Ooze, Cindersmoke (CR 10/MR 4)

Mythic Cindersmoke Ooze (CR 10/MR 4)
XP 9,600
Pathfinder Roleplaying Game Bestiary 2 (poisonous magma ooze)
N Large ooze (fire, mythic)
Init –5; Senses blindsight 60 ft.; Perception –5
Aura acrid gasesMA (5 ft., DC 20)


AC 8, touch 4, flat-footed 8 (–5 Dex, +4 natural, –1 size)
hp 126 (9d8+86)
Fort +9, Ref –2, Will –2
Defensive Abilities split (cold and slashing, 8 hp); DR 5/ epic; Immune fire, ooze traits
Weaknesses vulnerability to cold, vulnerability to water


Speed 10 ft., climb 10 ft.
Melee slam +15 (2d6+15 plus 2d6 fire, grab, burn, and poison)
Space 10 ft.; Reach 5 ft.
Special Attacks burn (2d6 fire, DC 20), constrict (2d6+15 plus 2d6 fire, burn and poison), lava bombMA, mythic power (4/day, surge 1d8), searing heatMA, toxic fumaroleMA


Str 30, Dex 1, Con 23, Int —, Wis 1, Cha 1
Base Atk +6; CMB +17 (+21 grapple); CMD 22 (can’t be tripped)
Feats Extra Mythic PowerMF, Potent SurgeMF
Skills Climb +18
SQ lava body, pyroclastic ruptureMA


Environment any volcano or underground
Organization solitary
Treasure none

Special Abilities

Acrid Gases (Ex) Any creature beginning its turn adjacent to a mythic cindersmoke ooze is affected by its burn ability, and the superheated gases in this area also blur the vision of adjacent creatures, rendering them dazzled for as long as they remain adjacent to the ooze and for 1d4 rounds thereafter. A DC 20 Fortitude save negates. The save DC is Constitution-based.

Lava Body (Ex) A cindersmoke ooze is formed of molten rock. Whenever a creature strikes a magma ooze with a weapon, that weapon takes 4d6 points of fire damage unless the attacker makes a DC 20 Fortitude save. Damage caused to weapons in this manner is not halved, but hardness does help prevent some of the damage dealt. A creature striking a cindersmoke ooze with a natural weapon, unarmed strike, or melee touch attack takes this damage with each successful attack if it fails this save. Each attack against the cindersmoke ooze deals damage to the weapon (or creature) separately and requires a separate save. The save DC is Constitution- based.

Lava Bomb (Ex) As a full-round action, a mythic magma ooze can expel a ball of hardened lava rock at a square within 60 feet. A creature in that square takes 6d6 points of bludgeoning damage from the impact of the lava bomb (DC 24 Reflex half). In addition, the target square and all surrounding squares are affected as per the ooze’s burn attack. The ooze must wait 1d4 rounds before using this ability again. The save DC is Strength-based.

Poison (Ex) Magma Ooze Poison: slam-injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves.

Pyroclastic Rupture (Ex) When a mythic cindersmoke ooze splits, its semisolid exterior ruptures in a 20-foot-radius burst of clinging magma. Every creature within this radius immediately takes damage as per the ooze’s burn attack (DC 20 Reflex half) and is exposed to its poison. In addition, creatures failing their Reflex save are entangled by the magma for 1d4 rounds, taking 2d6 points of fire damage each round they remain entangled. This fire damage (though not the entangled condition) can be ended by total immersion in a large volume of water or by a cold effect dealing at least 10 points of damage to the target.

Searing Heat (Ex) A mythic magma ooze deals 2d6 points of fire damage with its burn attack. In addition, as a swift action the ooze can spend one use of its mythic power to allow the ooze’s exceptional abilities to bypass fire resistance or immunity until the beginning of its next turn.

Vulnerability to Water (Ex) A significant amount of water, such as that created by a create water spell, the contents of a large bucket, or a blow from a water elemental, that strikes a magma ooze forces the creature to make a DC 20 Fortitude save to avoid being staggered for 2d4 rounds. A magma ooze that is immersed in water must make a DC 20 Fortitude save each round (this DC increases by +1 each subsequent round) or become petrified, reverting once the water is gone.

Toxic Fumarole (Ex) When a mythic cindersmoke ooze takes damage from an attack by an adjacent creature, as an immediate action it can vent a puff of superheated sulfurous fumes onto that attacker, dealing 2d6 points of fire damage and causing the attacker to become sickened for 1d4 rounds; a DC 20 Fortitude save reduces the effect to 1 round. If the attacker is already sickened, the attacker also becomes nauseated for 1d4 rounds. A mythic cindersmoke ooze can spend one use of its mythic power to activate this ability even if it has already taken an immediate action during the current round.

Note: This monster was renamed from “mythic poisonous magma ooze” to the more elegant and evocative “mythic cindersmoke ooze”; the name cindersmoke ooze does not appear in any official product or monster description.

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