Old Telekinetic Warrior
Spheres of Power: Expanded Options
Telekinetic Mastery: A telekinetic warrior gains the Telekinesis sphere as a bonus sphere at 1st level, and uses his class level as his caster level with this sphere. This stacks normally with caster levels gained from other sources.

This replaces mental powers.

Telekinetic Movement (Su): A telekinetic warrior gains a bonus equal to 1/2 their class level to all Acrobatics and Fly checks.

This replaces ESP.

Psionics: A telekinetic warrior gains the following effects he may create with his psionics:

Batter: So long as this psionic effect is active, the telekinetic warrior gains a +2 bonus to all attack rolls made with bludgeons. This increases to +3 at 7th level, +4 at 13th level, and +5 at 19th level.

This replaces battlefield relay.

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