mount also gains the mythic saves base mythic ability. If the samurai is mythic tier 9, the mount also gains the immortal base mythic ability.

Alternatively, if the campaign allows the Leadership feat and cohorts, the samurai may gain an unusual creature as a mount. The creature must be large and strong enough to carry the samurai, and approximately quadrupedal or winged quadrupedal.

The mount must have a CR at least two lower than the highest level cohort the samurai could have if it the samurai had Leadership, loses any summoning or calling ability it has, any spells or spell-like ability it has of a level higher than 1/3 the samurai’s mythic tier, and any spell, spell-like ability, or supernatural ability it has, can be used a maximum number of times per day equal to half the samurai’s mythic tier.

The GM has final discretion on what creatures make appropriate mounts.

Mythic Order

The samurai gains a cavalier order. He must follow all the edicts of both it and his samurai orders, or lose the benefits of the challenge ability from both orders. Such a samurai is often referred to as a Dai-gi, and gains the right to wear a special silken cap designating his rank. The samurai adds his mythic tier to Diplomacy checks made with other cavaliers and samurai.

Alternatively, the samurai may gain a mythic connection to his existing order. Such a samurai is often known as a Yonhon, and is considered a minor member of royalty. The samurai adds his mythic tier to Diplomacy checks made with aristocrats, nobles, and creatures with the Leadership feat. The samurai also adds his mythic tier to his level when deter- mining the order’s benefits to his challenge ability, and gains additional benefits as outlined below.

Mythic Order of the Warrior

At 2nd level the samurai adds half his mythic tier (minimum +1) to the number of times per day he can use honor in all things.

At 15th level he can use strike true twice per day.

Mythic Order of the Ronin

At 2nd level the samurai is immune to compulsions. At 15th level he is immune to charms.

Mythic Resolve

The samurai adds his mythic tier to the number of times per day he can use resolve.

Mythic Weapon Expertise

The samurai adds one weapon per mythic tier to the weapons he can use weapon expertise with. Once made, these choices cannot be changed.

Mythic Mounted Archer

The samurai takes no penalty on attack rolls with ranged weapons as a result of being mounted, regardless of the type of move his mount takes.

Mythic Banner

The samurai adds his mythic tier to his class level when determining the effect of his banner ability, and the ability’s range increases to 120 feet.

Mythic Bonus Combat Feat

The samurai ‘s mastery of combat feats is legendary. Once each day, as a full-round action, he may change one combat feat he has selected. In essence, he loses one bonus feat, and gains a new bonus feat to replace it, as if he had retrained the feat. He may not swap out any feat he is using as a prerequisite.

This mythic class feature may be selected more than once, but no more times than the total number of bonus combat feats the cavalier has. Each time it is selected, it allows him to swap out a combat feat one additional time per day. He may swap out the same feat multiple times, or swap out different combat feats.

Mythic Greater Resolve

When the samurai is struck by a critical hit or sneak attack, he can spend one use of his resolve as a free action to treat the attack as a normal hit. Effects that only trigger on a critical hit or sneak attack do not trigger when the samurai uses this ability.

Mythic Honorable Stand

The samurai adds half his mythic tier (minimum +1) to the number of times per day he can use honorable stand.

Mythic Demanding Challenge

As long as the samurai threatens the target of his challenge, the target suffers a penalty equal to half the cavalier’s mythic tier (minimum –1) on attacks it makes against anyone other than the samurai.

Mythic Greater Banner

The samurai can, as a swift action, wave his banner to grant allies a new saving throw. Allies may benefit from this effect twice per day.

Mythic True Resolve

When the samurai uses true resolve, he may also expend three uses of mythic energy to be affected by heal, as the spell, with a caster level equal to half his samurai level.

Mythic Last Stand (Ex)

When the samurai uses last stand, he may also grant its benefit to an adjacent ally. The ally does not have to remain adjacent to receive the benefits for the ability’s full duration.

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