This replaces the spells class feature, and the Eschew Materials bonus feat.
Spell Points: The sphere sorcerer gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his Charisma modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Sorcerous Blood: The sphere sorcerer gains 1 additional spell point for every sorcerer level gained.
This replaces all bloodline spells.
Magic Talents: A sphere sorcerer gains one magic talent every level.
Focus Sphere: Many bloodline arcanas do not function correctly when using the Spheres of Power system. As such, a sphere sorcerer may always choose to replace his bloodline arcana with a focus sphere. The sphere sorcerer gains one sphere of his choice as a bonus magic talent and treats his caster level as being one higher when using that sphere.
Note: This ability does not stack with an Incanter specialization (per discussion with an author).
Recommended Casting Tradition: The classic feel of the sorcerer can be recreated through selecting the verbal casing and somatic casting (2) drawbacks.