This ability replaces endurance.
Enhanced Psychology (Ex): At 7th level, the beastmind gains a +2 inherent bonus to his Wisdom score. This increases to +4 at 13th level, and +6 at 19th level.
This replaces enhanced physicality.
Shifting Mind (Su): At 8th level, the beastmind’s mental transformations allow him to escape from magical effects that would otherwise control or mislead him. If the beastmind is affected by a mind-affecting spell or effect and fails his saving throw, he may attempt it again 1 round later at the same DC. The beastmind only get one such extra chance to succeed on a saving throw.
This replaces immunity to poison.
Bestial Mind (Su): At 12th level, the beastmind’s ability to shift his mind can fool even magical effects. As a free action, the beastmind may change what creature type or subtype he counts as for the purpose of magical effects that depend on possessing a particular creature type. This change lasts for 1 hour, but may be renewed as often as desired.
This replaces immunity to disease.