Mythic Sorcerer Options

Mythic sorcerers grow to be more than human, and often establish dynasties that build and rule kingdoms.

Mythic Spell List

The sorcerer can add one witch spell of a spell level she can cast, to her sorcerer class spell list. If she is mythic tier 5 she can add one bard or summoner spell of a spell level she can cast, to her sorcerer class spell list. She must still choose the spell as a spell known (counting normally against her maximum spells known) to be able to cast the spell.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the sorcerer’s class spell list.

Mythic Bloodline (Power)

The sorcerer infuses her connection to the powers of her blood with mythic energies. She adds her mythic tier to her sorcerer level when determining the effectiveness and duration of any bloodline power (though this does not impact what bloodline powers or spells she has access to at each class level). Additionally, if a bloodline grants a power that deals 1d6 points of damage + 1 point for every two class levels the sorcerer possesses, it deals an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10. If a bloodline grants a power that deals 1d4 points of damage + 1 point for every two class levels the sorcerer possesses, it deals an additional 1d4 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.

If a bloodline grants a power that can be used 3 or more times per day, and the number of times per day does not add her class level or half her class level, the sorcerer adds her tier to the number of times per day it can be used. If it grants an ability that can be used once or twice per day, the sorcerer gains one additional use per day of the ability at mythic tier 5, and again at mythic tier 10.

Some bloodlines gain other specific benefits when selected with mythic bloodline (power), as noted below.

Mythic Aberrant Bloodline

At 1st level, the sorcerer’s bloodline arcana stacks with Extend Spell.

At 9th level, the sorcerer adds her mythic tier to her % chance to ignore any critical hit or sneak attack scored against her.

At 11th level, the sorcerer’s actual reach increases by 5 feet, extending her threatened area.

At 17th level, the sorcerer’s actual reach increases by another 10 feet. These increases do not stack with the extra reach gained from long limbs only when making a melee touch attack.

Mythic Abyssal Bloodline

At 3rd level, the sorcerer gains resist acid, cold, and fire equal to 1/2 her mythic tier (minimum resist 1).

At 9th level, it is equal to her mythic tier. This stacks with any other resist to acid, cold, or fire she has.

Mythic Arcane Bloodline

At 1st level, the sorcerer’s bloodline arcana stacks with Heighten Spell. The arcane bond the sorcerer selects acts as the mythic arcane bond wizard mythic class feature.

At 9th, 13th, and 17th level, the sorcerer may choose to add a witch or magus spell with new arcana, rather than a wizard spell.

Mythic Celestial Bloodline

At 3rd level, the sorcerer gains a +2 bonus to saves against poison. This increases to +4 at 9th level.

Mythic Destined Bloodline

At 1st level, the luck bonus to saves gained from the bloodline arcana lasts for 2 rounds.

At mythic tier 5, it lasts for 3 rounds.

At mythic tier 10, it lasts for 4 rounds.

At 3rd level, the luck bonus to AC against attacks the sorcerer is unaware of increases by 1. It increases by another 1 at mythic tier 4, 7, and 10.

Mythic Draconic Bloodline

At 1st level, the sorcerer adds her mythic tier to damage done by spells she casts with an energy descriptor that matches her draconic bloodline’s energy type.

At 3rd level, the sorcerer gains a +2 bonus to saves against paralysis and sleep. This increases to +4 at 9th level, and +6 at 15th level.

Mythic Elemental Bloodline

At 1st level, whenever the sorcerer casts a spell with an energy descriptor that matches her elemental bloodline’s energy type, that spell deals +1 point of damage per die rolled.

At 3rd level, whenever the sorcerer is affected by a spell that deals damage that matches the sorcerer’s elemental bloodline type, and the spell has a caster level no lower than the sorcerer’s character level –2, if the spell does not successfully harm the sorcerer the sorcerer gains a +1 bonus to caster level for a number of rounds equal to half the spell’s spell level.

At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.

Mythic Fey Bloodline

At 1st level, the sorcerer adds half her mythic tier (minimum +1) to her caster level when casting spells of the compulsion subschool.

At 3rd level, the sorcerer’s woodland stride even works in undergrowth that has been magically manipulated, as long as the magic is not mythic.

At 15th level, the sorcerer can roll twice when attempting to overcome spell resistance, and use the best of the two results, rather than rerolling such rolls at will.

Mythic Infernal Bloodline

At 1st level, the sorcerer adds half her mythic tier (minimum +1) to her caster level when casting spells of the charm subschool.

At 3rd level and higher, the sorcerer’s infernal resistance grants her resist cold of the same amount as resist fire.

At 20th level, the sorcerer gains cold resist 20.

Mythic Undead Bloodline

At 1st level, the sorcerer treats all undead as humanoids for purposes of what spells can affect them.

At 3rd level, the sorcerer gains a +2 bonus to saves against paralysis and sleep. This increases to +4 at 9th level, and +6 at 15th level.


Mythic Bloodline (Selection)

The sorcerer may select an additional bloodline. Each day when she regains uses of the spells per day, she must select which bonus bloodline spell she knows at each spell level she has access to, selecting from the bloodline spells of all her bloodlines. This selection remains until she next regains spells per day. When she gains a bonus bloodline feat, she may select it from all her bonus feats from all bloodlines.

Mythic Spontaneous Casting

The sorcerer does not take additional time to cast spontaneous metamagic spells.

Mythic Cantrips

The sorcerer adds her mythic tier to the number of cantrips she knows.

Mythic Eschew Materials

The sorcerer gains the Mythic Eschew MaterialsMA feat.

Mythic Bloodline Feat

The power of the sorcerer’s bloodline is augmented by the mythic abilities. Once each day, as a full-round action, she may change one bloodline feat she has selected from all her bloodlines. In essence, she loses one bonus feat, and gains a new bonus feat from a bloodline to replace it, as if she had retrained the feat. She may not swap out any feat she is using as a prerequisite.

This mythic class feature may be selected more than once, but not more times than the total number of bloodline feats the sorcerer has. Each time it is selected, it allows her to swap out a bloodline feat one additional time per day. She may swap out the same feat multiple times, or swap out different bloodline feats.

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