Mythic Slayer Options

Mythic slayers are the killers of fiends and gods, the hands of Death that parents mention to scare their children.

Mythic Studied Target

The slayer adds half his studied target bonus to his saving throws against spells and abilities from studied targets, and to his AC against attacks made by studied targets to confirm critical threats.

Mythic Track

Whenever the slayer takes 10 on a Survival skill check to follow tracks, he gains a +10 bonus to the total.

Mythic Slayer Talents

To take a mythic talent, a slayer must have the non-mythic version of the talent. No mythic talent may be taken more than once.

Mythic Deadly Range

The slayer may deal sneak attack damage with ranged attacks at any distance.

Mythic Foil Scrutiny

The bonuses granted by this talent increase to +4. When the slayer succeeds at his saving throw against a mind-reading spell or effect, the creature that created the effect must succeed on a Will save (DC = 10 + ½ the slayer’s level + his Intelligence bonus) to avoid being stunned for a number of rounds equal to the slayer’s mythic tier.

Mythic Poison Use

The save DC of any poison the slayer applies to a weapon is increased by 1.

Mythic Ranger Combat Style

The slayer has access to all combat feats from his selected combat style by taking this talent only once (provided his level is high enough to gain them). In addition, once per day, as a full-round action, he may change one bonus feat he has selected from his combat style. In essence, he loses one bonus feat, and gains a new bonus feat from his combat style to replace it, as if he had retrained the feat. He may not swap out any feat he is using as a prerequisite.

This mythic class feature may be selected more than once, up to a total number of times equal to the number of bonus combat style feats the slayer has. Each time it is selected, it allows him to swap out a bonus combat style feat one additional time per day. He may swap out the same feat multiple times, or swap out different bonus combat feats.

Mythic Rogue Talent

The slayer can either gain the mythic version of a rogue talent he possesses, or select two non-mythic rogue talents, or a ninja trick. The slayer can only use a rogue talent or ninja trick if it doesn’t require class features or other prerequisites he doesn’t possess.

Mythic Slowing Strike

The target is treated as fatigued for the same duration of the slowing effect. In addition, if the slayer expends one use of mythic power, the slowing effect (though not the fatigue) lasts one or more days. It can be removed immediately with a regenerate spell or by receiving long-term care with the Heal skill. The Heal DC is equal to the save DC plus the slayer’s mythic tier, and it is increased by 5 if the slowed character is not on complete rest, or by 10 if the slowed character engages in combat or other strenuous activity. If the check is failed, another day of long-term care is required before the check can be repeated.

Mythic Trapfinding

The slayer has an amazingly sharp eye for details. He may search for something (such as a trap or hidden creature) as a swift action. Additionally, he adds his one-half his tier to his AC against attacks made by traps, and on any saving throw he makes against a trap’s attack or effects.

Mythic Sneak Attack

The slayer is an expert at creating situations where he can make an unexpected attack. His first attack each round targeting a non-mythic creature is a sneak attack, even if the creature is not flanked or denied its Dex to AC. Additionally, when the slayer sneak attacks a creature that is immune to sneak attacks (such as an elemental) or negates sneak attack damage (such as a target with fortification armor), he may expend one use of mythic power to still deal his sneak attack damage to the creature.

Mythic Stalker

The slayer adds his mythic tier to all skill checks he can apply his studied target bonus to. He adds one-half his mythic tier to weapon attack and damage rolls against his studied target, and to the DCs of slayer class abilities against that opponent. If the slayer has the mythic studied target ability, he adds ½ his mythic tier to his saving throws against spells and abilities from studied targets, and to his AC against attacks made by studied targets to confirm critical threats.

Mythic Advanced Talents

To take a mythic advanced talent, a slayer must have the non-mythic version of the talent. No mythic advanced talent may be taken more than once.

Mythic Assassinate

The slayer can attempt to assassinate a target he has just dealt sneak attack damage to, by studying that target as an immediate action. The slayer adds half his mythic tier (minimum +1) to the target’s save DC.

Mythic Rogue and Ninja Advanced Talents

The slayer can either gain the mythic version of an advanced rogue talent or ninja trick he possesses, or select two non-mythic rogue talents or ninja trick. The slayer can only use a rogue talent or ninja trick if it doesn’t require class features or other prerequisites he doesn’t possess.

Mythic Slayer Camouflage

When in a favored terrain, if the slayer is in circumstances that allow him to make a Stealth check to hide, he may also become invisible (as the spell) as a free action. His invisibility lasts until he attacks (per the spell’s definition of an attack), or until he is no longer in a circumstance that allows for a Stealth check to hide.

Mythic Woodland Stride

The slayer’s woodland stride allows him to move freely through any naturally occurring difficult terrain. Additionally, thorns, briars, and overgrown areas that have been magically manipulated to impede motion have no affect on him unless they are from a mythic source.

Mythic Swift Tracker

The slayer never takes penalties to tracking based on movement, even if mounted or flying.

Mythic Slayer’s Advance

The slayer gains one additional use per day of the ability at mythic tier 5, and again at mythic tier 10. If he expends one use of mythic power when using mythic slayer’s advance with Stealth, he does not suffer any penalty on his skill check.

Mythic Quarry

The slayer adds half his mythic tier (minimum +1) to the number of creatures he may have designated as a quarry at a time. If the slayer has a current quarry, he still must wait an hour to designate a new quarry.

Mythic Improved Quarry

The slayer adds ½ his mythic tier (minimum +1) to Survival checks and attack rolls made against his quarry. If he also has mythic quarry (see above), he can add a new quarry after 10 minutes, up to his maximum number of designated quarries.

Mythic Master Slayer

The slayer adds ½ his mythic tier (minimum +1) to the save DC of attacks made using the master slayer ability.

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