Mythic Swashbuckler Options

Mythic swashbucklers are fearless caballeros and the unparalleled boasting skirmishers of romance.

Mythic Panache

When the swashbuckler expends a use of mythic power, she regains one point of panache. This cannot exceed the swashbuckler’s normal maximum panache.

Mythic Deeds

Some of the swashbuckler’s deeds are better than those of a non-mythic swashbuckler, as detailed below. When this mythic class feature is selected, the swashbuckler selects 3 deeds it applies to. Once this selection is made, it cannot be changed. She may select deeds she does not yet have access to, but in that case, she cannot use the mythic version of the deed until she gains the normal version. This mythic class feature may be selected more than once. Each time, it applies to 3 new selected deeds.

Mythic Derring-Do

The swashbuckler can use this ability without spending a point of panache a number of times per day equal to one-half her mythic tier (minimum 1). When rolling d6s for her bonus, she can reroll the bonus on either a natural 5 or 6 as a result.

Mythic Dodging Panache

The movement the swashbuckler gains from the dodging panache ability does not provoke attacks of opportunity.

Mythic Opportune Parry And Riposte

The swashbuckler can try a parry and riposte by expending a normal attack and her penalties for the opponent’s size are halved.

Mythic Kip-Up

The swashbuckler can use the kip-up ability as a swift action, or an immediate action if she spends 1 panache point.

Mythic Menacing Swordplay

The swashbuckler adds her mythic tier to Intimidate checks made with menacing swordplay.

Mythic Precise Strike

The swashbuckler adds her mythic tier to the damage dealt with a mythic precise strike. She can use this deed even with a weapon or shield in her other hand. If the swashbuckler is using precise strike with a throwing weapon, she may do so at any distance.

Mythic Swashbuckler Initiative

The swashbuckler initiative ability functions if the swashbuckler has at least 1 panache point or at least one use of mythic power remaining, and if she has the Quick Draw feat, her hands are free and unrestrained, and the firearms are not hidden. She can draw one or two light or one-handed piercing melee weapon as part of the initiative check.

Mythic Swashbuckler’s Grace

The swashbuckler’s grace ability functions if the swashbuckler has at least 1 panache point or at least one use of mythic power remaining. By spending 1 panache point, the swashbuckler automatically succeeds at her Acrobatics skill check.

Mythic Superior Feint

Anytime the swashbuckler hits a foe with a with a wielded light or one-handed piercing weapon, she may spend 1 panache point to intentionally miss the creature and cause that creature to become flat-footed until the start of its next turn.

Mythic Targeted Strike

The swashbuckler may make any attack with a single light or one-handed piercing melee weapon a targeting attack without taking extra time to do so, but must spend 1 panache point for each attack.

Mythic Bleeding Wound

The swashbuckler’s bleeding wound ability deals double bleed or ability score damage.

Mythic Evasive

When the swashbuckler has at least 1 panache point and 1 use of mythic power, she gains the benefit of mythic evasion (as the rogue mythic class feature).

Mythic Subtle Blade

While the swashbuckler has at least 1 panache point or 1 use of mythic power remaining, she adds her tier to all disarm, steal, and sunder maneuvers she performs with a light or one-handed piercing weapon.

Mythic Dizzying Defense

While wielding a light or one-handed piercing melee weapon in one hand, the swashbuckler can spend 1 panache point to take the total defense action as a swift action instead of a standard action. When using total defense in this manner, she can combine it with fighting defensively and make attacks of opportunity as normal.

Mythic Perfect Thrust

While the swashbuckler has at least 1 panache point and 1 use of mythic power, she can make a full attack action with the benefits of perfect thrust.

Mythic Swashbuckler’s Edge

The swashbuckler adds her mythic tier to all skill checks affected by this ability (including when she takes 10).

Mythic Cheat Death

The swashbuckler can use the cheat death ability by expending one use of mythic power, rather than all her remaining panache points.

Mythic Deadly Stab

The swashbuckler adds a third of her mythic tier (minimum +1) to the save DC of the deadly stab ability.

Mythic Stunning Stab

The swashbuckler adds a third of her mythic tier (minimum +1) to the save DC of the stunning shot ability.

Mythic Swashbuckler Finesse

The swashbuckler gains Mythic Weapon Finesse as a bonus feat with light or one-handed piercing melee weapons. This ability counts as having the Mythic Weapon Finesse feat for purposes of meeting feat prerequisites.

Mythic Charmed Life

When using the charmed life ability, the swashbuckler adds her Charisma modifier to all saving throws for a number of minutes equal to her mythic tier.

Mythic Nimble

The swashbuckler adds her mythic tier to her level to determine the bonus of the nimble ability, and she does not lose this dodge bonus when flatfooted or a foe successfully feints against her.

Mythic Bonus Feats

Once per day, as a fullround action, the swashbuckler may change one combat feat she has selected. In essence, she loses one bonus feat, and gains a new bonus feat to replace it, as if she had retrained the feat. She may not swap out any feat she is using as a prerequisite.

In addition, the swashbuckler adds feats with levels in rogue as a prerequisite to those she can select as bonus feats, and counts her swashbuckler level as her rogue level for the purpose of qualifying for them. If she has levels in rogue, these levels stack. For purposes of bonus feat prerequisites, she treats all her ability scores as being their true value, or 10 + her mythic tier, whichever is higher.

Mythic Swashbuckler Weapon Training

When using a light or one-handed piercing melee weapon, whenever the swashbuckler adds a mythic surge to her attack roll, she also adds the same value to the damage done on a successful attack.

Additionally, the swashbuckler may add a mythic surge to an attack roll with such a weapon without expending one use of mythic power. The swashbuckler may do this a number of times per day equal to her swashbuckler weapon training bonus (once per day at 5th, twice per day at 9th, and so on).

Mythic Swashbuckler Weapon Mastery

When wielding a light or one-handed piercing melee weapon, if the swashbuckler makes an attack roll against a foe that hits its AC, and any defense or effect prevents the swashbuckler from dealing full damage to the target (including conditions and effects that create a percentile miss chance, DR, etherealness, incorporealness, mirror image, and any other effect that would prevent a successful attack roll from dealing full damage), as a free action, she may expend one use of mythic power to attempt to bypass the effect and deal full damage.

If the effect the swashbuckler wishes to bypass is nonmythic, she automatically succeeds. If the effect is from a mythic source, she makes a mythic tier check (1d20 + mythic tier) against a DC of 10 + the mythic rank or tier of the source of the ability she wishes to bypass.

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