Old Soul With Many Faces
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Archetypes of Power
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Many try to talk to the spirits, but only a few open themselves up to them completely, allowing a spirit complete access to their mind and soul. A true merging would be too intense for the limited mind of the soul with many faces, but given time, she can learn to merge with her spirit more completely, and gain more of its strength. The results are extraordinary, as is the change in outlook. For the soul with many faces, the world is an extension of her body.

Casting: The soul with many faces may combine spheres and talents to create magical effects. The soul with many faces is considered a Mid-Caster and uses Wisdom as her casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature.

Spell Pool: The soul with many faces gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + her Wisdom modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: A soul with many faces gains 1 magic talent every time she gains a caster level.

Spirit (Su): At 1st level, when the soul with many faces gains a spirit, she gains one of the spheres associated with that spirit as a bonus magical talent. This is her spirit sphere, and she uses her class level as her caster level with that sphere. This stacks with other caster level sources normally.

The spheres associated with each spirit are as follows: Ancestors (Time, War, or Warp), Battle (Destruction, Protection, or War), Bones (Death, Mind, or Time), Flame (Destruction, Enhancement, or Light), Heavens (Illusion, Light, or Warp), Life (Conjuration, Death, or Life), Lore (Divination, Enhancement, or Fate), Mammoth (Alteration, Destruction, or Enhancement), Nature (Conjuration, Nature, or Weather), Slums (Dark, Illusion, or Mind), Stone (Alteration, Creation, or Protection), Waves (Destruction, Nature, or Telekinesis), Wind (Nature, Telekinesis, or Weather), and Wood (Creation, Enhancement, or Nature).

The soul with many faces does not gain spells from her spirit. This modifies spirit.

Spirit Magic: At 1st level, the soul with many faces gains a bonus magic talent from her spirit sphere. Whenever she rests and regains spell points, she may change what talent is granted. At 4th level, she may choose a talent from either of her spirit spheres. At 5th level, the soul with many faces gains a 2nd magic talent from either of her spirit spheres, and another talent for every 4 levels after the 5th, to a total of 5 talents at 17th level.

This replaces spirit magic.

Wandering Spirit (Su): At 4th level, when the soul with many faces forms a bond with a wandering spirit, she may choose a second sphere to be a spirit sphere. This must be a sphere associated either with her wandering spirit or with her normal spirit. She gains this sphere as a bonus magical talent (or a talent from it if she possesses it already), and uses her class level as her caster level with that sphere. This stacks with other caster level sources normally.

The soul with many faces does not gain spells from her wandering spirit.

This modifies wandering spirit.

Embodiment: The soul is much more physically in touch with the spirits than other shamans. At 9th level, her body physically transforms slightly, giving her the abilities her spirit animal gains with their spirit animal ability based on the spirit and wandering spirit the soul currently possesses. The soul also receives any appearance changes her spirit animal receives.

This modifies spirit animal.

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