Mythic Shadowdancer Options

A mythic shadowdancer is a living ephemera, a lithe and lethal shadowy presence that slips and slices her way through all who might oppose her.

Mythic Hide in Plain Sight (Ex)

A mythic shadowdancer can use this ability as long as an area of dim light or darkness is within 10 feet times her mythic tier. If she is within or adjacent to an area of dim light or darkness, she can make herself invisible until the end of her turn as a swift action. If she expends one use of mythic power, it instead acts as greater invisibility, using double her tier as her caster level.

Mythic Evasion

A mythic shadowancer is a master of evading attacks. When she takes damage, she may expend one use of mythic power to halve the amount of damage she takes. This does not require an action. This applies to ability damage and ability drain as well, but not to any ongoing damage from an effect the shadowdancer failed to save against. Thus, the mythic shadowdancer could use mythic evasion to halve the damage taken from a poison if she failed her save, but not any damage the poison deals after its initial effect.

Mythic Darkvision (Ex)

A mythic shadowdancer adds 10 feet per mythic tier to the range of her darkvision. In addition, she can expend one use of mythic power as a free action to gain the ability to see through areas of magical darkness for 1 minute, with a range of 10 feet plus 10 feet per 2 mythic tiers.

Mythic Uncanny Dodge (Ex)

Against attacks from nonmythic sources, a mythic shadowdancer is never considered to be flat-footed nor to have lost her Dexterity bonus to AC unless she is helpless.

Mythic Rogue Talent

A mythic shadowdancer can take the mythic version of any rogue talent she possesses, as described under Mythic Rogue Class Features (Mythic Hero’s Handbook 73-74). To take a mythic talent, a mythic shadowdancer must have the non-mythic version of the talent. No mythic rogue talent may be taken more than once.

Mythic Shadow Illusion (Sp)

The mythic shadowdancer gains one additional daily use of this ability for every 2 mythic tiers, and when she creates a silent image in an area of dim light or darkness, a mythic shadowdancer adds her mythic tier to the saving throw to disbelieve the illusion. In addition, a mythic shadowdancer may expend one use of her mythic power to create a mythic silent imageMAdv and at 6th level she can expend two uses of mythic power to create an augmented mythic silent image.

At 4th level, a mythic shadowdancer can expend two daily uses of this ability to create a minor image rather than a silent image, and at 8th level she can expend four daily uses of this ability to create a major image instead. This ability otherwise functions as above.

Mythic Summon Shadow (Su)

A mythic shadowdancer’s summoned shadow gains a portion of her mythic power. It is considered a mythic creature, and whenever the shadow is within 30 feet the shadowdancer can expend one use of her mythic power to grant the shadow a mythic surge, using her own mythic surge die. This follows all of the normal rules for mythic surges.

The summoned shadow gains bonus hit points equal to the shadowdancer’s mythic tier. In addition, unlike most undead creatures it is not destroyed when reduced to 0 hit points. Instead, it can be reduced to negative hit points equal to twice its Charisma score before being destroyed. It is helpless while at 0 or fewer hit points. A mythic shadowdancer can heal her shadow companion by expending one or more uses of her mythic power as a standard action, up to a maximum number equal to her mythic tier. Each use of mythic power expended heals the shadow a number of hit points equal to the shadowdancer’s surge die.

At 3rd tier, the shadow shares your evasion and uncanny dodge abilities whenever it is within 30 feet.

At 5th tier, the shadow gains your shadow jump ability, being able to jump the same distance per day as you. The distance it uses does not reduce the distance you are able to jump each day.

At 7th tier, the shadow gains the mythic saving throwsMAdv base mythic ability

At 9th tier, the shadow shares your defensive roll and improved uncanny dodge abilities whenever it is within 30 feet.

Mythic Shadow Call (Sp)

A mythic shadowdancer adds one-half her mythic tier to her caster level when using this ability, and when she creates a shadow conjuration in an area of dim light or darkness, a mythic shadowdancer adds her mythic tier to the saving throw to disbelieve the illusory portion of the effect (though not to the saving throw against the effect itself, if believed). In addition, a mythic shadowdancer may expend one use of her mythic power to create a mythic shadow conjuration (Mythic Spell Compendium 211) and at 6th level she can expend two uses of mythic power to create an augmented mythic shadow conjuration. At 10th level, she can create a greater shadow conjuration that is otherwise modified as described above.

Mythic Shadow Jump (Su)

A mythic shadowdancer increases the distance she can jump each day with this ability to 50 feet, plus 10 feet per 2 mythic tiers. This distance is still doubled for every two levels above 4th. A mythic shadowdancer can expend one use of her mythic power when using this ability to travel within or into a non-mythic effect that blocks teleportation, such as antimagic field, dimensional lock, or forbiddance (or when affected by dimensional anchor) by making a caster level check with a DC of 15 plus the caster level of that effect, using her shadowdancer level plus her mythic tier as her caster level.

Alternatively, if she expends one use of mythic power when using this ability, she can create a temporary one-way portal that others can use, as if she had cast mythic dimension doorMAdv, with a caster level equal to her shadowdancer level.

Mythic Defensive Roll (Ex)

A mythic shadowdancer adds half her tier (minimum +1) as a bonus on Reflex saves made as part of her defensive roll. If the shadowdancer successfully uses her defensive roll ability against an attack, she takes no damage from it. Additionally, she may expend 2 uses of mythic power to use her defensive roll even if she has already used it that day.

Mythic Improved Uncanny Dodge (Ex)

A mythic shadowdancer adds half her tier (minimum +1) to the number of rogue levels a creature must have to be able to flank her.

Mythic Slippery Mind (Ex)

If a mythic shadowdancer with this ability is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again once per round. After her first additional attempt, the DC increases by a successive +1 on each additional attempt thereafter (+1 on her 3rd attempt, +2 on her 4th attempt, and so on).

Mythic Shadow Power (Sp)

A mythic shadowdancer adds one-half her mythic tier to her caster level when using this ability, and when she creates a shadow evocation in an area of dim light or darkness, a mythic shadowdancer adds her mythic tier to the saving throw to disbelieve the illusory portion of the effect (though not to the saving throw against the effect itself, if believed). In addition, a mythic shadowdancer may expend one use of her mythic power to create a mythic shadow evocation (Mythic Spell Compendium 211) and at 10th level she can expend two uses of mythic power to create an augmented mythic shadow evocation.

Mythic Improved Evasion (Ex)

On a failed Reflex save, a mythic shadowdancer takes only 10% of an effect’s damage. Additionally, she only takes half damage from any area attack, even if it does not allow a Reflex save.

Mythic Shadow Master (Su)

A mythic shadowdancer gains immunity to being blinded or dazzled. When in an area of dim light, a mythic shadowdancer has a 50% chance to ignore critical hits and precision-based damage, as if she had the fortificationMAdv mythic ability, and her damage reduction applies even against special attacks that normally bypass damage reduction, such as a the distant barrage and fleet charge abilities of a mythic championMAdv.

If she has summoned a shadow, she can expend her mythic power to heal (see mythic summon shadow above) whenever it is within 30 feet. She can heal it by touch as a swift action rather than a standard action, healing an amount of damage equal to twice her mythic surge die for each use of mythic power she expends.

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