Nocturnal Predator

Shadowshifter: At 1st level the nocturnal predator gains the Alteration sphere and Dark sphere as bonus magic talents. The nocturnal predator uses his class level as her caster level for the Dark sphere and Alteration sphere. This stacks normally with caster levels gained from other sources. He also gains the Lycanthropic drawback and the Photophobic Casting drawback, but no bonus talents. If the nocturnal predator already has the Alteration sphere from another source, he does not gain the Lycanthropic drawback. If the nocturnal predator already has the Dark sphere from another source, he does not gain the Photophobic drawback. This modifies shapeshifter.

Hidden Transformation: When within an area of dim light, darkness, or supernatural darkness, the shifter may use the Alteration sphere to apply a shapeshift to herself and only herself as a move action. Maintaining this effect through concentration only requires a move action each round as long as the nocturnal predator begins its turn in an area of dim light, darkness, or supernatural darkness.

This ability modifies and counts as quick transformation.

Sneak Attack: At 3rd level, if a nocturnal predator catches an opponent unable to defend itself effectively from his natural attacks, he can strike a vital spot for extra damage. The nocturnal predator’s natural attacks deal extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the nocturnal predator flanks her target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter.

Should the nocturnal predator score a critical hit with a sneak attack, this additional damage is not multiplied. A nocturnal predator may only make sneak attacks using his natural attacks. A nocturnal predator may deal nonlethal damage with a sneak attack if the natural attack he is using deals nonlethal damage, including by taking a -4 to the attack roll. Ranged natural attacks can count as sneak attacks only if the target is within 30 ft.

The nocturnal predator must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A nocturnal predator cannot use sneak attack while striking a creature with concealment.

This replaces endurance and enhanced physicality.

I Am the Night: At 1st level the nocturnal predator gains a bonus to Stealth equal to 1/2 his class level and Nightvision as a bonus Bestial trait.

At 10th level a nocturnal predator can use the Stealth skill even while being observed. As long as he is within 10 ft. of an area of dim light or darkness, a nocturnal predator can hide himself from view in the open without the need for cover or concealment. He cannot, however, hide in his own shadow.

This replaces wild empathy, steal language, boundless communication, and endless communication.

Spheres of Power by Drop Dead Studios
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Tempestarii Waking Sleeper
Alteration Conjuration Creation Dark
Death Destruction Divination Enhancement
Fate Illusion Life Light
Mind Nature Protection Telekinesis
Time War Warp Weather
Other Spheres
Blood Fallen Fey
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Rituals Spellcrafting
Traits Wild Magic Sphere Bestiary Sphere Templates
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Admixture Anathema Chance Combat
Companion Counterspell Drawback Dual Sphere
Extra General Item Creation Metamagic
Necrosis Protokinesis Proxy Racial
Ritual Sphere-Focused Squadron Surreal
Teamwork Wild Magic
Get the Core Rulebook
Get the Expanded Options Get the Wild Magic
Alteration Handbook Conjuration Handbook Creation Handbook Dark Handbook
Death Handbook Destruction Handbook Divination Handbook Enhancement Handbook
Fate Handbook Illusion Handbook Life Handbook Light Handbook
Mind Handbook Nature Handbook Protection Handbook Telekinesis Handbook
Time Handbook War Handbook Warp Handbook Weather Handbook
Spheres Apocrypha
Dark Apocrypha Destruction Apocrypha Light Apocrypha Nature (Air) Package
Nature (Earth) Apocrypha Nature (Fire) Apocrypha Nature (M/P/W) Apocrypha Nature (Spirit) Apocrypha
Other Spheres Products
Archetypes of Power The Blood Sphere The Fallen Fey Sphere Items of Power
The Wraith Class Woodfaring Adventures Worlds of Power
This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.