Old Gravecrawler
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The Necromancer's Handbook
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Unlike most symbiats, a gravecrawler is created when a host becomes infested with psychic insects or aberrations that often appear similar to worms, cicadas, scarabs, or maggots.

Corrupted Powers: A gravecrawler gains the Death and Mind spheres as bonus talents.

This replaces mental powers.

Implant Drone (Su): As a standard action, a gravecrawler can touch a creature (requiring a melee touch attack for a non-willing creature) and place one member of their hive on them, which immediately burrows into its new host’s body, causing no damage beyond slight discomfort. Once the gravecrawler has implanted a drone in a creature, it remains active for up to 1 day per class level. He can have a number of drones active at a time equal to his casting ability modifier or half his class level (whichever is higher). If the gravecrawler attempts to implant a drone beyond their limit, one existing drone dies immediately (his choice). The gravecrawler is considered to be implanted with one of his own drones.

If a host dies, the implanted drone dies as well. A gravecrawler can only affect drones he implanted, not those implanted by other gravecrawlers. If a gravecrawler dies, all his implanted drones die.

By concentrating as a standard action, the gravecrawler can determine the direction and distance to one of his drones and are aware of any conditions affecting their host (unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, etc.) as long as he and the drone are on the same plane of existence.

Creatures with an implanted drone give off an aura equal to the gravecrawler’s class level that can be detected by Divine Undead. A drone can be removed by effects that remove disease (such as Restore Health); the DC to remove a drone for such effects is equal to your swarm powers DC (see below). Creatures that are immune to disease may still be affected by your drones.

This replaces psionics.

Swarm Powers (Su): Each gravecrawler carries within their body a unique insectile colony with a variety of potential powers. At 1st level, a gravecrawler gains 2 abilities from the following list; at 3rd level and every 3rd level thereafter, he gains an additional ability from this list. The saving throw for any swarm power is equal to 10 + 1/2 his class level + his Intelligence modifier. All swarm powers are considered supernatural abilities unless stated otherwise. He cannot choose a swarm power more than once unless stated otherwise. He must meet all prerequisites before selecting a swarm power.

At 7th level, a gravecrawler can use any swarm power that normally requires a standard action as a move action instead.

At 13th level, a gravecrawler can use such a swarm power as a swift action.

Burrowing: The gravecrawler gains a burrow speed of 15 feet. As a standard action, he can spend a spell point to grant any creature with an implanted drone an equal burrow speed for 1 minute per level. At 10th level, the burrow speed increases to 30 feet.

Cocoon: The gravecrawler can unleash a torrent of filaments that bind and shield a creature. As a standard action, the gravecrawler targets a creature within close range; an unwilling creature may make a saving throw (Reflex negates). On a failed save, the creature is entombed in a cocoon with hit points equal to the gravecrawler’s level for 1 minute. Damage dealt to the creature is applied to the cocoon first. As long as the cocoon lasts, the creature gains damage reduction/adamantine equal to half the gravecrawler’s level (rounded down, minimum 1), is flat-footed, and can take no actions besides a Strength or Escape Artist check to break or wriggle free as a standard action (DC 10 + class level).

Cocoon, Flexible: When the gravecrawler places a cocoon on himself, he is not flat-footed and is only staggered. The DC for the Strength and Escape Artist checks to break out of his own cocoon are halved for him. At 5th level, his allies gain these benefits when he places a cocoon on them. A gravecrawler must have the cocoon swarm power before choosing this swarm power.

Cocoon, Healing: Whenever the gravecrawler entombs a creature with his cocoon, he can spend a spell point as a free action to grant that creature fast healing equal to his gravecrawler level for as long as they remain within the cocoon.

Cocoon, Mind Warp: When you entomb a creature in a cocoon, you can implant one of your Mind sphere charms into its subconscious. At any time within 1 day per class level, you can spend an immediate action and pay any spell point cost to cause that charm to take effect, granting a save as normal, so long as the target is on the same plane as you. A creature may only have one implanted charm at a time. A gravecrawler must have the cocoon swarm power before choosing this swarm power.

Cocoon, Spray: You may spend a spell point when you use your cocoon ability to affect all creatures within a 30-ft. cone or 60-ft. line (Reflex negates). You do not make an attack roll when using cocoon in this fashion. A gravecrawler must have the cocoon swarm power before choosing this swarm power.

Corrupting Drones: Any creature with an implanted drone takes a -2 penalty to saving throws against the gravecrawler’s swarm powers, Mind sphere effects, and Death sphere effects. As a standard action, the gravecrawler can spend a spell point to double these penalties for 1 minute.

Discorporation: As a standard action, the gravecrawler can discorporate into a mass of writhing insects, functioning as the Swarm Transformation Alteration talent with caster level equal to your class level (or caster level for the Death sphere, whichever is higher) and lasting for 1 minute with no concentration needed. The distraction ability’s DC is equal to your swarm power’s DC. You gain the Divided Self trait, but you may not select other traits. You may spend a move action to end this effect early. You may spend 2 spell points to use this ability as an immediate action. A gravecrawler must be at least 3rd level before choosing this swarm power.

Distributed Mind: Whenever the gravecrawler or a creature with an implanted drone fails a saving throw against a mind-affecting effect, the gravecrawler may spend a spell point as an immediate action to allow them to reroll their saving throw with a +2 bonus. They must accept the result of the reroll, even if it is worse. At 10th level, the bonus increases to +4. The gravecrawler must have the two minds class feature before choosing this swarm power.

Enduring Drones: Your drones have no maximum duration. When you die, your drones do not immediately die; they become dormant for a number of days equal to your class level. If you are resurrected within this time, they become active again. In addition, the DC of effects to remove your drones is increased by 2. This does not affect the number of drones you may have active at once.

Energizing Drones: As a standard action, the gravecrawler can spend a spell point to grant all allies with an implanted drone a +2 bonus to attack rolls, damage rolls, saving throws, skill checks, and ability checks for a number of rounds equal to his Intelligence modifier. These bonuses are doubled against foes with an implanted drone.

Expanded Swarm: You may have an additional 2 implanted drones at a time. You may take this swarm power multiple times; its effects stack.

Damaging Drone (Ex): You may attempt to implant drones into a target in place of making an attack, meaning you may do as an attack of opportunity, in place of multiple attacks during a full attack, etc.. In addition, you may attempt to implant drones as a thrown weapon; doing so requires a ranged touch attack with a range increment of 20 feet. When affecting a target with a drone, you can choose to have the drone deal damage equal to 1d8 + your gravecrawler level when imbedding itself into a target.

Hive Senses: The gravecrawler gains blindsight 10 feet. As a standard action, he can spend a spell point to grant any creature with an implanted drone equal blindsight for 1 minute. A gravecrawler must be at least 6th level before choosing this swarm power. This swarm power can be taken up to 3 times; each time it is taken, the gravecrawler’s blindsight increases by 10 ft., to a maximum of 30 feet.

Hive Network: The gravecrawler may use hive workers, swarm powers, Mind, and Death sphere effects on any creature with an implanted drone regardless of distance or line of effect. A gravecrawler must be at least 9th level before choosing this swarm power.

Hive Network, Improved: The gravecrawler may use any sphere effects on any creature with an implanted drone, as long both are on the same plane. A gravecrawler must be at least 18th level and possess the hive network swarm power before choosing this swarm power.

Mobile Drones: Whenever you grant a creature a fly or burrow speed using your swarm powers, all mindless undead you reanimated and control gain the same movement ability and speed. A gravecrawler must have the burrowing or improved wings swarm power before choosing this swarm power.

Revolting Embrace: The gravecrawler gains the benefit of the Improved Grapple feat, even if he does not meet the prerequisites; if he already possesses the Improved Grapple feat, he may gain Improved Unarmed Strike or a feat that requires Improved Unarmed Strike or Improved Grapple that he qualifies for (if any). Whenever you succeed on a grapple check, you may spend a swift action to expel squirming larvae onto to the creature you are grappling, causing them to take damage equal to your swarm damage and be affected by your distraction ability (requiring a saving throw as normal). A gravecrawler must have the discorporation swarm power before choosing this swarm power.

Wings (Ex): The gravecrawler grows primitive wings, causing him to take no damage from falling (as if subject to a constant featherfall effect). While in midair, you can move up to 5 ft. in any horizontal direction for every 1 ft. you fall, at a speed of 60 ft. per round. You cannot gain height with these wings alone. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, you can take advantage of the updraft to increase the distance you can glide.

Wings, Improved: The gravecrawler’s wings harden and strengthen, granting him a fly speed of 30 ft. (poor). As a standard action, he can spend a spell point to grant any creature with an implanted drone an equal fly speed. A gravecrawler must have the wings swarm power and be at least 5th level before choosing this swarm power.

This replaces trap sense.

Hive Workers (Su): At 1st level, undead that a gravewalker reanimates are considered to have an implanted drone. This does not count against the total number of drones a gravewalker can have implanted at once.

At 3rd level, a gravewalker can affect mindless creatures with his Mind sphere abilities as long as they have a drone implanted. In addition, when a creature with an implanted drone dies, its drone survives for an additional round per class level. During this time, you can reanimate the host’s corpse as long as you are within long range (400 ft. + 40 ft. per caster level) and have line of sight and effect.

Swarm Simulacrum (Su): At 7th level, the gravecrawler can spend a standard action to link a mindless undead he controls to a creature with an implanted drone for 1 round per class level. The mindless undead gains a +4 circumstance bonus to attack and damage rolls and a +4 deflection bonus to AC as long as it is within 10 ft. of the linked creature, and the mindless undead’s initiative is changed to be equal to its linked creature. If both linked creatures threaten the same target, they are considered to be flanking the target regardless of position.

If either of the linked creatures takes damage, the gravewalker can spend an immediate action to transfer half of the damage to the other (after damage reduction, resistances, or immunities are applied). The gravecrawler can use this ability once per day, and one additional time per day at 10th level and every 3 levels thereafter (to a maximum of 5 times a day at 19th level). The gravecrawler cannot link a mindless undead with another mindless undead with this ability, and creatures cannot be linked to more than one target at a time.

Hive Transference (Su): At 20th level, if a gravecrawler is killed, he may attempt a DC 25 Will save as an immediate action. If he succeeds, one implanted drone of his choice does not die (or become dormant, if he has the Enduring Drones swarm power), and his consciousness passes into it. He may not take any actions besides the following: Whenever his host is adjacent to humanoid corpse, he may choose to unburrow from the host, drop to the corpse, and infest it. Destroying the corpse during this time kills the gravewalker, and he cannot attempt to use Hive Transference in this state. After 24 hours, the gravewalker rises, reborn in its new body (as a reincarnate spell, using the corpse’s race).

This replaces greater psionics.

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