This replaces the spells class feature.
Spell Pool: The sphere witch gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her Intelligence modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents: A sphere witch gains a magic talent every level.
Patron Magic: A sphere witch does not gain bonus spells from their patron. Instead, they gain a bonus magic talent at 1st level and every odd level thereafter chosen from the sphere associated with their patron. The list of patrons and their associated spheres is detailed below:
Agility (Enhancement), Ancestors (Divination), Animals (Nature), Death (Death), Deception (Illusion), Dimensions (Warp), Elements (Destruction), Enchantment (Mind), Endurance (Enhancement), Healing (Life), Insanity (Mind), Light (Light), Moon (Dark), Occult (Death), Plague (Death), Portents (Divination), Shadow (Dark), Spirits (Death), Stars (Divination), Strength (Alter), Time (Time), Transformation (Alteration), Trickery (Illusion), Vengeance (Fate), Water (Nature), Winter (Nature), Wisdom (Fate).
Recommended Casting Tradition: The classic feel of the witch can be recreated through taking the traditional magic casting tradition.