This replaces the spells class feature, the Eschew Materials feat, and all bloodline spells.
Spell Pool: At 4th level, the sphere bloodrager gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his Charisma modifier. This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents: A sphere bloodrager gains one magic talent at 4th level and every 2 levels thereafter.
Recommended Casting Tradition: The classic feel of the bloodrager can be recreated through taking the verbal casting and somatic casting drawback. (Note: For a classic bloodrager, the somatic casting drawback provides a chance of spell failure if the bloodrager uses a shield or wears heavy armor, not when wearing medium or heavy armor.)