Old Sphere Druid
Spheres_of_Power.jpg
Spheres of Power
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Casting: The sphere druid may combine spheres and talents to create magical effects. The sphere druid is considered a High-Caster and uses Wisdom as her casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature.

Spell Pool: The sphere druid gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her Wisdom modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: A sphere druid gains 1 magic talent every level.

Nature Bond: If a druid chooses to gain a domain as her nature bond, she gains its associated sphere and a bonus magic talent from that sphere at 5th, 9th, 13th, and 17th level, as the sphere cleric.

This modifies the nature bond class feature.

Wild Heart: The sphere druid gains the Alteration sphere or a talent from the Alteration sphere as a bonus sphere at 4th, 10th, and 16th level. When spending a spell point to allow a shapeshift on herself and only on herself to endure without concentration, the effect lasts for up to 10 minutes per caster level instead of 1 minute per caster level. At 20th level, the effect can be made permanent until dismissed.

This replaces the Wild shape class feature.

Recommended Casting Tradition: The classic feel of the druid can be recreated through taking the verbal casting, prepared caster, and animal shaman (Mind) drawbacks.

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