Pact Master
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Ultimate Spheres of Power
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Most who call on aid from other planes make binding pacts with individual creatures for long-term support. Others dance in and out of contracts, making temporary arrangements, and juggling obligations to various powers to shift their abilities from day to day.

Contingent Caster

A pact master does not gain the casting class feature (and thus does not gain 2 free magic talents) nor does he gain magic talents from his class levels, though he may count his class levels as casting class levels for the purposes of meeting the prerequisites for feats and using the Counterspell feat and other feats with it as a prerequisite. The pact master selects a casting tradition normally.

This alters casting and magic talents.

Pact Caster (Sp)

At 1st level, the pact master may form a pact with a powerful being with an 8 hour ritual. Once the pact is made, the pact master may summon a pact companion granted by his patron with a 1 hour ritual. This companion functions as a Conjuration sphere companion with a caster level equal to the pact master’s class level. This caster level does not stack with those gained from other sources. The pact companion remains for 24 hours or until dismissed as a standard action and gains a bonus (form) or (type) talent at 2nd level and every 4 levels thereafter (6th, 10th, 14th, 18th). This does not remove the usual limit on a companion on (type) talents. The pact master must still pay any additional spell point costs to summon the pact companion.

While the pact companion is within 100 feet + 10 feet per level of the pact master, the pact master gains a general caster level equal to his pact master level. This stacks normally with caster levels gained from other sources. Additionally, while gaining this caster level, the pact master gains an additional magic talent known, plus one talent at 2nd level and every two levels thereafter. These talents must reflect the nature of the patron and companion chosen. Each pact companion may grant different talents, but grants the same talents each time it is summoned. Should the pact master gain the same talents granted by a companion as talents known from other sources, such as feats, other classes, or favored class bonuses, the redundant talent granted by the companion is changed to another appropriate talent. When the companion is banished, dismissed, or slain, any non-instantaneous effects cast with talents granted by the companion immediately end. Talents granted by a pact companion may be used to meet feat and other prerequisites, but any ability or benefit gained by doing so only functions while the talent is possessed.

The pact master may maintain up to three pacts at one time. Each pact has a different companion reflecting the nature of the patron. A pact master may only have one pact companion summoned at a time. Breaking an existing pact requires a one hour ritual and may incur retribution from the slighted patron. The pact master may not apply (form) talents to pact companions unless the talent is granted by the companion.

This replaces occult knowledge.

Building Pact Companions

Pact companions come in almost any shape and size. A pact with a powerful celestial may grant a companion similar to a Small lantern archon, a companion with the mage template and orb body type that grants light sphere talents to the pact master, while the demon lord of insects may grant a mindless vermin companion that gives the pact master the ability to take insectoid forms and boost his physical prowess via the Alteration and Enhancement spheres.

Granted talents should be from only one or two spheres appropriate to the nature of the pact. Talents granted by a companion may receive the limitations and benefits of sphere-specific drawbacks when appropriate, such as an elemental lord of earth granting the Creation sphere with the limited creation (stone) drawback and the Destruction sphere with the energy focus (stone blast) drawback, gaining bonus talents as normal. If the pact master later gains the Destruction sphere separately from this ability, then the same pact would instead grant the stone blast talent.

It is the GM’s responsibility to determine what companions, talents, and drawbacks are appropriate.

Pact Lore

At 1st level, the pact master may call upon his patron to receive greater power. The pact master’s active pact companion must spend a move action to channel this boon prior to the pact master casting a sphere effect. The pact master gains a +2 bonus on caster level for the effect, increasing by +1 at 5th level and every 4 levels thereafter (9th, 13th, and 17th). Channeling the extra power weakens the pact companion, inflicting 1d4 points of Constitution burn on the companion.

This burn acts as Constitution damage that cannot be healed except by the pact master dismissing the companion and resting to regain spell points. This damage is inflicted regardless of any immunity the companion may have. A pact companion whose Constitution is reduced to 0 by this ability cannot be summoned again for 1 week.

This replaces forbidden lore but counts as forbidden lore for requirements and prerequisites. Using pact lore counts as using forbidden lore for the purpose of triggering invocations. Effects that would use or modify the bonus from forbidden lore instead use or modify pact lore. Effects that would increase the backlash chance of forbidden lore instead increase the Constitution burn by +1 per 5% forbidden lore chance (round up). Effects that would decrease the backlash chance of forbidden lore instead decrease the Constitution burn by -1 per 5% forbidden lore chance (round down, minimum of 1 point of Constitution burn).

Invocations

The pact master gains the following new invocations:

Redirect

At 1st level, when the pact master takes hit point damage, he may direct a part or all of this damage to his pact companion. Alternatively, when the pact companion takes hit point damage, it may direct all or part to the pact master. The pact companion must be within close range. The transferred damage cannot be reduced by resistance, immunity, or any other way and may not be further transferred by any effect.

This replaces the lingering blessing, lingering pain, and meditation invocations.

Share Form

At 3rd level, the pact master may grant himself the benefits of a single (form) talent his pact companion possesses, using the pact master’s class level in place of the companion’s Hit Dice to determine the effects of the talent. The pact master retains the benefit of this form talent for 1 minute per class level. This ability does not stack with itself; additional uses end any previous use. Any bonuses to attributes that are gained from a granted (form) talent are treated as enhancement bonuses.

This replaces the empowered defense invocation.

Greater Share Form

At 11th level, the pact master may gain two (form) talents when using share form.

This replaces the soulfire invocation.


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