Occult Troubleshooter

Rather than committing to refining one device, occult troubleshooters tinker with many implements.

Occultist Implements: An occult troubleshooter begins play with one occultist implement and gains another at 5th level, 10th level, 16th level, and 20th level. He gains the base focus powers for each implement he has, but does not choose spells for them. He can use his aethernaut abilities with any of these implements. He adds his aethernaut level to his occultist level for all focus powers. Rather than mental focus, he invests these implements with uses of precision. He treats each implement as having a number of points of mental focus invested equal to the total number of implements he has plus the number of uses of precision he has invested in that implement. Spending precision depletes it from one of his worn or wielded implements, reducing that implement's effective points of invested mental focus.

This ability replaces aethernaut's device and all device powers.

Trapfinding (Ex): An occult troubleshooter gets a bonus equal to half his class level on Disable Device checks and on Perception checks to notice traps. An occult troubleshooter can disable magic traps with Disable Device. This ability replaces planar voyager and magic item skill.

Discoveries: An occult troubleshooter can gain an occultist focus power in place of a discovery.


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
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