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Table of Contents
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Mythic vigilantes are the superheroes of epic tales.
Mythic Dual Identity
The vigilante learned to mask his true self in new and unheard ways. This can bring one of two advantages, chosen upon taking this ability. First, the vigilante can gain a third identity. This can be a social or vigilante identity, and follows all the normal rules. This identity’s alignment can be different from both the existing ones, subject to the normal rules. The vigilante can start each day in any one of his identities. This form of mythic dual identity can be chosen more than once, but no more than once for every three mythic tiers the vigilante possesses.
Alternatively, the vigilante can develop his secret identity to the verge of a double personality. He only requires half the normal time to switch from an identity to another. He can choose any two alignments for his identities, without restrictions. Any spell from a non-mythic source cast on the vigilante while in either of his identities only has effect if it could affect both his alignments. If the vigilante has more than two identities, this ability affects only one social and one vigilante identity. It can be chosen more than once to affect another one of the vigilante’s identities.
Mythic Seamless Guise
The vigilante automatically succeeds on his Disguise check to avoid being discovered by non-mythic creatures.
Mythic Social Talents
To take a mythic social talent, a vigilante must have the non-mythic version of the talent. No mythic talent may be taken more than once. Mythic Any Guise: Any magic from a non-mythic source able to detect or discern the copied individual always indicates the vigilante as the actual individual and the copied individual as an imposter.
Mythic Case the Joint
The vigilante only needs to spend 10 minutes in a location in his social identity to study it. In addition, he adds his mythic tier to his skill check reroll.
Mythic Celebrity Discount
The vigilante receives an additional 5% discount for every mythic tier he possesses.
Mythic Celebrity Perks
The vigilante adds a gp value of 10 x his mythic tier to the value of any item or service he can obtain for free.
Mythic Double Time
The vigilante only needs needs to spend 4 hours each day for mundane uses of the Craft or Profession skill, or 6 hours for special uses. Reduce this time by 2 hours for skills he’s chosen with social grace.
Mythic Everyman
The vigilante automatically succeeds at Disguise and Bluff skill checks to appear as the chosen individual to non-mythic enquirers, and knows informations about the actual individual as if he had cast psychic reading on the target. Spells or abilities designed to locate the individual have a 75% chance of finding the vigilante instead.
Mythic Feign Innocence
This ability’s effect is identical to a mythic innocence spell.
Mythic Gossip Collector
The vigilante adds his mythic tier to the skill check to gather information, and treats all areas as his area of renown for this ability.
Mythic Great Renown
The vigilante can gain renown in a number of communities of up to 5,000 individuals equal to his Charisma bonus or double that number of communities of no more than 2,000 individuals each.
Mythic Immediate Change
The vigilante only needs a swift action to change his identity; this improves to an immediate action if he also has the mythic dual identity or mythic quick change ability, and to a free action if he has both.
Mythic In Vogue
The vigilante adds a gp value of 10 x his mythic tier to the money he gains with his Craft and Profession skills.
Mythic Incredible Renown
The vigilante can gain renown in a number of communities of up to 25,000 individuals equal to his Charisma bonus or double that number of communities of no more than 10,000 individuals each.
Mythic Instant Recognition
It takes only 1 hour to transfer the vigilante’s renown to a new community.
Mythic Loyal Aid
The vigilante adds his mythic tier to Diplomacy checks to gather informations. In addition, one of his loyal allies becomes his cohort, and gains enough levels to obtain the appropriate cohort level. If the vigilante already has a cohort, he can gain another one this way.
Mythic Many Guises
The vigilante always succeeds as his Disguise check to avoid being discovered by non-mythic creatures when in his mundane identity. He can choose to be identified as any one alignment of his choice when assuming a mundane identity. If he uses a vigilante talent while in a mundane identity, he can apply his seamless guise bonus to the Disguise check not to be discovered.
Mythic Mockingbird
The mockingbird ability functions as a combination of mythic ghost sound, mythic ventriloquism, and mythic vocal alteration.
Mythic Quick Change
The vigilante only needs a standard action to change his identity; this improves to a swift action if he also has the mythic dual identity ability. He also adds his mythic tier to Disguise skill checks to avoid being recognized by someone familiar with both his identities.
Mythic Renown
The vigilante can obtain renown in a community by spending only 2 hours per day socializing for 1 week. He can have renown at the same time in a number of communities equal to his Charisma bonus.
Mythic Safe House
The vigilante adds 10 feet for each mythic tier he possesses to the dimensions of his safe house. At 1st, 7th, and 13th level, the safe house’s contents are protected as by the mythic forms of the listed spells.
Mythic Social Grace
The vigilante adds his vigilante level to the bonus gained on skill checks with the selected skills.
Mythic Subjective Truth
If what the vigilante says is true from the point of view of an identity he isn’t actually in, it has a 50% chance to detect as true, and the vigilante has the same chance to be able to sat it in effects that force him to speak the truth.
Mythic Triumphant Return
The vigilante needs only 1 day to to gain renown again in a settlement where he previously gained renown.
Mythic Vigilante Specialization
The vigilante is a master of versatility and specializes in multiple fields. If the vigilante has already selected the avenger specialization, he may become a stalker as well now. If he already is a stalker, he may gain the avenger specialization. A vigilante may use this mythic ability to gain an alternate specialization, if those exist in the game.
Alternatively, a vigilante can further explore his existing specialization, gaining one of the mythic specializations below.
Mythic Avenger
The vigilante uses a d10 as his hit die instead of a d8.
Mythic Stalker
The vigilante’s first attack each round targeting a non-mythic creature is a hidden attack, even if the creature could not be normally chosen as the target of a hidden attack. Additionally, when the vigilante makes a hidden attack against a creature that is immune to precision damage (such as an elemental) or negates sneak attack damage (such as a target with fortification armor), he may expend one use of mythic power to still deal his hidden attack damage to the creature.
Mythic Vigilante Talents
To take a mythic vigilante talent, a vigilante must have the non-mythic version of the talent. No mythic talent may be taken more than once. If the vigilante uses a mythic talent while in his social identity, he can apply his seamless guise bonus to the Disguise check not to be discovered.
Mythic Another Day
A non-mythic creature cannot realize that the vigilante’s still alive. When the vigilante becomes conscious again, he gains fast healing 3 for a number of rounds equal to his mythic tier.
Mythic Armor Skin
The vigilante doesn’t apply the armor check penalty for light or medium armor to any skill check.
Mythic Blind Spot
The vigilante adds his mythic tier to Stealth checks to hide from unusual senses. A nonmythic detecting creature does not gain any bonus on Perception checks to notice the vigilante.
Mythic Chase Master
The vigilante adds his mythic tier to his bonus on skill checks during a chase.
Mythic Close the Gap
The vigilante can designate a foe within 60 feet from him for this ability. When he moves towards the chosen opponent, the vigilante doesn’t provoke attacks of opportunity from any other foe that happens to be on his way.
Mythic Combat Skill
The vigilante gains the mythic version of the chosen combat feat, and treats his vigilante level as his fighter level for the purpose of this feat.
Mythic Cunning Feint
The vigilante adds his tier to his Bluff skill check to feint. If he succeeds, his attacks against the target automatically inflict full hidden strike damage as long as the target is denied is Dexterity bonus to AC.
Mythic Environmental Weapon
The vigilante is treated as having the Improvised Weapon Mastery and Mythic Improvised Weapon Mastery feats with an environmental weapon.
Mythic Evasive
The vigilante gains the mythic evasion ability of a mythic rogue. At 12th level, he gains the mythic improved evasion ability.
Mythic Expose Weakness
With a successful dirty trick maneuver, the vigilante can also reduce the target’s energy resistance by 10. If he expends one use of mythic power, he can also prevent the target from benefiting from the recuperation and unstoppable abilities for a number of hours equal to his tier. Mythic expose weakness stacks with itself and works against creatures with DR/-.
Mythic Favored Maneuver
The vigilante gains the mythic version of the Improved feat corresponding to one of his chosen combat maneuvers. He gains a +2 bonus with that maneuver against all opponents. For opponents unaware of the vigilante’s presence, the bonus increases to +4.
Mythic Fist of the Avenger
The vigilante gains Mythic Improved Unarmed Strike as a bonus feat. In addition, when he attacks with his fists or a gauntlet, he inflicts damage as a monk of his same level.
Mythic Foe Collision
The vigilante deals double damage to the target of his hidden strike, and normal hidden strike damage to the target of the collision.
Mythic Heavy Training
The vigilante gains Mythic Heavy Armor Proficiency as a bonus feat and can select the Armor Master and Armored Might mythic path abilities whatever his mythic path is.
Mythic Hide in Plain Sight
The vigilante can expend one use of mythic power as a standard action to use greater invisibility as a spell-like ability, using his vigilante level as its caster level.
Mythic Inspired Vigilante
The vigilante may expend one use of mythic power to fuel abilities that require inspiration without spending points of inspiration. Once per day the vigilante may expend 3 points from his inspiration pool as a free action to recover one use of mythic power. In addition, this mythic inspiration counts as the standard investigator’s inspiration class feature for any effects and requirements.
Mythic Leave an Opening
The vigilante can make another hidden strike against each foe that was hit by his hidden strike in the previous round. If the second hidden strike hits, it can be repeated again in the next round, and so on until an attack against one foe misses.
Mythic Lethal Grace
The vigilante gains Mythic Weapon Finesse as a bonus feat, and if he already has it, he can immediately swap it for another mythic feat for which he qualified at the tier he chose Mythic Weapon Finesse. When using Mythic Weapon Finesse to make a melee attack using his Dexterity bonus on attack and damage rolls, he adds half his vigilante level plus his mythic tier on damage rolls. This bonus damage is not reduced or increased if the vigilante is wielding a weapon two-handed or in an off-hand.
Mythic Living Shield
If the vigilante fails the maneuver combat check, the grappled creature does not become the target of the attack but does not escape the grapple, either. If the vigilante succeeds, the grappled creature becomes the target of all attacks aimed to him for a number of rounds equal to his mythic tier.
Mythic Mad Rush
The vigilante can use this ability without taking any penalty on his AC.
Mythic Mighty Ambush
The vigilante may use this ability on the same creature an additional number of times per day equal to his mythic tier.
Mythic Nothing Can Stop Me
The vigilante can make an additional attack against an unattended object for every 3 mythic tiers he possesses as part of the same move action. If the object takes damage equal to or greater than 50% of its hit points, the vigilante may pass over the wreckage and continue to move. The object is utterly destroyed with a critical hit.
Mythic Perfect Fall
The vigilante’s perfect fall works even when not within arm’s reach of a wall.
Mythic Perfect Vulnerability
The vigilante may use this ability on the same creature an additional number of times per day equal to his mythic tier.
Mythic Pull into the Shadows
The attack against the chosen opponent is considered a hidden strike (even if the vigilante has not the stalker specialization). If the attack hits, the opponent falls unconscious for a number of rounds equal to ½ the vigilante’s mythic tier.
Mythic Returning Weapon
The vigilante can use this ability with weapons that are not normally thrown, as if that weapon had the throwing property. At 14h level, the vigilante’s weapon replicates itself in various duplicates made of force when thrown, allowing him the make a full attack even if he has not other similar weapons at disposal to throw.
Mythic Rogue Talent
The vigilante can either gain the mythic version of a rogue talent he possesses, or select the non-mythic version of a talent he couldn’t normally choose. The vigilante can only use a rogue talent if it doesn’t require class features or other prerequisites he doesn’t possess.
Mythic Rooftop Infiltrator
The vigilante’s climb speed doubles and he retains his Dexterity bonus while climbing.
Mythic Shadow’s Sight
The vigilante’s low-light vision is so acute that he always treats an area as if it was at least dimly illuminated. A darkness spell negates this ability, but only if its spell level is greater than the vigilante’s mythic tier. In addition, the vigilante’s darkvision penetrates all darkness, even magic darkness, to a range of 10 feet.
Mythic Shadow’s Speed
The vigilante gains fast movement as a monk of his same level.
Mythic Shield of Blades
The vigilante gains Mythic Power Attack (or the mythic version of the feat he selected with the non-mythic version of this talent) and applies his Mythic Power Attack bonus to his AC when he uses this ability.
Mythic Shield of Fury
The vigilante gains Mythic Improved Shield Bash (or the mythic version of the feat he selected with the non-mythic version of this talent). In addition, if he is at least 6th level, when wielding a weapon and a shield, he doubles the shield’s bonus on his AC.
Mythic Signature Weapon
The vigilante gains Mythic Weapon Focus with his chosen weapon, or the mythic version of any feat he chooses to swap that for. At 8th level, the vigilante gains Mythic Weapon Specialization.
Mythic Silent Dispatch
Instead of a penalty, the vigilante gains a bonus equal to his tier on his Stealth check, and the effect of this ability lasts until the vigilante’s next turn.
Mythic Sniper
The vigilante’s range penalties are halved when using a ranged hidden strike.
Mythic Stalker Sense
The vigilante gains the mythic uncanny dodge ability of a mythic rogue. At 12th level, he gains the mythic improved uncanny dodge ability.
Mythic Strike the Unseen
The vigilante gains the mythic versions of the feats granted by this talent.
Mythic Sucker-Punch
The vigilante’s bonus is equal to +1 for every 3 vigilante levels he possesses.
Mythic Sure-Footed
This talent’s benefits apply to all movement types the vigilante possesses, and to all Climb, Fly and Swim skill checks.
Mythic Surprise Strike
The vigilante’s bonus on attack rolls against victims of this talent is equal to +1 plus one for every 4 vigilante level he possesses.
Mythic Throat Jab
The vigilante may use this ability on the same creature an additional number of times per day equal to his mythic tier.
Mythic Twisting Fear
Victims of this ability suffer an amount of nonlethal damage equal to the vigilante’s full hidden strike damage plus his mythic tier.
Mythic Unexpected Strike
The vigilante gains Mythic Quick Draw as a bonus feat. At 8th level, he can draw hidden weapons as a free action and can draw quickly one additional item for each mythic power use he chooses to expend.
Mythic Unkillable
The vigilante gains Mythic Diehard as a bonus feat, though he does not have to meet the prerequisites for this feat. At 12th level, when he would die from hit point damage, he remains alive for a number of rounds equal to ½ his mythic tier before dying (and if his hit points rise above a negative amount equal to his Constitution score before that round is over, he doesn’t die). At 18th level, he can act normally at negative hit points for a number of rounds equal to ½ his vigilante level before becoming staggered.
Mythic Up Close and Personal
The vigilante always succeeds at his Acrobatics skill check when attempting to use this talent against non-mythic opponents.
Mythic Vital Punishment
The vigilante gains Mythic Vital Strike as a bonus feat. He can declare a vital punishment as part of a charge, when using the Spring Attack feat or with any other attack forms that are not part of an attack action too.
Mythic Unshakable
Any attempt to intimidate the vigilante by non-mythic sources automatically fails.
Mythic Startling Appearance
The vigilante can use this ability against any creature that could be the target of hidden strike (even if he has not the stalker specialization). All such creatures within 10 feet of the vigilante are rendered flat-footed for the rest of the vigilante’s turn. Non-mythic uncanny dodge doesn’t prevent the effect.
Mythic Frightening Appearance
The vigilante may use this ability on the same creature an additional number of times per day equal to his mythic tier.
Mythic Stunning Appearance
The vigilante may use this ability on the same creature an additional number of times per day equal to his mythic tier.
Mythic Vengeance Strike
The vigilante adds benefits to his vengeance strike as if he studied his target for 1 more round. At 4th, 7th, and 10th tier, he gains benefits as if he prolonged his study for an additional round (for a maximum of 9 benefits instead of 5 at tier 10).








