A creature with the Distill Compound feat is adept at creating potions, oils, and powders. Potions, oils, and powders are magical effects stored in physical form; they use the talent-based method of item creation, and are usable only once.
A potion targets the creature who drinks the potion (one target with a range of personal), while oils target the creature or object is is applied to (one target with a range of touch), while any effect that targets an area is a powder. It is possible to place a compound-like effect into another item as well (for example, a jewel that explodes when thrown or an apple that applies a potion-like effect when eaten, etc.).
A potion, oil, or powder has a base cost of 50 gp x caster level x complexity. If a potion, oil, or powder requires a saving throw, the DC is equal to 10 + 1/2 its caster level.
Compounds are normally made with the Distill Compound feat, but can also be made with the Brew Potion feat if you aren't using the new crafting feats.
Acorn of Pummeling Branches
Aura faint Nature; CL 3
Slot none; Price 450 gp; Weight -
Description
This single acorn, when struck against a hard surface, will activate, instantaneously growing a Medium-sized oak tree. The oak tree, once grown, will proceed to attack any enemies of its creator as if under the effects of the Nature sphere ability pummel from the plantlife geomancing package for 3 rounds. The oak sapling has an AC of 8, hardness of 5, and 5 hit points, as well as a Strength score of 13, attack bonus of +4, and deals 1d6+1 bludgeoning damage with a reach of 5 feet.
Construction Requirements
Distill Compound, Nature sphere, Grow Plants; Cost 225 gp
Brew of the Dungeoneer
Aura faint Divination; CL 4
Slot none; Price 800 gp; Weight -
Description
This milky grey substance has a musky smell and a taste of dirt and grime. Those that drink the potion gain a bonus of +2 to Disable Device and Perception skill checks related to traps, and the ability to disarm magical traps as if they possessed the trapfinding rogue class feature. The effects of the potion have a duration of 4 hours.
Construction Requirements
Distill Compound, Divination sphere, See Hazard, Trapfinding; Cost 400 gp
Cleansing Potion
Aura faint Life; Caster Level 1st
Weight 1/10 lbs.; Price 50 gp
Description
Made from blessed water, a cleansing potion performs the following functions. It cures dazzled, fatigued, sickened, shaken, staggered, lessens exhausted to fatigued, lessens frightened to shaken, lessens nauseated to sickened, lessens panicked to frightened, and heals 1d4 points of ability damage to one ability score of the drinker’s choice. If the status conditions healed or lessened are part of an ongoing effect, it only suppresses or reduces the effect for 1 round.
Construction Requirements
Brew Potion, Life sphere; Cost 25 gp
Cleansing Potion, Greater
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
Made from blessed water touched by a feather from an angelic being, this potion cures the same effects as the cleansing potion as well as completely removing the exhausted, frightened, nauseated and panicked conditions. This also heals all ability damage and the stunned condition. If the status conditions healed are part of an ongoing effect, it only suppresses the effect for 2 rounds.
Construction Requirements
Brew Potion, Life sphere, Greater Restore; Cost 100 gp
Common Cure
Aura faint Life; Caster Level 1st
Weight 1/10 lbs.; Price 50 gp
Description
The most common of healing items, this simple vial full of enchanted water tends to be the main tool of low-level adventurers trying to stave off death. A single potion heals 1d8+1 hit points.
Construction Requirements
Brew Potion, Life sphere; Cost 25 gp
Crystal Grenade
Aura faint Destruction; CL 1
Slot none; Price 150 gp; Weight -
Description
This grenade is considered a thrown splash weapon. It deals 1d4 piercing damage in an 10-ft. radius burst centered on the target. Any creature receiving damage must make a DC 10 Reflex save or become entangled and unable to move. The affected area becomes overgrown with crystal and counts as difficult terrain. Breaking free of the entangled condition is a move action, requiring either a Strength check or an Escape Artist check against the grenade’s save DC. A target may also destroy the crystal on a square or creature by dealing 3 damage per caster level (normally CL 1) to the crystal. This removes the entangled condition from the creature and destroys the difficult terrain. The crystal disappears after 1 minute.
Construction Requirements
Distill Compound, Destruction sphere, Explosive Orb, Crystal Blast; Cost 75 gp
Distillate of Deathlessness [Abj. HB]
Aura faint Protection; CL 2
Slot wondrous; Price 200 gp; Weight -
Description
This liquid has a barely visible pink hue when held to the light, and smells like earth after rainfall. The drinker of this potion gains the benefit of the deathless aegis for 2 hours.
Construction Requirements
Brew Potion, Protection sphere; Cost 100 gp
Dust of Magical Competence
Aura faint divination; CL 1st
Slot none; Price 50 gp; Weight -
This silvery dust which is normally kept in small black velvet pouches are most often used by wizards and inquisitors. While wizards use this powder on guild applicants before allowing apprenticeship, inquisitors utilize this item as evidence, misleading or not, of witchcraft. As a standard action, you may make a ranged touch attack against a square within 30 ft. All visible creatures within 10 ft of the affected area radiate as if under the effects of Detect Spellcaster for 1 round. Alternatively, you may choose to pour the powder on an immobilized target; if you do the effects of Detect Spellcaster will continue to linger for 1 minute before fading away.
Construction Requirements
Brew Potion, Divination sphere, Detect Spellcaster; Cost 25 gp
Dust of the Physician
Aura faint divination; CL 1st
Slot none; Price 50 gp; Weight -
As a standard action, you may make a ranged touch attack against a square within 30 ft. All visible living creatures within 10 ft of the affected area have their afflictions and wounds glow as if under the effects of Divine Life for 1 round and they stabilize if dying. Alternatively, you may choose to pour the dust over a single living creature, if you do, the effects of the dust linger for 1 minute, granting fast healing 1 for the duration.
Construction Requirements
Brew Potion, Divination sphere, Life sphere; Cost 25 gp
Electric Oil
Aura faint Destruction; CL 5th
Slot none; Price 750 gp; Weight .1 lbs.
Description
This oil may be applied to a weapon as a poison. If used to successfully strike a creature before 1 round passes, the weapon explodes with a burst of lightning, dealing an additional 5d6 electricity damage to the target. If a weapon coated in this oil is used to attack a target made from metal or wearing metal armor, the attack is made with a +3 bonus.
Construction Requirements
Brew Potion, Destruction Sphere; Cost 375 gp
Elixir of Renewal
Aura faint Life and Enhancement; CL 1
Slot none; Price 250 gp; Weight -
Description
This potion is much sought after not because of its power, but because of its legendary sweet taste which leaves the drinker euphoric afterward. Its low combustion temperature makes it unsuitable for use in baking, but it is often used to flavor the drinks of the very rich.
When a person drinks the elixir, they regain 2 spell points that can only increase their current spell point pool to a maximum of 4 (or up to their true maximum, if that is lower). Drinking the elixir also causes the drinker to be dazed for one round. A drinker can only benefit from this potion once per day.
Construction Requirements
Distill Compound; Life Sphere, Enhancement Sphere, Cost 125 gp
Elixir of Spell Cleansing, Lesser
Aura faint Life; CL 5
Slot none; Price 250 gp; Weight -
Description
An emergency tool for removing enchantments in a hurry. When a person drinks the elixir, he may choose a single ongoing magical effect affecting him. The elixir makes an magic skill check with an MSB of +5 to dispel the effect, as the Counterspell feat.
Construction Requirements
Distill Compound, Life Sphere, Break Enchantment; Cost 175 gp
Elixir of Spell Cleansing, Greater
Aura moderate Life; CL 10
Slot none; Price 1,000 gp; Weight -
Description
An emergency tool for removing enchantments in a hurry. When a person drinks the elixir, he may choose up to 3 ongoing magical effects affecting him. The elixir makes an magic skill check with an MSB of +10 to dispel the effects, as the Improved Counterspell feat.
Construction Requirements
Distill Compound, Life Sphere, Break Enchantment; Cost 500 gp
Fire Poison
Aura moderate Destruction; CL 7th
Slot none; Price 700 gp; Weight .5 lbs.
Description
This vial contains a fiery red liquid that bubbles in its container. When a creature drinks fire poison (either willingly or when eating or drinking something secretly containing the potion), they suffer 7d6 fire damage and catch fire, suffering 1d6 damage per round until the fire is extinguished. A successful Fortitude save (DC 13) halves the damage and stops the target from catching fire.
Construction Requirements
Brew Potion, Destruction Sphere, Cost 350 gp
Form Breaker Oil
Aura moderate alteration; CL 5th
Slot none; Price 125 gp Weight 1/2 lb.
Description
A sticky concoctions of colloidal silver, wolfsbane, and cold iron, vials of form breaker oil may be thrown as splash weapons. You may made an MSB check with an MSB of +5 to dispel any Alteration sphere or polymorph effects on affected creatures. A creature that sustain a direct hit and has an effect dispelled cannot be affected by polymorph effects for 5 rounds or until it spends a standard action scraping the residue off. Stronger version of this potion may be made with higher MSB.
Construction Requirements
Brew Potion, Form-Breaker mystic combat or Counterspell feat; Cost 75 gp
Halfling Black Bread
Aura faint Life; Caster Level 2nd
Weight 1 lbs.; Price 100 gp
Description
This bread is originally an invention of halflings who made it ‘with love’. Halfling love turned out to be a powerful combination of fermented herbs. A single slice of this bread is enough to grant the eater fast healing 1 for 2 minutes, and counts as a full meal for anyone that eats it.
Construction Requirements
Brew Potion, Life sphere, creator must be a halfling; Cost 50 gp
Incendiary Grenade
Aura faint Destruction; CL 5
Slot none; Price 1,000 gp; Weight -
Description
This grenade is thrown as a thrown splash weapon. It deals 5d6 fire damage in a 15-ft. radius burst centered on the target. Any target or object that takes damage must succeed on a DC 12 Reflex save or catch on fire, taking 1d6 fire damage per round until extinguished or takes no damage for 2 consecutive rounds. Each round the target may make another Reflex save to attempt to extinguish the flames. Rolling on the ground or using a blanket to smother the flames (a full-round action) grants the target a +4 bonus to that round’s saving throw.
Construction Requirements
Distill Compound, Destruction sphere, Explosive Orb, Fire Blast; Cost 500 gp
Infiltration Potion
Aura moderate Alteration; CL 6
Slot none; Price 900 gp; Weight -
Description
This thick, mud-like slop is odorless and tasteless until prepared for consumption, which is done by adding a sample of a specific individual (usually a hair clipping). After adding the creature sample, the brew begins to bubble forth odors like unto the creature. Those that drink this potion will find themselves under the effects of the Alteration shapeshift ability modified by the Perfect Imitation talent for 1 hour. However, if the sample added is not of a humanoid, they instead find themselves under the effects of the Alteration shapeshift ability with the form granted by the Anthropomorphic Transformation talent for 1 hour. In either case they acquire their choice of two traits from the Blank Form which they may apply to the shapeshift.
Construction Requirements
Distill Compound, Alteration sphere, Perfect Imitation; Cost 450 gp
Light of True Magic [Abj. HB]
Aura faint Protection; CL 5
Slot wondrous; Price 2,500 gp; Weight .1 pounds
Description
This gemstone glows faintly with ethereal light. It is made of pure magic, which reacts violently with anti-magical effects. When brought into a spell ward, antimagic field or similar effect, it immediately evaporates, and its energy fills the void the effect creates. No damage is done, but the effect is destroyed, or suppressed for 1d4 minutes if it is a permanent effect or a magic item. The gem does not need to be deliberately used - a character need merely have it in their possession and enter a magic suppressing field for it to function. A character with multiple gemstones will find that they all evaporate upon entering a field. The exception is extra-dimensional spaces - a light of true magic in a bag of holding will not activate if the bag is brought into an antimagic field or similar, as it is not truly in the field.
Construction Requirements
Brew Potion, Protection sphere; Cost 1,250 gp
Mother’s Mercy
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
Originally passed off as nothing more than snake oil due to its difficulty in use, this small bottle of seven secret ingredients has life-saving properties. Once imbibed, it restores 1d8+2 hit points. If poured down the throat of a creature that has died in the previous round, it restores the same number of hit points, and if the target’s new hit point total is greater than the negative of its Constitution score, then it comes back to life and stabilizes at its new hit point total. Otherwise, the creature remains dead. Creatures brought back to life in this manner gain a temporary negative level.
Construction Requirements
Brew Potion, Life sphere, Resuscitate; Cost 100 gp
Potion of Love Everlasting
Aura moderate Mind; CL 10th
Slot none; Price 4,000 gp; Weight .5 lbs.
Description
This potion causes any creature who drinks it to fall madly in love with the first creature he or she perceives. The drinker’s attitude toward that creature becomes helpful. If a romantic attraction is possible toward the first person viewed, the drinker falls in love with that person. Otherwise, the drinker’s love is a platonic adoration. The effects of this potion are permanent unless removed by the counterspell feat, the break enchantment talent, or through some similar means.
Construction Requirements
Brew Potion, Mind Sphere; Cost 2,000 gp
Potion of Monstrous Transformation
Aura moderate Alteration; CL 5th
Slot none; Price 750 gp; Weight .5 lbs.
Description
This potion transforms the drinker into a ferocious monster, granting them a bite attack and 2 claw attacks for 5 minutes.
Construction Requirements
Brew Potion, Alteration Sphere, Cost 375 gp
Potion of Peerless Courage
Aura faint mind; CL 5th
Slot none; Price 1,000 gp; Weight .5 lbs.
Description
This potion fills the drinker with an overwhelming sense of power, wiping away their ability to feel fear and filling them with confidence. The drinker gains a +2 morale bonus to attack rolls, ability checks, skill checks, and saving throws. In addition, the target gains immunity to fear and 5 temporary hit points. These benefits last 5 minutes after drinking.
Construction Requirements
Brew Potion, Mind Sphere; Cost 500 gp
Potion of Protection [Abj. HB]
Aura faint Protection; CL 1
Slot wondrous; Price 50 gp; Weight -
Description
This off-white creamy fluid smells like flowers and has a slightly sweet taste. When imbibed, the potion gives the drinker a +1 deflection bonus to their AC for 1 hour.
Construction Requirements
Brew Potion, Protection sphere; Cost 25 gp
Quintessential Oil
Aura faint Enhancement; CL 1
Slot none; Price 500 gp; Weight -
Description
This is a thick, clear-ish oil that takes on a color when imbued with a sphere ability. Any sphere caster can imbue this oil with a sphere ability that affects a single creature. Doing so uses any spell points required. The next creature to touch the oil becomes subject to that effect. Imbuing the oil takes as long as using the sphere ability, and once imbued, the oil remains effective for 4 hours; if not used on a target before the time expires, the oil congeals and becomes useless.
The oil is thick enough and potent enough to be used as a contact poison, and may be applied to a weapon.
Construction Requirements
Distill Compound; Cost 250 gp
Saving Stone [Abj. HB]
Aura faint Protection; CL 2
Slot wondrous; Price 200 gp; Weight .1 pounds
Description
This small, glass-like sphere can be thrown as an improvised weapon, but the target of its effect is always the environment, not whomever might be present when it breaks. Once broken, it creates a ward, chosen at the time of creation. The ward has a duration of 2 minutes.
Construction Requirements
Brew Potion, Protection sphere and the ward created; Cost 100 gp
Seed of Life
Aura moderate Life; Caster Level 10th
Weight 1/10 lbs.; Price 5,000 gp
Description
This seed (harvested from a dryad’s tree) is attuned to the forces of life, and if carefully prepared and planted inside the heart of a creature that died within 24 hours, can even return them to life. The seed quickly grows into a tree that consumes the target’s body, but produces a large seed pod after 24 hours that produces a complete copy of that body, returned to life (if the target’s soul is willing to return). A body returned to life in this fashion suffers no negative levels, but is inflicted with weakness as their body returns to normal; they gain the sickened condition for 1 week which nothing, not even magic, can remove. A target can be returned to life only once with a seed of life; if a second seed is used on the same creature, the second, plant-born body cannot fully nourish a tree of life, causing the seed to die. This restriction ends after 1 year.
Construction Requirements
Brew Potion, Life sphere, creator must have 5 ranks in Knowledge (Nature); Cost 2,500 gp
Splinter Orb
Aura faint necromancy; CL 1st
Slot none; Price 150 gp; Weight —
Description
Splinter orbs (sometimes simply called “bone balls”) are roughly the size of an apple consisting of hundreds of shards of bone worked into a sphere. To use it one simply smashes the orb, which immediately reforms into a Medium-sized skeleton, ready for reanimation. These skeletons are most commonly human (or whatever race the creator belong to), but the bones of more exotic creatures are certainly usable, provided such a corpse is available during creation. Necromancers who want readily available minions but are for whatever reason unable to bring them out in the open sometimes coat these balls with a thin layer of clay which is then decorated further to disguise them, and sometimes even incorporated into other things like clothing. Since these items use a single corpse, the bodies of specific individuals can be broken down for ease of transport and then remade at a later date.
Construction Requirements
Brew Potion, Death sphere, Corpse Manipulation, one dead body; Cost 75 gp
Stimulant of Sphere Focus
Aura faint Enhancement, moderate other (depends on the affected sphere); CL 3rd (+1), 6th (+2), 9th (+3), 12th (+4), 15th (+5)
Slot none; Price 100 gp (+1), 400 gp (+2), 900 gp (+3), 1,200 gp (+4), 1,500 gp (+5); Weight -
Description
This thick, opaque brew comes in different swirling colors, the combination of which represents the specific sphere that it affects. The stimulant grants the drinker an enhancement bonus to the caster level of a specific sphere for one minute. The crafter must possess a caster level of at least 3x the enhancement bonus granted, and cannot exceed an enhancement bonus of +5.
Construction Requirements
Distill Compound; Cost 50 gp (+1), 200 gp (+2), 450 gp (+3), 600 gp (+4), 750 gp (+5)
Troll’s Claret
Aura moderate Life; Caster Level 10th
Weight 1/10 lbs.; Price 1,500 gp
Description
Typically found in red mason jars and not to be used by the squeamish, this combination of troll’s blood, root of a living tree, and several other alchemical reagents is a powerful salve when used correctly. When applied on the target, troll’s claret grants the target fast healing 1 for 10 minutes, and they are healed of all broken bones, severed body parts (fingers, toes, hands, feet, arms, legs, tails, or even heads of multi-headed creatures), and ruined organs. This also restores sight, hearing, and other permanent loss of senses. If body parts to be reattached are not present, they require 2d10 rounds to regrow. This cannot bring a creature back from the dead nor function on a creature that is already dead.
Construction Requirements
Brew Potion, Life sphere, Revitalize, Regeneration; Cost 750 gp
Vitalist’s Secret Tonic
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 500 gp
Description
The formula for this varies wildly, as it has been discovered and rediscovered numerous times over the years. Drinking this can heal many conditions, provided those conditions have not been allowed to linger for more than a 24 hours. It heals confused, dazed, dazzled, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened, staggered, stunned, all lost senses, and all ability damage, ability drain, and temporary negative levels.
Construction Requirements
Brew Potion, Life sphere; Cost 250 gp
Wiki Items
The following items were created by the Wiki or by members of the community using the item creation rules in Spheres of Power. They are intended to serve both as an example of item creation and as a collection of items you can use in your game.
Blessed Twig [Wiki]
Aura faint Fate; Caster Level 3rd
Weight 1/10 lbs.; Price 450 gp
Description
When you or one of your allies within 35 ft. is making an attack roll, skill check, ability score check, or saving throw, you may snap this twig as an immediate action to allow them to make the roll twice and take the highest roll. You must use the item before the roll in question is made.
Construction Requirements
Brew Potion/Distill Compound, Fate Sphere, Bless; Cost 225 gp
Break Enchantment Potion [Wiki]
Aura faint Life; Caster Level 3rd
Weight 1/10 lbs.; Price 450 gp
Description
As Basic Restoration Potion (see Restoration Potion, Basic below), and roll 1d20+3 vs MSD of all magic effects with a duration affecting the target. On a success, the effects are dispelled. Roll once per effect. You may exclude certain effects if you know about them. This counts as Break Enchantment and Remove Curse for effects that require those spells to remove. You can pour the potion onto a cursed item, which suppresses the curse long enough to remove it.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Break Enchantment; Cost 225 gp
Cursed Twig [Wiki]
Aura faint Fate; Caster Level 3rd
Weight 1/10 lbs.; Price 450 gp
Description
When an enemy within 35 ft. is making an attack roll, skill check, ability score check, or saving throw, you may snap the twig as an immediate action to force that target to make the roll twice and take the lower result. You must use the item before the roll in question is made. This is a curse effect.
Construction Requirements
Brew Potion/Distill Compound, Fate Sphere, Curse; Cost 225 gp
Elemental Oil [Wiki]
Aura faint Enhancement; Caster Level 4th
Weight 1/10 lbs.; Price 800 gp
Description
The affected weapon deals 1d6+2 points of acid/fire/cold/electricity damage on a successful hit, in addition to normal weapon damage. This does not stack with the Corrosive/Flaming/Frost/Shock weapon special quality. Lasts 4 minutes.
Construction Requirements
Brew Potion/Distill Compound, Enhancement Sphere, Energy Weapon; Cost 400 gp
Gem of Energy Ward [Wiki]
Aura faint Protection; Caster Level 4th
Weight 1/10 lbs.; Price 800 gp
Description
Crushing this gem creates a 30 ft. radius spherical area that dampens a certain energy type. All damage of one of the following types dealt in the area is reduced by 14: Acid, cold, electricity, fire, sonic. The element is determined when the gem is created. Lasts 4 minutes.
Construction Requirements
Brew Potion/Distill Compound, Protection Sphere, Energy Resistance (ward, aegis); Cost 400 gp
Healing Potion, Standard [Wiki]
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
Instantly heals 2d8+2 hp. This is a positive energy effect, and thus harms undead rather than healing them. You may apply the potion to an undead creature with a melee touch attack, and they receive a Will save (DC 11) to halve the damage.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, any 1 Restore talent; Cost 100 gp
Healing Potion, Improved [Wiki]
Aura faint Life; Caster Level 3rd
Weight 1/10 lbs.; Price 450 gp
Description
Instantly heals 3d8+3 hp. This is a positive energy effect, and thus harms undead rather than healing them. You may apply the potion to an undead creature with a melee touch attack, and they receive a Will save (DC 11) to halve the damage.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, any 2 Restore talents; Cost 225 gp
Healing Potion, Greater [Wiki]
Aura faint Life; Caster Level 4th
Weight 1/10 lbs.; Price 800 gp
Description
Instantly heals 4d8+4 hp. This is a positive energy effect, and thus harms undead rather than healing them. You may apply the potion to an undead creature with a melee touch attack, and they receive a Will save (DC 12) to halve the damage.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, any 3 Restore talents; Cost 400 gp
Healing Potion, Superior [Wiki]
Aura faint Life; Caster Level 4th
Weight 1/10 lbs.; Price 1250 gp
Description
Instantly heals 1d8+25 hp. This is a positive energy effect, and thus harms undead rather than healing them. You may apply the potion to an undead creature with a melee touch attack, and they receive a Will save (DC 12) to halve the damage.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Greater Healing x4; Cost 625 gp
Oil of Bleeding Serum [Wiki]
Aura faint Enhancement; Caster Level 4th
Weight 1/10 lbs.; Price 800 gp
Description
The affected weapon deals 2 points of bleed damage on a successful hit in addition to normal weapon damage. Lasts 4 minutes.
Construction Requirements
Brew Potion/Distill Compound, Enhancement Sphere, Ragged Edges; Cost 400 gp
Oil of Carthus Rouge [Wiki]
Aura faint Enhancement; Caster Level 5th
Weight 1/10 lbs.; Price 1250 gp
Description
The affected weapon deals 5 points of bleed damage on a successful hit in addition to normal weapon damage. Lasts 5 minutes.
Construction Requirements
Brew Potion/Distill Compound, Enhancement Sphere, Ragged Edges; Cost 625 gp
Oil of Enhancement +1 [Wiki]
Aura faint Enhancement; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
The affected weapon, suit of armor, or shield gains a +1 enhancement bonus for 2 minutes. This does not stack with any enhancement bonus already possessed by the item.
Construction Requirements
Brew Potion/Distill Compound, Enhancement Sphere; Cost 100 gp
Oil of Enhancement +2 [Wiki]
Aura faint Enhancement; Caster Level 5th
Weight 1/10 lbs.; Price 500 gp
Description
The affected weapon, suit of armor, or shield gains a +2 enhancement bonus for 5 minutes. This does not stack with any enhancement bonus already possessed by the item.
Construction Requirements
Brew Potion/Distill Compound, Enhancement Sphere; Cost 250 gp
Oil of Enhancement +3 [Wiki]
Aura moderate Enhancement; Caster Level 10th
Weight 1/10 lbs.; Price 500 gp
Description
The affected weapon, suit of armor, or shield gains a +3 enhancement bonus for 1 minute. This does not stack with any enhancement bonus already possessed by the item. The duration of this effect can be increased to 10 minutes when distilling this oil by doubling the cost to create it.
Construction Requirements
Brew Potion/Distill Compound, Enhancement Sphere; Cost 250 gp
Oil of Enhancement +4 [Wiki]
Aura strong Enhancement; Caster Level 15th
Weight 1/10 lbs.; Price 750 gp
Description
The affected weapon, suit of armor, or shield gains a +4 enhancement bonus for 1 and a half minutes (15 rounds). This does not stack with any enhancement bonus already possessed by the item. The duration of this effect can be increased to 15 minutes when distilling this oil by doubling the cost to create it.
Construction Requirements
Brew Potion/Distill Compound, Enhancement Sphere; Cost 250 gp
Oil of Enhancement +5 [Wiki]
Aura strong Enhancement; Caster Level 20th
Weight 1/10 lbs.; Price 1000 gp
Description
The affected weapon, suit of armor, or shield gains a +5 enhancement bonus for 2 minutes. This does not stack with any enhancement bonus already possessed by the item. The duration of this effect can be increased to 20 minutes when distilling this oil by doubling the cost to create it.
Construction Requirements
Brew Potion/Distill Compound, Enhancement Sphere; Cost 250 gp
Oil of Forged Reach [Wiki]
Aura faint Nature; Caster Level 4th
Weight 1/10 lbs.; Price 800 gp
Description
The affected metal weapon has its reach extended by 5 ft. for 4 minutes.
Construction Requirements
Brew Potion/Distill Compound, Nature Sphere (metal geomancing), Forged Reach; Cost 400 gp
Oil of Freedom [Wiki]
Aura faint Fate; Caster Level 5th
Weight 1/10 lbs.; Price 1250 gp
Description
The oiled target may move and attack normally, unaffected by magical or mundane effects that would impede its action. This includes paralysis, slow effects, entanglement, etc. All combat maneuver checks made to grapple the target automatically fail, and the subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin. The subject may even move and attack normally while underwater, provided that the weapon is wielded in the hand rather than hurled. This does not, however, grant waterbreathing. Lasts 5 minutes.
Construction Requirements
Brew Potion/Distill Compound, Fate Sphere, Freedom; Cost 625 gp
Oil of Keen Edge [Wiki]
Aura faint Enhancement; Caster Level 4th
Weight 1/10 lbs.; Price 800 gp
Description
The affected slashing or piercing weapon’s critical threat range doubles. This does not stack with any other effect that doubles a weapon’s crit range. It also gains a +1 bonus to critical confirmation rolls. This enhancement lasts 4 minutes.
Construction Requirements
Brew Potion/Distill Compound, Enhancement Sphere, Deadly Weapon; Cost 400 gp
Portable Hole, Lesser [Wiki]
Aura faint Warp; Caster Level 4th
Weight 1/10 lbs.; Price 800 gp
Description
This black, rubbery substance flows freely in one's hand, and can be slapped onto a wall to create a hole. This hole immediately sucks in the user and up to 2 additional willing targets touching them, spitting them out on the other side of the wall the Lesser Portable Hole has been placed on, provided it is within 35 feet. If it is farther than 35 feet but less than 100 feet, the target(s) takes 1d6 points of damage and is shunted to a random open space on a suitable surface within 100 feet of the intended location. Otherwise, it simply fails to operate. Once used, the Lesser Portable Hole vanishes.
Construction Requirements
Brew Potion/Distill Compound, Warp sphere, Unseeing Teleport, Group Teleport; Cost 400 gp
Potion of Agility, Lesser [Wiki]
Aura faint Enhancement; Caster Level 4th
Weight 1/10 lbs.; Price 400 gp
Description
This bright yellow potion provides a +2 enhancement bonus to Dexterity for 4 rounds when consumed. While not the weakest such a potion could be made, the higher caster level allows it to last long enough to be useful - a fact not lost on most buyers or brewers. That said, thieves and rogues have been known to complain about its color…
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Physical Enhancement (enhance); Cost 200 gp
Potion of Agility, Moderate [Wiki]
Aura moderate Enhancement; Caster Level 7th
Weight 1/10 lbs.; Price 700 gp
Description
This bright yellow potion provides a +4 enhancement bonus to Dexterity for 7 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Physical Enhancement (enhance); Cost 350 gp
Potion of Agility, Greater [Wiki]
Aura strong Enhancement; Caster Level 14th
Weight 1/10 lbs.; Price 1400 gp
Description
This bright yellow potion provides a +6 enhancement bonus to Dexterity for 14 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Physical Enhancement (enhance); Cost 700 gp
Potion of the Amphibian [Wiki]
Aura faint Alteration; Caster Level 5th
Weight 1/10 lbs.; Price 1000 gp
Description
You gain the Amphibious subtype, the ability to breathe water, and a 40 ft. swim speed for 5 minutes. This is a Shapeshift and doesn't stack with other Shapeshifts.
Construction Requirements
Brew Potion/Distill Compound, Alteration Sphere, Aquan Transformation; Cost 500 gp
Potion of the Amphibian, Greater [Wiki]
Aura moderate Alteration; Caster Level 6th
Weight 1/10 lbs.; Price 1800 gp
Description
You gain the Amphibious subtype, the ability to breathe water, and a 40 ft. swim speed for 1 hour. This is a Shapeshift and doesn't stack with other Shapeshifts.
Construction Requirements
Brew Potion/Distill Compound, Alteration Sphere, Aquan Transformation ; Cost 900 gp
Potion of the Amphibian, Superior [Wiki]
Aura moderate Alteration; Caster Level 8th
Weight 1/10 lbs.; Price 3200 gp
Description
You gain the Amphibious subtype, the ability to breathe water, and a 40 ft. swim speed for 8 hours. This is a Shapeshift and doesn't stack with other Shapeshifts.
Construction Requirements
Brew Potion/Distill Compound, Alteration Sphere, Aquan Transformation; Cost 1600 gp
Potion of Breathlessness
Aura faint Protection; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
For the next 2 minutes, you no longer need to breathe to survive. You become immune to effects that require breathing (such as inhaled poison), can survive underwater, or even in a vacuum. This does not give immunity to cloud or gas attacks that do not require breathing.
Construction Requirements
Brew Potion/Distill Compound, Protection Sphere, Breathless; Cost 100 gp
Potion of Cognition, Lesser [Wiki]
Aura faint Enhancement; Caster Level 4th
Weight 1/10 lbs.; Price 400 gp
Description
This bright white potion provides a +2 enhancement bonus to Intelligence for 4 rounds when consumed. While not the weakest such a potion could be made, the higher caster level allows it to last long enough to be useful - a fact not lost on most buyers or brewers.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Mental Enhancement (enhance); Cost 200 gp
Potion of Cognition, Moderate [Wiki]
Aura moderate Enhancement; Caster Level 7th
Weight 1/10 lbs.; Price 700 gp
Description
This bright white potion provides a +4 enhancement bonus to Intelligence for 7 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Mental Enhancement (enhance); Cost 350 gp
Potion of Cognition, Greater [Wiki]
Aura strong Enhancement; Caster Level 14th
Weight 1/10 lbs.; Price 1400 gp
Description
This bright white potion provides a +6 enhancement bonus to Intelligence for 14 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Mental Enhancement (enhance); Cost 700 gp
Potion of Confidence, Lesser [Wiki]
Aura faint Enhancement; Caster Level 4th
Weight 1/10 lbs.; Price 400 gp
Description
This bright pink potion provides a +2 enhancement bonus to Charisma for 4 rounds when consumed. While not the weakest such a potion could be made, the higher caster level allows it to last long enough to be useful - a fact not lost on most buyers or brewers.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Mental Enhancement (enhance); Cost 200 gp
Potion of Confidence, Moderate [Wiki]
Aura moderate Enhancement; Caster Level 7th
Weight 1/10 lbs.; Price 700 gp
Description
This bright pink potion provides a +4 enhancement bonus to Charisma for 7 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Mental Enhancement (enhance); Cost 350 gp
Potion of Confidence, Greater [Wiki]
Aura strong Enhancement; Caster Level 14th
Weight 1/10 lbs.; Price 1400 gp
Description
This bright pink potion provides a +6 enhancement bonus to Charisma for 14 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Mental Enhancement (enhance); Cost 700 gp
Potion of Darkvision [Wiki]
Aura weak Dark; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
You gain darkvision 60 ft. for 2 hours.
Construction Requirements
Brew Potion/Distill Compound, Dark Sphere, Darkvision; Cost 100 gp
Potion of Durability, Lesser [Wiki]
Aura faint Enhancement; Caster Level 4th
Weight 1/10 lbs.; Price 400 gp
Description
This bright green potion provides a +2 enhancement bonus to Constitution for 4 rounds when consumed. While not the weakest such a potion could be made, the higher caster level allows it to last long enough to be useful - a fact not lost on most buyers or brewers.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Physical Enhancement (enhance); Cost 200 gp
Potion of Durability, Moderate [Wiki]
Aura moderate Enhancement; Caster Level 7th
Weight 1/10 lbs.; Price 700 gp
Description
This bright green potion provides a +4 enhancement bonus to Constitution for 7 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Physical Enhancement (enhance); Cost 350 gp
Potion of Durability, Greater [Wiki]
Aura strong Enhancement; Caster Level 14th
Weight 1/10 lbs.; Price 1400 gp
Description
This bright green potion provides a +6 enhancement bonus to Constitution for 14 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Physical Enhancement (enhance); Cost 700 gp
Potion of Energy Resistance [Wiki]
Aura faint Protection; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
You gain energy resistance 12 to one of the following for 2 minutes: acid, cold, electricity, fire, sonic. The element is determined at the time of creation.
Construction Requirements
Brew Potion/Distill Compound, Protection Sphere, Energy Resistance; Cost 100 gp
Potion of Enlargement/Reduction [Wiki]
Aura faint Alteration; Caster Level 4th
Weight 1/10 lbs.; Price 800 gp
Description
Your size changes by one category, with the appropriate changes to attacks, skills, space, and reach. Lasts 4 minutes. This is a Shapeshift and doesn't stack with other Shapeshifts.
Construction Requirements
Brew Potion/Distill Compound, Alteration Sphere, Size Change; Cost 400 gp
Potion of Enlargement/Reduction, Greater [Wiki]
Aura faint Alteration; Caster Level 5th
Weight 1/10 lbs.; Price 1000 gp
Description
Your size changes by two categories, with the appropriate changes to attacks, skills, space, and reach. Lasts 5 minutes. This is a Shapeshift and doesn't stack with other Shapeshifts.
Construction Requirements
Brew Potion/Distill Compound, Alteration Sphere, Size Change; Cost 500 gp
Potion of Fate Tugging [Wiki]
Aura weak Fate; Caster Level 4th
Weight 1/10 lbs.; Price 800 gp
Description
You gain a 20 ft. aura of shifting fate. Anytime you or anyone else in the aura rolls a natural 10 on an attack roll, initiative check, skill check, ability check, or saving throw, you may, without using an action, apply a luck bonus of +6 or a luck penalty of -6 to that roll. This does not apply when the creature takes 10; only a d20 roll will do. This aura lasts 4 minutes.
Construction Requirements
Brew Potion/Distill Compound, Fate Sphere, Tug Fate; Cost 400 gp
Potion of Hide in Darkness [Wiki]
Aura weak Dark; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
You gain the Hide in Plain Sight ability, that only functions in dim light or darkness. Lasts 2 hours.
Construction Requirements
Brew Potion/Distill Compound, Dark Sphere, Hide in Darkness; Cost 100 gp
Potion of Insight, Lesser [Wiki]
Aura faint Enhancement; Caster Level 4th
Weight 1/10 lbs.; Price 400 gp
Description
This bright golden potion provides a +2 enhancement bonus to Wisdom for 4 rounds when consumed. While not the weakest such a potion could be made, the higher caster level allows it to last long enough to be useful - a fact not lost on most buyers or brewers.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Mental Enhancement (enhance); Cost 200 gp
Potion of Insight, Moderate [Wiki]
Aura moderate Enhancement; Caster Level 7th
Weight 1/10 lbs.; Price 700 gp
Description
This bright golden potion provides a +4 enhancement bonus to Wisdom for 7 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Mental Enhancement (enhance); Cost 350 gp
Potion of Insight, Greater [Wiki]
Aura strong Enhancement; Caster Level 14th
Weight 1/10 lbs.; Price 1400 gp
Description
This bright golden potion provides a +6 enhancement bonus to Wisdom for 14 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Mental Enhancement (enhance); Cost 700 gp
Potion of Might, Lesser [Wiki]
Aura faint Enhancement; Caster Level 4th
Weight 1/10 lbs.; Price 400 gp
Description
This bright red potion provides a +2 enhancement bonus to Strength for 4 rounds when consumed. While not the weakest such a potion could be made, the higher caster level allows it to last long enough to be useful - a fact not lost on most buyers or brewers.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Physical Enhancement (enhance); Cost 200 gp
Potion of Might, Moderate [Wiki]
Aura moderate Enhancement; Caster Level 7th
Weight 1/10 lbs.; Price 700 gp
Description
This bright red potion provides a +4 enhancement bonus to Strength for 7 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Physical Enhancement (enhance); Cost 350 gp
Potion of Might, Greater [Wiki]
Aura strong Enhancement; Caster Level 14th
Weight 1/10 lbs.; Price 1400 gp
Description
This bright red potion provides a +6 enhancement bonus to Strength for 14 rounds when consumed.
Construction Requirements
Brew Potion/Distill Compound, Enhancement sphere, Physical Enhancement (enhance); Cost 700 gp
Potion of Mimicry [Wiki]
Aura moderate Alteration; Caster Level 7th
Weight 1/10 lbs.; Price 2450 gp
Description
The drinker shapeshifts to imitate the appearance and voice of a particular creature of same size category and similar form (eg. humanoid, bird-shaped, etc.), gaining a +15 circumstance bonus to Disguise checks to disguise yourself as that individual. The individual imitated is chosen when the potion is made and cannot be changed. As a side effect, the drinker gains low-light vision. This effect lasts 70 minutes. This is a Shapeshift and doesn't stack with other Shapeshifts.
Construction Requirements
Brew Potion/Distill Compound, Alteration Sphere, Perfect Imitation, Vocal Transformation; Cost 1225 gp
Potion of Powerful Courage [Wiki]
Aura faint Mind; Caster Level 5th
Weight 1/10 lbs.; Price 1250 gp
Description
You gain a +2 morale bonus to attack rolls, saving throws, skill checks, and ability checks for 5 minutes. You are also immune to fear and gain 5 temporary hit points for the duration of the potion.
Construction Requirements
Brew Potion/Distill Compound, Mind Sphere, Courage, Powerful Charm; Cost 625 gp
Potion of Step Through Darkness [Wiki]
Aura weak Dark; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
You gain the ability to teleport 30 ft. as a move action. You may only teleport yourself and up to a heavy load. You must begin and end this teleportation within an area of dim light or darkness. You do not need line of sight to the target destination. The potion lasts for 2 hours.
Construction Requirements
Brew Potion/Distill Compound, Dark Sphere, Step through Darkness; Cost 100 gp
Potion of Waterwalking
Aura weak Nature; Caster Level 5th
Weight 1/10 lbs.; Price 1250 gp
Description
You can walk on water for the next 5 minutes. Water and all other liquid becomes solid to you, allowing you to move over it as if it were normal ground. Especially turbulent water (such as during a storm) may count as difficult terrain. You may always choose to sink into the water and swim if you so desire, in which case you are considered to have a Swim speed equal to your land speed, granting you all the usual benefits of a Swim speed, including a racial +8 bonus to Swim checks. This does not, however, grant you the ability to breath underwater.
Construction Requirements
Brew Potion/Distill Compound, Nature Sphere (water geomancing), Water Walking; Cost 625 gp
Potion of Winged Flight [Wiki]
Aura faint Alteration; Caster Level 5th
Weight 1/10 lbs.; Price 1000 gp
Description
You grow a pair of wings, and gain a fly speed of 30 ft. with poor maneuverability and 2 secondary wing attacks (1d4, 1d3 small). This transformation lasts 5 minutes. This is a Shapeshift and doesn't stack with other Shapeshifts.
Construction Requirements
Brew Potion/Distill Compound, Alteration Sphere, Avian Transformation; Cost 500 gp
Potion of Winged Flight, Greater [Wiki]
Aura moderate Alteration; Caster Level 6th
Weight 1/10 lbs.; Price 1800 gp
Description
You grow a pair of wings, and gain a fly speed of 30 ft. with poor maneuverability and 2 secondary wing attacks (1d4, 1d3 small). This transformation lasts 1 hour. This is a Shapeshift and doesn't stack with other Shapeshifts.
Construction Requirements
Brew Potion/Distill Compound, Alteration Sphere, Avian Transformation; Cost 900 gp
Potion of Winged Flight, Superior [Wiki]
Aura moderate Alteration; Caster Level 8th
Weight 1/10 lbs.; Price 3200 gp
Description
You grow a pair of wings, and gain a fly speed of 30 ft. with poor maneuverability and 2 secondary wing attacks (1d4, 1d3 small). This effect lasts 8 hours. This is a Shapeshift and doesn't stack with other Shapeshifts.
Construction Requirements
Brew Potion/Distill Compound, Alteration Sphere, Avian Transformation; Cost 1600 gp
Restoration Potion, Basic [Wiki]
Aura faint Life; Caster Level 1st
Weight 1/10 lbs.; Price 50 gp
Description
Heals 1d4 ability damage. Removes sickened, staggered, battered, fatigue, shaken, and dazzled. Reduce exhaustion to fatigue, reduce nauseated to sickened, reduce frightened to shaken, and panicked to frightened. If the condition removed is an ongoing effect, suppress it for 1 round instead.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere; Cost 25 gp
Restoration Potion, Composure [Wiki]
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
As Basic Restoration potion, plus cures charm effects (but not compulsion effects or direct control like possession), and ends all Emotion effects on you.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Restore Composure; Cost 100 gp
Restoration Potion, Greater [Wiki]
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
As Basic Restoration potion, but completely removes exhausted, nauseated, and all levels of fear. Also heals all ability damage and cures stunned.
Construction Requirements
Brew Potion/Distill Compound, Life sphere, Greater Restoration; Cost 100 gp
Restoration Potion, Health [Wiki]
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
As Basic Restoration potion, plus roll 1d20+2 vs DC of any poisons and/or diseases suffered. On success, it is cured.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Restore Health; Cost 100 gp
Restoration Potion, Mind [Wiki]
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
As Basic Restoration Potion, plus cures confused and dazed.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Restore Mind; Cost 100 gp
Restoration Potion, Movement [Wiki]
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
As Basic Restoration Potion, plus you may roll Escape Artist vs any applicable effect with a +2 bonus, and roll 1d20+2 vs. MSD of any paralysis suffered, ending it on a success.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Restore Movement; Cost 100 gp
Restoration Potion, Sense [Wiki]
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
As Basic Restoration Potion, plus cures blindness, deafness, or loss of one other sense, including unusual senses like blindsense. Only one sense is restored.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Restore Senses; Cost 100 gp
Restoration Potion, Soul [Wiki]
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
As Basic Restoration potion, plus cures all ability drain and removes negative levels.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Restore Soul; Cost 100 gp
Revitalization Potion, Minor [Wiki]
Aura faint Life; Caster Level 2nd
Weight 1/10 lbs.; Price 200 gp
Description
Grants Fast Healing 1 for 2 minutes. 20 hp total.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Revitalize; Cost 100 gp
Revitalization Potion, Standard [Wiki]
Aura faint Life; Caster Level 3rd
Weight 1/10 lbs.; Price 450 gp
Description
Grants Fast Healing 2 for 3 minutes. 60 hp total.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Revitalize, Greater Healing; Cost 225 gp
Revitalization Potion, Improved [Wiki]
Aura faint Life; Caster Level 4th
Weight 1/10 lbs.; Price 800 gp
Description
Grants Fast Healing 3 for 4 minutes. 120 hp total.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Revitalize, Greater Healing x2; Cost 400 gp
Revitalization Potion, Greater [Wiki]
Aura faint Life; Caster Level 5th
Weight 1/10 lbs.; Price 1250 gp
Description
Grants Fast Healing 4 for 5 minutes. 200 hp total.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Revitalize, Greater Healing x3; Cost 625 gp
Revitalization Potion, Superior [Wiki]
Aura moderate Life; Caster Level 6th
Weight 1/10 lbs.; Price 1800 gp
Description
Grant Fast Healing 5 for 6 minutes. 300 hp total.
Construction Requirements
Brew Potion/Distill Compound, Life Sphere, Revitalize, Greater Healing x4; Cost 900 gp
Truth Serum [Wiki]
Aura faint Fate; Caster Level 5th
Weight 1/10 lbs.; Price 1250 gp
Description
The creature drinking this liquid must make a DC 12 Will save or be unable to deliberately or intentionally lie for 5 minutes. This is a curse effect.
Construction Requirements
Brew Potion/Distill Compound, Fate Sphere, Truth; Cost 625 gp