Old Psychic Medium

Casting: A psychic medium may combine spheres and talents to create magical effects. A psychic medium is considered a Low-Caster, and uses Charisma as her casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.) This replaces the spells class feature.

Spell Pool: A psychic medium gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her Charisma modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: A psychic medium gains a magic talent at 2nd level and every even level thereafter.

Exclusive Spirit (Su): A psychic medium loses access to both the archmage and the hierophant spirits. In their place the psychic medium gains access to the spherecaster spirit. This modifies the spirit class feature.

Perceptive: A psychic medium gains the Divination sphere with the Limited Divination drawback at 1st level. The psychic medium gains no bonus talent with this drawback. If the psychic medium already has the Divination sphere, they do not gain the sphere, but neither do they gain the drawback.

Shared Sight (Su): At 2nd level a psychic medium may as a free action touch an ally and grant them the benefit of a divine or sense talent or ability so long as you remain touching. You may not have more allies affected by ability higher than your spirit bonus or casting ability modifier (whichever is higher). This replaces the shared seance class feature.

Spirit Communion: At 3rd level, the psychic medium may channel spirit allies into yourself, temporarily gaining their knowledge and experience. As a standard action, you may grant yourself the benefit of any one Divination talent you don’t possess. The talent remains available to use for 10 minutes. If you do not use the talent within that time, the effect ends, otherwise the ability lasts for the talent’s duration. You may use this ability 3 times per day. Multiple uses of this ability do not stack. If you use this ability again before the previous duration has expired, it replaces the previous use. This replaces the channel haunts class feature.

Recommended Casting Tradition: The classic feel of the medium can be recreated through taking the focused casting (harrow deck) and skilled casting: perform (seance) drawbacks. Alternatively, those with the Player’s Guide to Skybourne may desire to utilize the emotional and logical drawbacks which are equally appropriate.

Spherecaster Spirit

Spirit Bonus

When you channel a spherecaster, your spirit bonus applies to your caster level.

Seance Boon

Gain a temporary spell point that lasts for 24 hours, or until you change spirits.

Favored Locations

Areas of unusual magic, hallowed/unhallowed areas, and libraries.

Influence Penalty

Take a penalty to concentration checks equal to twice your spirit bonus.

Taboos

Choose one: You must provide magical assistance whenever asked; you must use your own magical solution to a problem if you can, even if a mundane solution that would require fewer resources is available; you must decline magical aid from others at all times and you must make a Will saving throw against even harmless spells and abilities.

Sphere Apprentice (Lesser, Su)

Grant yourself the benefit of any one magic talent you don't possess. If you gain a magic talent other than a base sphere, you must possess that talent's base sphere.

Sphere Surge (Intermediate, Su)

You may allow the spherecaster spirit to gain 1 point of influence over you to reduce the spell cost of a sphere talent or ability you use by 1.

Sphere Adept (Greater, Su)

Grant yourself the benefit of any two magic talents you don't possess. If you gain magic talents other than base spheres, you must possess that talent's base sphere, although one of the two magic talents may be used as a prerequisite for the other.

Sphere Master (Supreme, Su)

Once per day, you may cast any sphere talent or ability you know without spending any spell points.

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