Casting: At 1st level, the treasure seeker may combine spheres and talents to create magical effects. A treasure seeker is considered a Low-Caster, and uses Intelligence as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
This replaces the trapfinding and danger sense class features.
Spell Pool: A treasure seeker gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his Intelligence modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents: A treasure seeker gains a magic talent at fifth level and every five levels thereafter.
This replaces the rogue’s edge class feature.
Unseen Seer (Ex): At 4th level, any divination effect (other than sense talents and abilities) reveals nothing about a treasure seeker or any of the treasure seeker’s gear, unless the origin of the effect succeeds on an MSB check against the treasure seeker’s MSD + 5.
This replaces debilitating injury.