Old Water Warrior
Spheres of Power: Expanded Options
Water Focus (Su): At 3rd level, a water warrior adds 1/2 their elementalist level to all damage dealt with frost blasts.

At 9th level, This bonus damage increases to become equal to their elementalist level, and the elementalist may use his class level as his caster level when using the Water package from the Nature sphere. This stacks normally with caster levels gained from other sources.

At 15th level, the bonus damage increases to 1.5 times their elementalist level, and they gain a +2 bonus to their caster level with the Water package from the Nature sphere.

This replaces Favored Element.

Frost Defense (Ex): At 5th level, a water warrior gains Frost Resistance equal to 5 + their elementalist level.

This replaces Elemental Defense.

Water Movement (Su): At 7th level, a water warrior gains a 30 ft swim speed. This improves by 20 ft at 13th and 19th levels.

This replaces Elemental Movement.

Water Body: At 20th level, the water warrior’s body has become infused with the power of ice. He gains immunity to frost, sneak attacks, and critical hits, and gains DR 10/magic.

This replaces Energy Body.

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.