Old Bear

Bear Bestiary

Bear Troops

When a caster uses the Arctic Circle advanced Bear talent, they can summon a troop of bears. The following troops are available to be summoned, provided the caster has the required caster level.

Black Bear Troop (CR 9)

XP 9,600
N Medium animal (troop)
Init +5; Senses low-light vision, scent; Perception +10

Defense
AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural)
hp 130 (12d8+60+12 toughness)
Fort +13, Ref +13, Will +6
Defensive Abilities troop traits

Offense
Speed 40 ft.
Melee troop (3d6+5 plus grab)
Space 20 ft.; Reach 5 ft.

Statistics
Str 20, Dex 20, Con 20, Int 2, Wis 14, Cha 8
Base Atk +9; CMB +14 (+18 grapple); CMD 19
Feats Endurance, Intimidating Prowess, Run, Skill Focus (Perception), Skill Focus (Survival), Toughness
Skills Climb +12, Intimidate +8, Perception +10, Survival +6, Swim +14; Racial Modifiers +4 Swim

Grizzly Bear Troop (CR 13)

XP 25,600
N Large animal (troop)
Init +5; Senses low-light vision, scent; Perception +12

Defense
AC 22, touch 14, flat-footed 17 (+5 Dex, +8 natural, -1 size)
hp 179 (14d8+98+14 toughness)
Fort +16, Ref +14, Will +8
Defensive Abilities troop traits

Offense
Speed 40 ft.
Melee troop (4d6+8 plus grab)
Space 30 ft.; Reach 5 ft.

Statistics
Str 26, Dex 20, Con 24, Int 2, Wis 14, Cha 8
Base Atk +10; CMB +19 (+23 grapple); CMD 24
Feats Endurance, Intimidating Prowess, Iron Will, Run, Skill Focus (Perception), Skill Focus (Survival), Toughness
Skills Climb +15, Intimidate +11, Perception +12, Survival +6, Swim +17; Racial Modifiers +4 Swim

Dire Bear Troop (CR 16)

XP 76,800
N Large animal (troop)
Init +9; Senses low-light vision, scent; Perception +15

Defense
AC 26, touch 15, flat-footed 20 (+6 Dex, +11 natural, -1 size)
hp 266 (18d8+98+14 toughness)
Fort +20, Ref +17, Will +11
Defensive Abilities troop traits

Offense
Speed 40 ft.
Melee troop (6d6+11 plus grab)
Space 30 ft.; Reach 5 ft.

Statistics
Str 32, Dex 22, Con 28, Int 2, Wis 16, Cha 12
Base Atk +13; CMB +25 (+29 grapple); CMD 31
Feats Endurance, Improved Initiative, Intimidating Prowess, Iron Will, Run, Skill Focus (Intimidate), Skill Focus (Perception), Skill Focus (Survival), Toughness
Skills Climb +18, Intimidate +18, Perception +15, Survival +8, Swim +20; Racial Modifiers +4 Swim


Multibear

Possibly the greatest and most feared of all bears, the multibear is a gentle soul unless provoked. Multibears appear to be enormous dire bears, but they gain additional arms and heads as they age, gaining as many as six heads by the end of their lives.

Multibears can live for thousands of years, and just like dragons are usually content to spend long periods of time ‘hibernating’, leaving their lairs only when hunting for food, and even that infrequently. Like dragons, multibears are also solitary and shrewd, making powerful allies or terrible enemies for those lesser beings that catch their attention.

Despite living in caves, multibears are often fond of the pleasures of humanoid civilization, often taking interest in music and books. Those wishing to approach a multibear safely would do well to bring a bard or a gift to smooth negotiations.

Multibears possess the following traits unless otherwise noted:

  • Claws and Bites: Multibears begin with 3 claw attacks and two bite attacks (three arms and two heads). They gain an additional arm and head, with the subsequent claw and bite attacks, for every age category they advance.
  • Bear Casting: A multibear is considered a High-Caster, but can only cast the Bear sphere and have no casting tradition. They gain a spell pool as normal for a High-Caster, and use Wisdom as their casting modifier. Like all casters, a multibear begins with two magic talents, which must be chosen from the Bear sphere. A multibear is always considered to be channeling a bear spirit, but any bearacteristics with a duration that normally lasts until the end of a bear spirit instead have a duration of 1 minute per caster level.
  • Blended Training: Multibears gain the Behemoth combat tradition. They gain an additional talent for every Hit Die they possess.

MultiBear, Cub (CR 5)

XP 1,600
N Medium magical beast (multibear)
Init +3; Senses low-light vision, scent; Perception +9

Defense
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 47 (5d8+20+5 toughness)
Fort +8, Ref +7, Will +3

Offense
Speed 40 ft.
Melee 3 claws +6 (1d4+3 plus grab), 2 bites +6 (1d4+3)
Special Attacks shove +6 touch (3)
Space 5 ft.; Reach 5 ft.

Magic
Caster Level 5th; MSB +5; MSD 16; Concentration +6; Tradition None; CAM Wis
Spell Points 6
Bear Sphere - DC 13; Talents Angry Bear, Beary Scary, Grin and Bear It

Statistics
Str 17, Dex 17, Con 18, Int 12, Wis 12, Cha 12
Base Atk +3; CMB +7 (+11 grapple); CMD 19 (23 vs. trip)
Feats Run, Skill Focus (Survival), Toughness
Martial Tradition Behemoth, PAM Wis, DC 12
Talents Athletics ((swim) package, Mobile Striker), Brute (Focused Might, Quick Force, Smash, Stampede)
Skills Climb +11, Perception +9, Survival +12, Swim +15; Racial Modifiers +4 Swim
Languages Common, Giant

Ecology
Environment cold or temperate forests, caves and underground
Organization solitary, pair, or family (2-6 cubs, plus 1-2 adults)
Treasure standard

Multibear, Juvenile (CR 9)

XP 6,400
N Large magical beast (multibear)
Init +5; Senses low-light vision, scent; Perception +15

Defense
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 125 (10d8+70+10 toughness)
Fort +14, Ref +8, Will +7

Offense
Speed 40 ft.
Melee 4 claws +13 (1d6+7 plus grab), 3 bites +13 (1d8+7)
Special Attacks shove +13 touch (10)
Space 10 ft.; Reach 5 ft.

Magic
Caster Level 10th; MSB +10; MSD 21; Concentration +12; Tradition None; CAM Wis
Spell Points 12
Bear Sphere - DC 17; Talents A Step Too Fur, Angry Bear, Beary Scary, Bears Love Honey, Grin and Bear It, Grizzly Attitude, Hibernation

Statistics
Str 25, Dex 13, Con 24, Int 14, Wis 14, Cha 14
Base Atk +7; CMB +15 (+19 grapple); CMD 26 (30 vs. trip)
Feats Improved Initiative, Iron Will, Run, Skill Focus (Survival), Toughness
Martial Tradition Behemoth, PAM Wis, DC 15
Talents Athletics ((swim) package, Mobile Striker), Brute (Focused Might, Greater Shove, Quick Force, Smash, Stampede)
Skills Climb +20, Intimidate +12, Perception +15, Survival +21, Swim +24; Racial Modifiers +4 Swim
Languages Common, Giant, Gnoll

Ecology
Environment cold or temperate forests, caves and underground
Organization solitary or pair
Treasure standard

Multibear, Adult (CR 12)

XP 19,200
N Huge magical beast (multibear)
Init +4; Senses low-light vision, scent; Perception +29

Defense
AC 22, touch 8, flat-footed 22 (+14 natural, -2 size)
Resist cold 2, fire 2
hp 225 (18d8+126+18 toughness)
Fort +18, Ref +11, Will +11

Offense
Speed 40 ft.
Melee 4 bites +21 (2d6+10), 5 claws +22 (2d6+10 plus grab)
Special Attacks shove +21 touch (16)
Space 15 ft.; Reach 10 ft.

Magic
Caster Level 18th; MSB +18; MSD 29; Concentration +21; Tradition None; CAM Wis
Spell Points 21
Bear Sphere - DC 22; Talents A Step Too Fur, Beary Hairy, Angry Bear, Beary Scary, Bears Love Honey, Grin and Bear It, Grizzly Attitude, Hibernation, Smarter Than the Average Bear, Unbearable Rawr, Ursine Blow

Statistics
Str 31, Dex 11, Con 25, Int 16, Wis 16, Cha 16
Base Atk +13; CMB +25 (+29 grapple); CMD 35 (39 vs. trip)
Feats Improved Initiative, Improved Natural Attack (Claw), Iron Will, Run, Skill Focus (Perception), Skill Focus (Survival), Toughness, Vital Strike, Weapon Focus (Claw)
Martial Tradition Behemoth, PAM Wis, DC 19
Talents Athletics ((swim) package, Mobile Striker), Brute (Drop, Focused Might, Giant, Greater Shove, Muscular Surge, Quick Force, Smash, Stampede, Takedown, Titan)
Skills Climb +31, Diplomacy +21, Intimidate +21, Perception +29, Survival +29, Swim +35; Racial Modifiers +4 Swim
Languages Common, Dwarven, Giant, Gnoll

Ecology
Environment cold or temperate forests, caves and underground
Organization solitary, pair, or family (2-6 cubs, plus 1-2 adults)
Treasure standard

Multibear, Old (CR 15)

XP 51,200
N Huge magical beast (multibear)
Init +5; Senses low-light vision, scent; Perception +34

Defense
AC 29, touch 9, flat-footed 28 (+1 Dex, +20 natural, -2 size)
Resist cold 10, fire 10
hp 279 (22d8+154+22 toughness)
Fort +20, Ref +14, Will +13

Offense
Speed 40 ft.
Melee 5 bites +26 (2d6+12), 6 claws +27 (2d6+12 plus grab)
Special Attacks shove +26 touch (20)
Space 15 ft.; Reach 10 ft.

Magic
Caster Level 22th; MSB +22; MSD 33; Concentration +26; Tradition None; CAM Wis
Spell Points 26
Bear Sphere - DC 25; Talents A Step Too Fur, Beary Hairy (5), Angry Bear, Beary Scary, Bears Love Honey, Grin and Bear It, Grizzly Attitude, Hibernation, Smarter Than the Average Bear, Unbearable Rawr, Ursine Blow

Statistics
Str 35, Dex 12, Con 25, Int 18, Wis 18, Cha 18
Base Atk +16; CMB +30 (+34 grapple); CMD 41 (45 vs. trip)
Feats Greater Vital Strike, Improved Initiative, Improved Natural Attack (Claw), Improved Vital Strike, Iron Will, Run, Skill Focus (Perception), Skill Focus (Survival), Toughness, Vital Strike, Weapon Focus (Claw)
Martial Tradition Behemoth, PAM Wis, DC 22
Talents Athletics ((swim) package, Mobile Striker), Brute (Drop, Focused Might, Giant, Greater Shove, Muscular Surge, Quick Force, Smash, Stampede, Takedown, Titan)
Skills Climb +37, Diplomacy +26, Intimidate +26, Perception +34, Sense Motive +26, Survival +34, Swim +41; Racial Modifiers +4 Swim
Languages Common, Draconic, Dwarven, Giant, Gnoll

Ecology
Environment cold or temperate forests, caves and underground
Organization solitary or pair
Treasure standard

Multibear, Ancient (CR 19)

XP 204,800
N Huge magical beast (multibear)
Init +6; Senses low-light vision, scent; Perception +35

Defense
AC 32, touch 10, flat-footed 30 (+2 Dex, +22 natural, -2 size)
Resist cold 10, fire 10
hp 405 (26d8+260+26 toughness)
Fort +25, Ref +17, Will +15

Offense
Speed 40 ft.
Melee 6 bites +32 (2d6+15), 7 claws +33 (2d6+15 plus grab)
Special Attacks berserking (22 hp), brutal strike (+38), shove +32 touch (24)
Space 15 ft.; Reach 10 ft.

Magic
Caster Level 26th; MSB +26; MSD 37; Concentration +31; Tradition None; CAM Wis
Spell Points 31
Bear Sphere - DC 28; Talents A Step Too Fur, Beary Hairy (5), Angry Bear, Beary Scary, Bears Love Honey, Grin and Bear It, Grizzly Attitude, Hibernation, Smarter Than the Average Bear, Unbearable Rawr, Ursine Blow

Statistics
Str 40, Dex 14, Con 30, Int 20, Wis 20, Cha 20
Base Atk +19; CMB +36 (+40 grapple); CMD 47 (51 vs. trip)
Feats Extra Combat Talent (2), Greater Vital Strike, Improved Initiative, Improved Natural Attack (Claw), Improved Vital Strike, Iron Will, Run, Skill Focus (Perception), Skill Focus (Survival), Toughness, Vital Strike, Weapon Focus (Claw)
Martial Tradition Behemoth, PAM Wis, DC 24
Talents Athletics ((swim) package, Mobile Striker), Berzerker (Advancing Carnage, Beat Down, Bone- Breaker, Bloody Counter, Sanguine Invigoration), Brute (Drop, Focused Might, Giant, Greater Shove, Muscular Surge, Quick Force, Smash, Stampede, Takedown, Titan)
Skills Bluff +31, Climb +14, Diplomacy +31, Intimidate +31, Perception +39, Sense Motive +31, Survival +39, Swim +45; Racial Modifiers +4 Swim
Languages Common, Draconic, Dwarven, Giant, Gnoll, Goblin

Ecology
Environment cold or temperate forests, caves and underground
Organization solitary or pair
Treasure standard

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