Ooze, Gray (CR 5/MR 2)

Mythic Gray Ooze (CR 5/MR 2)
XP 1,600
Pathfinder Roleplaying Game Bestiary (gray ooze)
N Medium ooze (mythic)
Init –5; Senses blindsight 60 ft.; Perception –5


AC 7, touch 5, flat-footed 7 (–5 Dex, +2 natural)
hp 70 (4d8+52)
Fort +10, Ref –4, Will –4
Defensive Abilities Immune cold, fire, ooze traits


Speed 10 ft.
Melee slam +6 (1d6+4 plus 1d6 acid and grab)
Special Attacks acid, constrict (1d6+1 plus 1d6 acid), mythic power (4/day, surge 1d6), rapid corrosionMA


Str 16, Dex 1, Con 28, Int —, Wis 1, Cha 1
Base Atk +3; CMB +6 (+10 grapple); CMD 11 (can’t be tripped)
Feats Extra Mythic Power
SQ absorptive camouflageMA, caustic trailMA, transparent

Special Abilities

Absorptive Camouflage (Ex) A mythic gray ooze leaches trace minerals out of any surface to which it clings, melding its substance with that surface. This renders it undetectable by blindsense, blindsight, scent, and tremorsense, though it can be perceived by normal vision.

Acid (Ex) The digestive acid that covers a gray ooze dissolves metals and organic material, but not stone. Each slam and constrict attack deals 1d6 additional acid damage. Armor or clothing worn by a creature grappled by a gray ooze takes the same amount of acid damage unless the wearer succeeds on a DC 21 Reflex saving throw. A wooden or metal weapon that strikes a gray ooze takes 1d6 acid damage unless the weapon’s wielder succeeds on a DC 21 Reflex save. The ooze’s touch deals 12 points of acid damage per round to wooden or metal objects, but the ooze must remain in contact with the material for 1 full round in order to deal this damage. The save DCs are Constitution-based.

Caustic Trail (Ex) A mythic gray ooze leaves behind a slime trail when it moves. This caustic slime persists for 4 rounds after the gray ooze passes, making the area as slick as a grease spell and dealing 1 point of acid damage for each square a creature moves into (this damage is increased to 1d4 if the creature is prone or crawling).

Rapid Corrosion (Ex) A mythic gray ooze’s acid ignores the hardness of metal objects unless they are mythic magical items. If it remains in contact with an unattended wooden or metal object for 1 full round, its touch deals 24 points of acid damage.

Transparent (Ex) Due to its lack of vivid coloration, a gray ooze is difficult to discern from its surroundings in most environments. A DC 15 Perception check is required to notice the crystal ooze. Any creature that fails to notice a gray ooze and walks or swims into it automatically takes damage as if struck by the ooze’s slam attack and is immediately subject to a grab attempt by the ooze.

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.