Old Admixture Feats

Admixture feats grant new ways to utilize the Admixture talent (from the Destruction sphere), adding abilities from other spheres to your destructive blast. All admixture feats replace the second blast talent you would normally apply, with the resulting destructive blast dealing normal blast damage in addition to the effect outlined in the feat. Any additional costs incurred by the additional effect must be paid as normal. If your caster level is different for the two spheres, the destructive blast is governed by your caster level for the relevant blast type and the additional effect is governed by your caster level for the appropriate ability.


Auspicious Admixture (Admixture)

Prerequisites: Destruction sphere, Fate sphere, Admixture talent

Benefit: When using Admixture, you may spend an additional spell point to affect one target damaged by the blast with a word effect you know in place of a second blast type. If you possess Echoing Word, you may apply the word to any targets damaged, up to your maximum targets from Echoing Word.

Blood Wrack (Admixture)

Prerequisites: Blood sphere, Destruction sphere, Admixture talent.

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage be targeted by blood control (including the free (quicken) or (still) ability granted by initiating blood control) that you possess. Creatures already under the effects of your blood control instead may be targeted by a (quicken) or (still) ability. If you possess the Mass Control talent, you may apply the blood control to all targets damaged, up to your maximum number of targets from Mass Control, though all affected creatures must be targeted by the same (quicken) or (still) ability.

Enhancing Admixture (Admixture)

Prerequisites: Enhancement sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage be targeted by an Enhancement effect that you possess. If you possess the Mass Enhancement talent, you may apply the Enhancement to any targets damaged, up to your maximum targets from Mass Enhancement. This ability can only target creatures, it cannot be used to animate objects.

Ghostly Admixture (Admixture)

Prerequisites: Death sphere, Destruction sphere, Admixture talent

Benefit: When using the admixture talent, you may spend an additional spell point to affect one target damaged by the blast with an Ghost Strike effect you know, in place of a second blast type. If you possess the Greater Ghost Strike talent, you may pay an additional spell point to apply the Ghost Strike to all targets damaged.

Illuminating Admixture (Admixture)

Prerequisites: Destruction sphere, Light sphere, Admixture talent

Benefit: When using the Admixture talent, you may cause a single creature that takes damage to Glow.

Illusionary Admixture (Admixture) (Dual Sphere)

Prerequisites: Destruction sphere, Admixture, Illusion sphere, Illusionary Touch (twice).

Benefit: When using the Admixture talent, you may have your destructive blast deal nonlethal damage regardless of other effects, blast types or blast shapes applied. This blast may seem to travel to its target but does not nor does it require line of effect. If the blast is an area effect, targets do not gain any benefit from cover, even complete cover.

Special: If you possess the Shadow Magic feat and selected Destruction as one of your spheres, you may spend a spell point and have your destructive blast deal damage as normal but still gain the other benefits of this feat.

Mind Wrack (Admixture)

Prerequisites: Mind sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage be targeted by a Charm that you possess. If you possess the Group Charm talent, you may apply the Charm to all targets damaged, up to your maximum number of targets from Group Charm.

Morphic Admixture (Admixture)

Prerequisites: Alteration sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage save against a hostile shapeshift. If you possess the Mass Alteration talent, you may apply the hostile shapeshift to all targets damaged, up to your maximum targets from Mass Alteration.

Nebulous Admixture (admixture)

Prerequisites: Destruction sphere, Weather sphere, Admixture.

Benefit: When using Admixture, you may spend an additional spell point to affect one target damaged by the blast with a shroud effect you know in place of a second blast type. If you possess Encompassing Shroud, you may apply the shroud to any targets damaged, up to your maximum targets from Encompassing Shroud.

Space-rending Admixture (Admixture)

Prerequisites: Warp sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage targeted by Unwilling Teleport. If you possess the Group Teleport talent, you may apply the Unwilling Teleport effect to all targets damaged, up to your maximum targets from Group Teleport.

Telekinetic Admixture (Admixture)

Prerequisites: Telekinesis sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to lift a creature that takes damage as per Hostile Lift. If you possess the Divided Mind talent, you may lift any number of creatures damaged by the blast that do not exceed your lift limit. Maintaining the hostile lift requires concentration as normal.

Time-thief’s Admixture (Admixture)

Prerequisites: Time sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage targeted by an Alter Time talent that you possess. If you possess the Group Time talent, you may apply the Alter Time effect to all targets damaged, up to your maximum targets from Group Time.

Umbral Admixture (Admixture)

Prerequisites: Dark sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to center a Darkness effect on the target’s square or another affected square.

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.