Orator (Archetype)

Skills: An orator loses Appraise (Int), Knowledge (arcana) (Int), Knowledge (planes) (Int), and Use Magic Device (Cha) as class skills; instead, he gains Bluff (Cha), Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), and Sense Motive (Wis) as class skills.

Improved Sympathetic Link (Ex): Even at 1st level, orators understand that language defines how an individual thinks. As the First Language is very strict regarding intent, it helps to be able to think like that which is the target of one's recitations. When reciting a recitation that targets a creature, the orator gets +2 to his truenaming check if he shares a language with that creature. When targeting multiple creatures with a single recitation, the orator must share a language with all creatures targeted in order to gain this bonus. At 9th level and every nine levels beyond 9th, this bonus increases by +1, to a maximum of +4 at 18th level.

Spells, spell-like abilities, magic items, and supernatural abilities that grant the ability to speak and understand languages do not apply to this ability. A sympathetic link is not formed by being able to speak like a particular creature, but rather by being able to think like a particular creature. Magical language aids completely skip over this aspect of language and are responsible for much of the lack of sensitivity that exists in the world today. Simply put, if an orator doesn't put the time and study into learning a language the old-fashioned way, he has no knowledge that he can use in this manner. This ability counts as sympathetic link for the purpose of qualifying for feats and prestige classes.

This ability modifies sympathetic link and replaces the inflection gained at 6th level.

Browbeater Adept (Ex): Starting at 4th level, an orator's choice of occupation has made him particularly thick-skinned when it comes to hostile rhetoric, as well as particularly adept in its use himself. He receives a +2 bonus to Intimidate checks made to demoralize. Further, the target Intimidate DC required to demoralize the orator is increased by +2. At 8th level and every four levels beyond 8th, the bonus to Intimidate checks and the bonus to the target Intimidate DC are increased by +1, to a maximum of +6 at 20th level.

This ability replaces the inflection gained at 12th level.

Prepare Speech (Ex): Starting at 7th level, an orator has learned how to choose his words for maximum effect. If he takes an hour to prepare a speech on a particular topic, he adds his Intelligence modifier to his Bluff or Diplomacy skill check made when delivering the speech.

This ability replaces the inflection gained at 18th level.

Inflections: At 13th level, the orator gains the following inflection.

Truenaming DC Modifier: +6
Malleability DC Modifier: +4

A recitation with this inflection affects all creatures within 15 feet of the primary target that share a race with that primary target. Half-breed creatures, such as half-orcs, count as both of their parentages, in this case orc and human, for the purpose of this recitation. This inflection can only be applied to recitations that target creatures.

This ability replaces overtone chanting.

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