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Table of Contents
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Class Features
Table: The Oathbearer| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spirit Pool Size | Prayers Known | Petitions Known |
|---|---|---|---|---|---|---|---|---|
| 1st | +0 | +0 | +0 | +2 | Eternal oath, lingering blessing, mighty spirit, oath manifest, reach of the spirits, spirit pool, talismans | 1 + Cha Mod | 2 | 0 |
| 2nd | +1 | +0 | +0 | +3 | Petition spirits, protector's spirit | 2 + Cha Mod | 2 | 1 |
| 3rd | +1 | +1 | +1 | +3 | - | 4 + Cha Mod | 3 | 1 |
| 4th | +2 | +1 | +1 | +4 | Protector-on-contract | 4 + Cha Mod | 3 | 2 |
| 5th | +2 | +1 | +1 | +4 | Iron talismans, protector's guarantee - 1 | 5 + Cha Mod | 4 | 2 |
| 6th | +3 | +2 | +2 | +5 | Protector's boon | 7 + Cha Mod | 4 | 3 |
| 7th | +3 | +2 | +2 | +5 | Spiritual beacon | 7 + Cha Mod | 5 | 3 |
| 8th | +4 | +2 | +2 | +6 | Bear burdens | 8 + Cha Mod | 5 | 4 |
| 9th | +4 | +3 | +3 | +6 | - | 10 + Cha Mod | 6 | 4 |
| 10th | +5 | +3 | +3 | +7 | Gadian-fu, protector's guarantee - 2 | 10 + Cha Mod | 6 | 5 |
| 11th | +5 | +3 | +3 | +7 | Buffered talisman, spiritual beacon (greater) | 11 + Cha Mod | 7 | 5 |
| 12th | +6/+1 | +4 | +4 | +8 | Bear burdens | 13 + Cha Mod | 7 | 6 |
| 13th | +6/+1 | +4 | +4 | +8 | Lingering blessing (mass) | 13 + Cha Mod | 8 | 6 |
| 14th | +7/+2 | +4 | +4 | +9 | Protector of all - 1/day | 14 + Cha Mod | 8 | 7 |
| 15th | +7/+2 | +5 | +5 | +9 | Protector's guarantee - 3 | 16 + Cha Mod | 9 | 7 |
| 16th | +8/+3 | +5 | +5 | +10 | - | 16 + Cha Mod | 9 | 8 |
| 17th | +8/+3 | +5 | +5 | +10 | Spiritual talismans | 17 + Cha Mod | 10 | 8 |
| 18th | +9/+4 | +6 | +6 | +11 | Protector of all - 2/day | 19 + Cha Mod | 10 | 9 |
| 19th | +9/+4 | +6 | +6 | +11 | - | 19 + Cha Mod | 11 | 9 |
| 20th | +10/+5 | +6 | +6 | +12 | Protector's guarantee - 4, ultimate sacrifice | 20 + Cha Mod | 11 | 10 |
Eternal Oath (Su)
Before taking levels in the oathbearer archetype, an oathbearer-to-be must choose a willing creature to be his "ward". An oathbearer's ward cannot be a member of his direct lineage (mother, grandmother, brother, son, etc.), or a first cousin, though kin that are further removed may be chosen to be the ward. An oathbearer's solemn duty is to see to the protection and wellbeing of his ward. This is a permanent decision, and, barring the intervention of the gods themselves, there is no way for an oathbearer to change his ward unilaterally.
So long as an oathbearer's ward lives, he gains the following benefits:
- Starting at 1st level, the oathbearer's maximum age before dying of old age increases by 25% of his maximum lifespan, or a minimum of 25 years.
- Starting at 8th level, the oathbearer cannot die of old age, though he advances in age category as normal for members of his race and takes the appropriate bonuses and penalties for doing so.
- Starting at 15th level, the oathbearer treats any of his ward's children as though they were also his wards. To this end, even if his original ward dies, so long as part of the original ward's lineage continues, the oathbearer will continue to cling to the earth as an eternal defender of that line.
The oathbearer's ward selected through the use of the eternal oath class feature (as opposed to the temporary wards created by the protector-on-contract and protector of all class features) gains the following ability:
Transfer Oath (Su)
Though the oathbearer does not have the power to sever the bond created by his eternal oath, his ward does. With the oathbearer's consent, and with another party present who has consented to become the oathbearer's new ward, the ward may release his oathbearer from service, whereupon the oathbearer immediately becomes the guardian of his new ward.
For this process to reach completion, the oathbearer, ward, and ward-to-be must partake in an uninterrupted, hour-long ritual together. The ritual requires vast quantities of expensive material components, such as exotic incenses, a gemstone to represent the passing of the oathbearer's oath, powdered silver, and sacramental wine or liquor. The cost of these material components is equal to 25 gp per character level of each of the three participants in this ritual. For example, if a 10th-level oathbearer, a 6thlevel ward, and a prospective 8thlevel ward conduct this ritual, it will cost 250 gp for the oathbearer, 150 gp for the ward, and 200 gp for the prospective ward, for a total of 600 gp. It is customary for the individual receiving the oathbearer's services to pay for this ritual, though circumstances may require financing from a nontraditional source.
If the oathbearer is at least 15th level, he must also meet one of the following criteria in order to transfer his oath.
- The oathbearer has the express consent of the ward to whom he originally pledged himself; or
- If the original ward is dead, the oathbearer has the express consent of the original ward's eldest living child; or
- If the original ward's children are all dead, the oathbearer may obtain the express consent of the eldest child of the original ward's children (and so on and so forth if multiple generations are totally dead); or
- The oathbearer has the express consent of over half of his original ward's surviving direct descendants.
In any case, one ward from the family line must be present to partake in the ritual and transfer the oathbearer's service.
An oathbearer cannot transfer his oath more than once per decade. The single exception to this rule is cases in which the ward, who must be the original ward or the eldest child from the oldest surviving generation, as detailed above, is about to die from causes beyond the oathbearer's control, such as old age or a terminal illness. This specific individual must be the ward to partake in the ritual to bypass the onceadecade transfer limit. Simply grabbing a random family member who is about to die and press-ganging that individual into the ritual does not work.
This ability replaces shikigami.
Mighty Spirit (Ex)
At 1st level, 2nd level, and every three levels thereafter, the size of the oathbearer's spirit pool increases by +1, for a total of a +8 increase to the size of his spirit pool at 20th level.
Oath Manifest (Sp)
Each morning when he replenishes his spirit pool, the oathbearer selects two wizard cantrips and two cleric orisons. He retains knowledge of the chosen spells until the next time he uses this ability, at which point he promptly forgets them before choosing a new set of orisons and cantrips.
If the oathbearer is within 60 feet of one of his wards, he may cast any of the chosen spells at will with a caster level equal to his oathbearer level and Wisdom as his key ability.
This ability replaces aid of the minor kami.
Protector's Spirit (Su)
Starting at 2nd level, the oathbearer gains a protector pool, a measure of his ability to pass on his own powers in order his wards. This simultaneously allows his wards to protect themselves while also ensuring that they are incentivized to stay close. As the worst part of the job usually ends up being running after an excited youngling one-thirtieth his age, many oathbearers are elated to have proximity clauses written right into the standard eternal oath.
Whenever the oathbearer replenishes his spirit pool for the day, he may expend any number of spirit points not to exceed his Wisdom modifier. For each spirit point spent in this manner, he gains 1 protector point. So long as he has at least 1 protector point, any ward within 60 feet of the oathbearer may cast petitions with a petitioner level equal to the lesser of one-half the oathbearer's petitioner level (rounded up), or the ward's character level. Rather than expend spirit points to do so, the ward expends the oathbearer's protector points as though they were spirit points. The ward knows all of the petitions that the oathbearer knows, but may only cast them if his character level is greater than or equal to the minimum petitioner level required to cast.
As a full-round action that provokes attacks of opportunity, the oathbearer may set the number of points in his protector pool to 0. If he does so, he gains spirit points equal to the number of protector points lost.
Whenever the oathbearer replenishes his spirit pool, the number of points in his protector pool is set to 0.
Protector-on-Contract (Su)
Starting at 4th level, whenever the oathbearer replenishes his spirit pool for the day, he may kiss the hand (or whatever passes for a hand) of a willing creature, binding himself to that creature's service for 24 hours. While the oathbearer is bound to a creature's service, that creature is treated as though it were a ward for the purpose of the protector's spirit, bear burdens, and protector's boon class features, as well as the gādianfū talisman.
As with his primary ward, the oathbearer must do his best to protect any temporary wards he acquires, lest he be in violation of his oath to protect.
Protector's Guarantee (Ex)
Starting at 5th level, whenever the oathbearer replenishes his spirit pool, the number of points in his protector pool is set to 1 rather than 0. Further, the final paragraph of the protector's spirit class feature now reads, "As a full-round action that provokes attacks of opportunity, the oathbearer may set the number of points in his protector pool to 1. If he does so, he gains spirit points equal to the number of protector points lost."
At 10th level, the oathbearer sets the number of points in his protector pool to 2 rather than 1 when he replenishes his spirit pool, and he may only set the number of points in his protector pool to 2 rather than 1 when converting them back to spirit points. This increases to 3 at 15th level and 4 at 20th level.
Protector's Boon (Su)
Starting at 6th level, if at least one ward is within 60 feet of the oathbearer, then the oathbearer and all of his wards within 60 feet gain a +1 luck bonus to attack rolls, skill checks, and saving throws. If a ward's character level is at most half the oathbearer's class level, then that ward gains a +2 luck bonus instead.
In addition, if one of the oathbearer's wards begins his turn within 60 feet of the oathbearer, then the ward gains temporary hit points equal to the oathbearer's Wisdom modifier. Similarly, if the oathbearer begins his turn within 60 feet of one of his wards, then he gains temporary hit points equal to his Wisdom modifier. These temporary hit points last for 1 round.
Starting at 16th level, protector's boon also grants a +1 luck bonus to AC, and wards whose character level is at most half the oathbearer's class level gain a +4 luck bonus rather than a +2 luck bonus. Further, wards whose character level is greater than half the oathbearer's class level, but still less than the oathbearer's class level, gain a +2 luck bonus rather than a +1 luck bonus.
Bear Burdens (Su)
At 8th level, choose curses, diseases, or poisons. As a standard action that provokes attacks of opportunity, the oathbearer may touch his ward, learning how many of each of the chosen conditions afflict him, but not the specific effects of each. For example, an oathbearer who has chosen poisons knows how many poisons affect the ward, but not the number of curses or the number of diseases. If the ward is afflicted by a condition that the oathbearer can detect, he may expend 2 spirit points to choose to take one of the detected conditions as a swift action. The ward is cured of the chosen condition immediately, and the oathbearer is afflicted by it for the remainder of its duration. Conditions taken from the ward in this manner bypass the oathbearer's immunities.
At 12th level, choose one of the two conditions that were not chosen at 8th level. The oathbearer gains the ability to detect and cleanse this second condition in the same manner as the first.
Gādianfū (Su)
At 10th level, the oathbearer learns the following talisman as a bonus talisman:
**Gādianfū*
Requires: Oathbearer 10
Literally "guardian wind", the gādianfū talisman alerts the oathbearer should his ward ever be threatened, then spirits him away to the fray.
Ofuda
None
Omamori
The next time the subject rolls initiative or takes damage, if the oathbearer is within 100 miles, he is alerted to this fact and may choose to teleport to the subject's side as an immediate action. If he teleports, he appears in an empty square adjacent to the subject, putting himself between the threat and the subject. If this is not possible, he appears somewhere within 30 feet of the subject. If there is no space for the oathbearer to appear, or if supernatural teleportation is forbidden within 30 feet of the subject, then the talisman fails and its effect is wasted. If the oathbearer teleports to the subject's side in response to his ward rolling initiative, then the oathbearer rolls initiative as if entering combat as normal, but gains a +4 circumstance bonus to his initiative roll given the dramatic nature of his entrance.
Special: A gādian-fū talisman has no effect unless it is placed upon the oathbearer's ward. Unlike most talismans, the duration of a gādianfū talisman is 1 hour/level, or until discharged.
Protector of All (Su)
Starting at 14th level, the oathbearer may bind himself to the service of a creature within 60 feet for 1 hour as an immediate action. He does not need the consent of his target to do so. While bound to a creature's service, that creature is treated as though it were a ward for the purpose of the protector's spirit, bear burdens, and protector's boon class features, as well as the gādianfū talisman.
This ability may be used once per day; starting at 18th level, it may be used twice per day so long as at least one hour elapses between uses.
The oathbearer must do his best to protect any temporary wards he acquires, lest he violate his oath.
Ultimate Sacrifice (Su)
At 20th level, if the oathbearer is within 60 feet of a ward who has just failed a saving throw against a spell or ability that kills its target instantly, then the oathbearer may retroactively redirect that spell or ability to himself as a free action, thus dying instead. Effects redirected in this manner bypass the oathbearer's immunities, if any.
When an oathbearer dies in this manner, the entire balance of his spirit pool is transferred to his protector pool, and the ward who was rescued may draw from it as though he were within 60 feet of a stillliving oathbearer for up to 48 hours after the oathbearer's death.
This ability replaces ofudamori.
Ex-Oathbearers
An oathbearer who willfully allows the death of his ward loses all oathbearer class features, but not the class features of the onmyōji base class. He may not progress any further in levels as an oathbearer. He retains his abilities and advancement potential if he atones for his violations, as appropriate. In the case of an oathbearer, the atonement spell has no effect until his lost ward is returned to life.
If the oathbearer and his ward find themselves in a dangerous situation, fight valiantly, and the ward falls despite the oathbearer's best efforts, he is not penalized.
Similarly, being oblivious as an assassin sneaks about to kill the ward is not grounds for losing oathbearer powers. (Granted, if the oathbearer is extremely ancient and that was the last ward, he'll instantly die of old age whether or not his efforts were true.) These things happen, and there are tales of guardian spirits who, well-intentioned as they were, led their wards to disaster. In this case, the atonement spell will allow the oathbearer to select a new ward.
If an oathbearer has no permanent ward for a period of one year, he becomes an exoathbearer until a new ward is selected through the use of the eternal oath class feature. The atonement spell is not required in this case.








