Skills
The operative gains Bluff (Cha) and Disguise (Cha) as class skills but loses Knowledge (religion) (Int) and Fly (Dex) as class skills.
This alters the symbiat skill list.
Proficiencies
The operative loses proficiency with the longsword, shortbow and shields. Operatives instead gain proficiency with the chakram, garrote, shuriken and all crossbows.
This alters weapon and armor proficiency.
Covert Training
The operative gains the Illusion and War spheres as bonus magic talents.
This replaces mental powers.
Logistics
At first level and every 3 levels thereafter the operative may gain one of the following: a bonus magic talent from the Illusion or War spheres, a teamwork feat, a squadron feat, or any feat that has the Illusion or War sphere as a prerequisite. The operative must meet all prerequisites for feats and talents gained from this feature.
This replaces psionics.
Low Drag (Ex)
The operative gains a bonus on Perception and Stealth checks equal to half his operative level.
This replaces ESP.
High Speed (Ex)
Ungifted in telekinesis, the pushed movement of the operative is a result of rigorous physical training and is an extraordinary (Ex) ability rather than a supernatural (Su) one. The improved speed is also halved gaining only +5 feet for every 3 class levels.
This alters pushed movement.
Always Ready (Ex)
Beginning at 5th level, once per round the operative may use an illusion, mandate, totem, or trick as a move action. The operative may also spend 2 spell points to use an Illusion or War sphere effect as an immediate action, even if flat-footed. If using an immediate action on a sphere effect during a surprise round, he may otherwise only take free actions on his surprise round turn. Sphere effects created using this ability have a maximum duration of 1 round.
This replaces two minds.
Rapid Deployment (Ex)
At 20th level, once per round the operative may use a mandate, totem, or trick as a free action. Sphere effects created using this ability have a maximum duration of 1 round.
This replaces greater psionics.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book









