Mythic Witch Options

Mythic witches are power agents for mysterious patrons that grant them world-shaking power.

Mythic Spell List

The witch can add one druid spell of a spell level she can cast to her witch class spell list. If she is mythic tier 5 she can add one wizard spell of a spell level she can cast to her witch class spell list. If she is mythic tier 10 she can add one spell from the cleric class list of a spell level she can cast to her witch class spell list. She must still take time and make a roll for her familiar to learn the spell.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the witch’s class spell list.

Mythic Hex (power)

The witch empowers one of her hexes with additional mythic power. Once this choice is made, it cannot be changed. If a creature cannot normally benefit from a hex it has already benefited from for 24 hours (or once per day), or be targeted by it again for 24 hours (or once per day) after having been targeted, the witch can ignore that restriction on each mythic hex, a number of times per day equal to her mythic tier. Some mythic hexes have additional benefits, as detailed below.

Mythic Blight

The witch can have a number of additional blights in effect at a time equal to half her mythic tier (minimum +1).

Mythic Cackle

The witches familiar can cackle as a standard action, which functions as if the witch had cackled.

Mythic Cauldron

The witch receives poison use, as the assassin class feature.

Mythic Coven

The witch counts as two hags for the purpose of joining a hag’s coven, and the coven need not contain one actual hag.

Mythic Disguise

The witch adds her mythic tier to the hours she can use the disguise ability each day.

Evil Eye

The witch adds half her mythic tier to her Intelligence modifier (minimum +1) for purposes of determining the evil eye ability’s duration.

Flight

The witch adds her mythic tier to her class level for purposes of determining the flight ability’s duration.

Tongues

The witch gains truespeech.

Ward

The witch can have a number of additional wards in effect at a time equal to half her mythic tier (minimum +1).

Mythic Weather Control

This hex takes 10 minutes to use. The witch can use it one additional time per day (plus another at mythic tier 5, and yet another at mythic tier 10).

Mythic Major Hex (selection)

Once each day, as a full-round action, the witch may change one major hex (but not mythic hex, hex, or grand hex) she has selected. In essence, she loses one major hex, and gains a new major hex to replace it, as if she had retrained the class feature. She may not swap out any major hex she is using as a prerequisite. A witch may select a hex to replace her major hex, and it is treated as a major hex for purposes of all the mythic hex selection class features (allowing her to replace it with major hexes using this ability, but not with mythic hex).

Mythic Grand Hex (power)

As mythic hex, with some grand hexes gaining special bonuses as detailed below.

Life Giver

This functions as true resurrection, but it does not require a material component.

Natural Disaster

The witch does not need to concentrate on the natural disaster hex. The witch can use it one additional time per day (plus another at mythic tier 5, and yet another at mythic tier 10).

Mythic Grand Hex (selection)

Once each day, as a full-round action, the witch may change one grand hex (but not hex, mythic hex, or major hex) she has selected. In essence, she loses one grand hex, and gains a new grand hex to replace it, as if she had retrained the class feature. She may not swap out any grand hex she is using as a prerequisite. A witch may select a hex or major hex to replace her grand hex, and it is treated as a grand hex for purposes of all the mythic hex selection class features (allowing her to replace it with other hexes using this ability, but not with mythic hex or mythic major hex).

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.