Any thief can steal a bauble, and any bard can steal a heart, but it takes a master to steal a moment from fickle Time herself.
Steal Speed (Su): Starting at 2nd level, the time thief gains the ability to steal a tiny fraction of her opponent’s speed and reaction time when making a sneak attack. Once per round when performing a sneak attack on an opponent, the time thief can sacrifice a number of her sneak attack damage dice to steal an action from her opponent, allowing the time thief to take that action and denying her opponent the ability to use that action until the start of the time thief’s next turn. An affected target is allowed a Will saving throw (DC 10 + 1/2 the time thief’s class level + her Charisma modifier) to negate the effect. The actions the time thief can steal, and the amount of sneak attack dice she must sacrifice to steal them, are as follows:
- 1 sneak attack die - Attack of opportunity. The time thief steals 1 attack of opportunity from her opponent and increases the number of attacks of opportunity she can make by 1 until the start of her next turn.
- 3 sneak attack dice - Swift or immediate action. The time thief steals her opponent’s swift action and may use an extra swift action on her turn, or an additional immediate action before the start of her next turn.
- 5 sneak attack dice - Move action. The time thief steals her opponent’s move action and may use an extra move action on her turn.
- 7 sneak attack dice - Standard action. The time thief steals her opponent’s standard action and may use an extra standard action on her turn.
- 10 sneak attack dice - Full round action. The time thief steals her opponent’s standard and move actions, and may use an extra standard action and move action on her turn.
This replaces the rogue talent normally gained at 2nd level.
Steal Time (Su): From 10th level on, whenever the time thief reduces an opponent to 0 or fewer hit points with a sneak attack, she may spend an immediate action to instantly slay the opponent unless they succeed at a Fortitude saving throw (DC 10 + 1/2 the time thief’s class level + her Charisma modifier). If the target fails their saving throw, the time thief absorbs a portion of the time the creature would have still had left, adding it to her own. The time thief increases her natural life span by a number of years equal to the creature’s CR; a creature whose CR is less than 1 provides no benefit. If the time thief is middle aged or older, she may subtract these years from her current age up to her minimum age for adulthood, removing any age-related penalties to physical ability scores while retaining any bonuses to mental ability scores; the time thief cannot gain bonuses for reaching a new age category more than once. In addition, each time the time thief successfully slays a creature whose CR is at least 1 with this ability, she gains a number of temporary hit points equal to twice her class level; these temporary hit points expire after one minute.
This replaces the rogue talent normally gained at 10th level.
Stolen Eternity (Ex): Time thieves who reach 20th level have stolen so much time that it can no longer touch them. The time thief no longer suffers penalties to her physical ability scores due to age and cannot die due to old age, though she still accrues mental bonuses for aging as normal. She cannot be affected by any magical effect which alters her age unless she chooses to be, and any beneficial time effect cast on the time thief, such as a haste spell or alter time effect, automatically has its duration doubled; this extended duration applies only to the time thief and does not affect the duration of the spell for any other targets. In addition, the vast amounts of stolen time that imbue the time thief’s body can help her heal injuries much faster than normal, granting her fast healing 5.
This replaces master strike.