Occult Medium (Oracle Archetype)

Bind Spirit: An occult medium may seal pacts with otherworldly entities known as spirits. In order to summon a spirit, the occult medium must learn the spirit’s ceremony, constellation, personality, and seal by completing its four Knowledge Tasks; see Researching the Spirit for more information on this process. An occult medium begins play having completed all four Knowledge Tasks for one 1st-level spirit of her choice.

Each day, an occult medium may bind one spirit to her soul using pact magic; see Performing a Pact Ritual. The spirit’s level may not exceed the occult medium’s maximum spirit level, which is limited to 1st-level spirits at 1st level. At 4th level and every three oracle levels thereafter, the occult medium’s maximum spirit level increases by 1, to a maximum of 6th-level spirits at 16th level.

An occult medium possesses a binder level equal to her level. The DC to resist an occult medium’s supernatural powers is equal to 10 + 1/2 the occult medium’s level + the occult medium’s Charisma modifier.

This ability replaces the oracle’s mystery spells.

Curse of the Medium: An occult medium always suffers the personality influence of her bound spirit and she gains no benefit from Unyielding Personality or similar effects that suppress a spirit’s influences. Additionally, an occult medium cannot suppress her bound spirit’s physical sign and takes the penalties of one oracle curse of her choice, but gains none of the benefits.

This ability alters the oracle’s curse.

Diminished Spellcasting: An occult medium possesses 1 fewer spell per day at each spell level. An occult medium who would receive 0 spells per day only receives bonus spells earned at that level as a result of a high Charisma score. Additionally, the occult medium receives one fewer spell known at each spell level (including orisons) than is presented on Table: Oracle Spells Known in the Pathfinder Roleplaying Game Advanced Player’s Guide.

Revelations: An occult medium must select the following revelations at the indicated levels.

Wisdom of the Spirits (Su): This revelation functions as wisdom of the ancestors, from the ancestor mysteryUM oracle option.

The occult medium must select this revelation at 3rd level.

Veiled Meditation (Su): You can attempt to commune with the denizens of the spirit realm. Doing so requires a mat scrawled with the letters of the alphabet and a planchette as a material focus. After spending 2d6 full rounds concentrating on the planchette, you may ask it a question, to which the spirit responds by moving the planchette to spell out either “yes,” “no,” or “maybe” in a language you can understand. The GM rolls d% to determine if the spirit answers truthfully or with a lie. The chance for a truthful answer is equal to 40% + double the occult medium’s level. A truthful spirit will answer with “maybe” if it does not know the answer to the question.

Each time you ask a question, there is a chance that the spirits will take vengeance. After asking a question, the occult medium must succeed on a Will save or suffer a –1 penalty on attack rolls, saving throws, skill checks, and AC as though the occult medium disobeyed a spirit’s personality influence. The DC equals 15 + 2d6; determine the DC randomly each time a question is asked. You can ask a number of questions each day equal to half your oracle level.

The occult medium must select this revelation at 11th level.

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