Old Cursed Stranger
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The Necromancer's Handbook
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Curses are truly terrible things, and even those who somehow manage to rid themselves of such unnatural afflictions are sometimes the worse off for it. Cursed strangers are gunslingers who are afflicted by a powerful curse, but are able to suppress it within themselves. These methods are not entirely perfect, and the curse still “leaks out” in small ways - bringing woe and ruin to all who are struck by their cursed bullets.

Jinxed Hands (Su): As a subject of a powerful curse, a cursed stranger must learn to feed off of misfortune and shift the worst effects of the affliction to her foes.

At 1st level, any firearm the cursed stranger holds gains the broken condition, and cannot be fixed by any means while she continues to hold it (even a Creation sphere repair ability). As long as she has at least 1 point of grit remaining, a misfire does not automatically count as a miss (though a natural 1 does, as normal), and her firearms never explode on a misfire.

Any time she misfires a weapon, she regains a point of grit, but misfiring while attacking a helpless creature, a creature that has fewer Hit Dice than half the gunslinger’s character level, or against any target other than a creature (into the air, at an inanimate object, etc.) does not restore grit. She does not regain grit for confirming a critical hit with a firearm.

This alters the grit and gunsmith class features.

Deeds: A cursed stranger swaps some deeds for the following. The new deed descriptions include information on which deeds from the Gunslinger class feature these new deeds replace.

Cursed Bullets (Su): Whenever the cursed stranger makes an attack with a firearm, she may spend a point of grit to infuse the attack with a portion of the malignant curse that affects her. Whenever the cursed stranger strikes a target with a cursed bullet, the target must pass a Fortitude save (DC 10 + 1/2 the cursed stranger’s class level + her Wisdom modifier) or suffer a -2 penalty to attack rolls, damage rolls, saves, ability checks, and skill checks for 1 minute. This is a curse effect and cannot be removed early except with the Break Enchantment Life talent (or similar effects), upon the cursed stranger’s death, or by her choice as a free action. Penalties from multiple cursed bullets do not stack. This replaces the quick clear deed.

Cursed Grave: At 3rd level, whenever a creature suffering from a cursed bullet is killed or the attack made with a cursed bullet kills the target, the cursed stranger can spend a point of grit as an immediate action to reanimate it (as the Death sphere ability), using the cursed stranger’s class level as her caster level. This replaces the gunslinger initiative deed.

Cursed Bullets, Improved (Su): At 11th level, the penalty inflicted by the cursed stranger’s cursed bullets doubles to -4. This replaces the expert loading deed.

Bonus Feats: The cursed stranger can choose and gain any Death sphere talent that augments reanimate as a bonus feat, in addition to combat feats and grit feats.

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