Old Devoted Disciple
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Archetypes of Power
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To truly master something requires a singular devotion to it. The devoted disciple does not have ideals, he has one ideal, one goal, and one purpose.

Casting: The devoted disciple may combine spheres and talents to create magical effects. The devoted disciple is considered a Mid-Caster and uses Wisdom as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature, as well as the warpriest’s ability to spontaneously cast ‘cure’ or ‘inflict’ spells.

Spell Pool: The devoted disciple gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his Wisdom modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: A devoted disciple gains 1 magic talent every time he gains a caster level.

Blessings: A devoted disciple only receives one blessing, not two. Whatever sphere is associated with his blessing (according to the same associations used by sphere clerics for their domains) the devoted disciple receives as a bonus magic talent at 1st level, or a bonus talent from that sphere if he possesses it already. He uses his class level as his caster level for this sphere. This stacks normally with other caster level sources.

This modifies blessings.

Fervor: The devoted disciple cannot spend fervor to speed up the casting time of a spell.

This modifies fervor.

Sacred Blood (Su): At 2nd level, the devoted disciple can channel his fervor ability to increase his combat ability. As a swift action, he can expend a use of his fervor ability to give himself greater combat ability. He may use his sacred blood offensively or defensively. When used offensively, he gains a +2 sacred or profane bonus (depending on whether he channels positive or negative energy, respectively) to his attack and damage rolls, while using his sacred blood defensively he gains this bonus to his saving throws and AC instead. This bonus increases by +1 for every 4 levels after the 2nd, to a maximum of +6 at 18th level. This bonus lasts for 1 minute. The devoted disciple may change his blood from being offensive to defense or vice-versa as a swift action. This does not alter the duration of the ability.

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