Ordained Hunter (Inquisitor Archetype)

No one expects to be chased by the inquisition, but the news that he is pursued by an ordained hunter is usually enough to bring even the most heretical apostate back to the true faith. Blessed by her god and endowed with extraordinary ability to follow her prey, the ordained hunter’s pursuit is unstoppable.

Alignment: Any except true neutral.

Casting: The ordained hunter may combine spheres and talents to create magical effects. The ordained hunter is considered a Mid-Caster and uses Wisdom as her casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces spells.

Spell Pool: The ordained hunter gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her Wisdom modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: An ordained hunter gains 1 magic talent every time she gains a caster level.

Blessed: At 1st level, the ordained hunter gains Fate as a bonus sphere, or a Fate talent if she already has the Fate sphere, and treats her class level as her caster level for this sphere. This stacks normally with caster levels gained from other sources.

This replaces detect alignment and discern lies.

Track (Ex): The ordained hunter gains track at level 1, and it gives an additional +2 bonus to checks made to follow tracks.

This modifies track.

Kismet (Ex): An ordained hunter’s unflinching devotion to her god’s vision of destiny manifests as a pool of kismet: a fluctuating measure of her ability to perform amazing actions in combat. At the start of each day, she gains a number of kismet points equal to her Wisdom modifier (minimum 1). Her kismet goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though feats and magic items can affect this maximum. An ordained hunter spends kismet to accomplish deeds (see below), and regains kismet in the following ways.

  • Natural 1 on a saving throw. Each time the ordained hunter rolls a natural 1 on a saving throw, she regains 1 kismet point. If an ability or effect would allow the ordained hunter to roll twice or reroll, she regains kismet only if the roll she takes is a natural 1. Rolling a natural 1 on a saving throw against an effect caused by a creature, trap, or effect with a CR less than half her character level or who is not genuinely hostile to her doesn’t restore kismet.
  • Natural 1 on an attack roll. Each time the ordained hunter rolls a natural 1 on an attack roll against a creature she regains one kismet point. If an ability or effect would allow the ordained hunter to roll twice or reroll, she regains kismet only if the roll she takes is a natural 1. Rolling a natural 1 on an attack against a creature with a CR less than half her character level or who is not genuinely hostile to her doesn’t restore kismet.
  • Gamble. When the ordained hunter spends at least one spell point on a Fate sphere effect, she can choose to roll a d3. If the d3 is a 1 she loses an additional spell point. If the d3 is a 2, she spends the spell points normally. If the d3 is a 3, the ordained hunter still spends the spell points, but regains one kismet point. She can attempt this for as many spell points as she might spend in a round, but can only regain one kismet point per round in this way. She cannot gamble a spell point if the normal spell point cost of the sphere effect would reduce her to 0 spell points.

Attempting to manipulate or circumvent the definition of “genuinely hostile” attracts the ire of Lady Luck and results in the ordained hunter being unable to use her kismet or any abilities requiring it for one hour per level as well as the occurrence of numerous tiny coincidences that make her life unpleasant during this time. (What these might be are entirely subject to the GM’s imagination, but should have little effect on gameplay. Examples might include tripping outside of combat and falling face-first into manure or being mistaken for someone a shopkeeper hates.)

This ability replaces monster lore.

Deeds: Ordained hunters spend kismet points to accomplish deeds. Most deeds grant the ordained hunter a momentary bonus or effect, but some provide longer- lasting effects. Some deeds remain in effect while the ordained hunter has at least 1 kismet point, but do not require expending kismet to be maintained. An ordained hunter can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the ordained hunter has or spends the required number of kismet points to perform the deed.

Fated Encounter (Ex): At 1st level, as long as the ordained hunter has at least one kismet point remaining, she gains a bonus to attack and damage rolls during surprise rounds and the first round of combat equal to the current size of her kismet pool, up to a maximum bonus of 2 + her level.

Implacable (Ex): At 1st level the ordained hunter may spend a kismet point as a free action to allow herself and a number of other creatures within 30 ft. equal to her casting ability modifier to hustle or forced march an additional hour without taking nonlethal damage. When she does, she also reduces the number of hours affected casters (including the ordained hunter herself) must rest to regain spells or spell points by one, to a minimum of four hours.

Unyielding (Ex): At 1st level when the ordained hunter makes an initiative check she may spend a kismet point and roll her check twice. She may use either roll, but if she chooses the lower one she is not flat-footed before her first turn, though she might be caught flat-footed by an enemy for other reasons, such as the Catch Off-Guard feat.

Boldness (Ex): At 4th level, the ordained hunter can spend 1 kismet point as a free action to increase all of her movement speeds by 20 ft. until the start of her next turn. If she moves more than her normal speed during this time she gains a +4 bonus to AC until the start of her next turn.

Empyreal Tongue (Su): At 4th level, when an ally (not including herself) within range of her (word) talents confirms a critical hit on an enemy with at least one alignment component opposite the ordained hunter’s (good for evil, chaos for law, etc.) or reduces such an enemy to 0 or fewer hit points, she may spend a kismet point to use a (word) talent on that ally as a free action, even if it isn’t her turn.

Trapbreaking Aura (Su): At 4th level, as long as the ordained hunter has at least 1 kismet point, whenever she sets off a trap (magical or otherwise) she gains a luck bonus to AC and saves against the trap’s effect equal to the current size of her kismet pool. In addition, the ordained hunter gains the benefit of evasion and stalwart against the trap’s effects, if applicable. If the ordained hunter already possesses evasion or stalwart, she instead gains the benefit of the improved version. A trap that is triggered in this fashion makes its presence obvious. It cannot be manually reset and doesn’t automatically reset for a number of rounds equal to the current size of her kismet pool.

Improved Stalwart: This works like stalwart, except that while the character still takes no partial effect on a successful Fortitude or Will save against attacks, they henceforth only suffer the reduced effect if the saving throw fails.

Blackened Tongue (Su): At 7th level, as long as the ordained hunter has at least 1 kismet point, she gains spell resistance equal to 5 + her class level + the current size of her kismet pool, and if a hostile creature within range of her (word) talents fails to overcome it she may spend a kismet point to use a word on that enemy as an immediate action. If she is aware of an effect, the ordained hunter can choose to have it not be hindered by this spell resistance, and harmless effects are never hindered by it. Allowing an effect to bypass this spell resistance does not require an action.

Great Ally (Ex): At 7th level the ordained hunter may spend a kismet point as a free action to grant a single ally within 30 ft. the benefit of a teamwork feat she has for 1 minute. The ally must meet all prerequisites for this feat.

Twinned Myth (Su): At 7th level, the ordained hunter may spend a kismet point as a swift action to grant the effect of one motif currently affecting her to an ally within 30 feet for as long as the motif’s effect lasts. Both she and her ally gain the benefit and either can discharge it to grant the discharge effect to both of them, after which the effect ends for both of them. She can only share a given motif with a single ally.

Impossible Tracker (Su): At 10th level, as long as the ordained hunter has at least one kismet point remaining she can track creatures that leave no tracks, including flying, swimming, and incorporeal creatures, using Survival as though they were traveling on hard ground. She may also track creatures using magic to conceal their spoor as long as her Survival check exceeds the caster’s MSD.

No Escape (Ex): At 10th level, the ordained hunter may spend a kismet point as a swift action to gain the pounce special ability until the end of her turn.

No Mercy (Ex): At 10th level, the ordained hunter may spend a kismet point as a free action to make her next natural or manufactured weapon attack deal an extra 2d6 damage and bypass the target’s damage reduction.

Improvisation (Su): At 13th level, the ordained hunter may spend a kismet point as an immediate action to gain the discharge benefit of any motif, even if it isn’t active on her or she doesn’t possess it.

Meditation (Ex): At 13th level, the ordained hunter may spend a kismet point as a swift action to gain the use of any Fate talent she qualifies for. This effect lasts for 1 minute.

Serendipitous Aim (Ex): At 13th level, as long as the ordained hunter has at least 1 kismet point, whenever she fails to hit a target because she rolled a natural 1 she may redirect the attack or ability to a different target in range, rolling her attack roll again for the new target. She does not regain kismet for the attack she redirects.

Astral Tracker (Su): At 16th level, the ordained hunter can spend a kismet point to determine where a creature has teleported to. She must study the position from which her quarry teleported for at least ten minutes and then make a Survival check against a DC equal to the MSD of whatever creature produced the teleport effect. The normal bonuses and penalties for tracking do not apply, nor does the ordained hunter’s bonus from track. She must attempt this check within 3 days of the teleport effect being used, plus 1 day per inevitable level above 16th. Otherwise, it becomes impossible.

If successful, the ordained hunter can discern the teleport effect’s destination. She learns the name of the creature or object’s location (place name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies. If it was on the same plane, she knows the direction and distance to the destination.

Blade of Fate (Ex): At 16th level, the ordained hunter can spend a kismet point as an immediate action to treat an attack roll as if she had rolled 11. She can use this ability after rolling the attack, but before rolling damage.

Undeniable Blow (Ex): At 16th level, while the ordained hunter has at least 1 kismet point, she can, as a full-round action, make an attack that ignores the vagaries of chance. When she does, she makes the attack against the target’s touch AC and ignores all damage reduction.

Auto da Fe (Ex): At 19th level, when the ordained hunter confirms a critical hit, in addition to the normal damage, she can spend 1 kismet point as an immediate action to debilitate her foe so she can bring her to justice. The target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the ordained hunter’s class level + her Wisdom modifier) or take an amount of nonlethal damage equal to its current hit points + 1, as well as become paralyzed for 1 hour.

Cheat Death (Ex): At 19th level, whenever the ordained hunter is reduced to 0 hit points or fewer, she can spend all of her remaining kismet to instead be reduced to 1 hit point. She must have at least 1 kismet point to spend. Effects that kill the ordained hunter outright without dealing hit point damage are not affected by this ability.

Inevitable (Su): At 19th level, the ordained hunter may spend 2 kismet points to bypass nearly all forms of obstacle which could keep her from her enemy. She gains a +40 ft. bonus to her speed, her attacks ignore all damage reduction, and, as long as she moves toward an enemy she is aware of, she can pass through any barrier no more than 5 ft. thick and does not provoke attacks of opportunity for movement.

This ability replaces judgment, second judgment, and third judgment.

Inescapable (Su): At 17th level, the ordained hunter gains the ability to find her enemies even when she has no trail to follow. Once per day she may spend an hour meditating on her quarry. She must know the creature’s name or some other way to unambiguously identify them. At the end of the hour, she makes a Survival check against a DC of 30 + the creature’s CR. Her bonus from track applies to this check. If she succeeds, she receives information in 2d12 hours that identifies the creature’s location. Some gods prefer to deliver this information through dreams or omens, others by whispers heard only by the ordained hunter, and yet others through serendipity, such as an overheard conversation. Regardless of the means, the information provides the ordained hunter with an unerring sense of where the creature is for 24 hours. If the quarry would otherwise be protected or immune to identifying their location (such as with the Unplottable advanced talent, mind blank spell, or other similar effects), the ordained hunter may make an MSB check with a bonus equal to half her inquisitor level to overcome any such protections the quarry may have.

This ability replaces slayer.

Amor Fati (Ex): At 20th level, an ordained hunter picks two deeds that she has access to and that she must spend kismet to perform. She can perform these deeds for 1 kismet point fewer (minimum 0) than usual. If the number of kismet points to perform a deed is reduced to 0, the gunslinger can perform this deed as long as she has at least 1 kismet point. If a deed could already be performed as long as she had at least 1 kismet point, she can now perform that deed even when she has no kismet points.

This ability replaces true judgment.


Kismet

Kismet counts as luck for the purpose of qualifying for and activating feats, but not for other purposes. If a character has a kismet ability from two sources, the kismet points from the two sources do not stack, but the character regains kismet in any way either class feature allows them to. If the character's kismet abilities would give them kismet points based on different ability scores, they use the highest.


Spheres of Power by Drop Dead Studios
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Bokor (PC)
Spheres
Alteration Conjuration Creation Dark
Death Destruction Divination Enhancement
Fate Illusion Life Light
Mind Nature Protection Telekinesis
Time War Warp Weather
Rules
About Advanced Magic Advanced Talents Incantations Rituals
Spellcrafting Alternate Racial Traits Casting Traditions Traits
Wild Magic
Feats
Admixture Anathema Chance Combat
Companion Counterspell Drawback Dual Sphere
Extra General Item Creation Metamagic
Protokinesis Proxy Racial Sphere-Focused
Squadron Teamwork Wild Magic
Get the Core Rulebook
Get the Expanded Options Get the Wild Magic
Alteration Handbook Conjuration Handbook Creation Handbook Dark Handbook
Death Handbook Destruction Handbook Divination Handbook Enhancement Handbook
Fate Handbook Illusion Handbook Life Handbook Light Handbook
Mind Handbook Nature Handbook Protection Handbook Telekinesis Handbook
Time Handbook War Handbook Warp Handbook Weather Handbook
Spheres Apocrypha
Dark Apocrypha Destruction Apocrypha Nature (Earth) Apocrypha Nature (Fire) Apocrypha
Nature (M/P/W) Apocrypha Nature (Spirit) Apocrypha
This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.