Old Anathema Feats

Anathema (Anathema)

Prerequisites: Channel positive energy class feature, fervor, or lay on hands class feature.

Benefit: As a standard action, you can create a blast of positive energy. The anathema requires either a melee touch attack, or it can be used as a ray with a range of 30 feet. The anathema does d6 damage per level of the class that grants the ability used to meet the prerequisites, and can harm any living or undead target with the evil descriptor or with an evil alignment, even if positive energy would not normally damage the target. The target does not receive a saving throw against damage done by this ability.

Using the anathema uses one one use of your positive energy class feature, fervor, or lay on hands class ability.

This is a supernatural ability.

Empowered Anathema (Anathema)

Prerequisites: Anathema

Benefit: When you use your anathema, you do +1 damage per die.

Extended Anathema (Anathema)

Prerequisites: Anathema

Benefit: The range of your anathema increases to 60 ft. You may select this feat up to 3 times, increasing the range of your divine anathema by 30 ft. each time to a maximum of 120 feet.

Shaped Anathema (Anathema)

Prerequisites: Anathema

Benefit: You may form your anathema in different shapes, affecting all creatures within the area. You may make a line with a length equal to the range of your anathema, a cone with a length equal to 1/2 the range of your anathema, or a burst around yourself with a radius equal to 1/3 the range of your anathema. Any creature within other than yourself takes damage, with a Reflex save for half damage with a DC equal to 10 + the number of dice of damage your anathema does (not including extra dice from focused anathema) + your highest mental attribute modifier.

If you possess the Extended Anathema feat, the size of these shapes increases as your range does.

Weaponized Anathema (Anathema)

Prerequisites: Anathema

Benefit: Once per round, when you hit with a weapon attack, you may deliver your anathema through the attack as a free action. The damage from the anathema is not increased by critical hits.

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