Pactmage

Wiki Note: This archetype should not be confused with the Pactmaker class or the Pact Magic system as a whole.


Pact Invocations: A pactmage begins play making a pact with a powerful outsider or creature. While the ultimate nature of this creature is up to the GM, the nature of that creature grants the pactmage access to unique invocations, as detailed below.

This replaces occult knowledge.

Pactmage Patrons

Celestial Pact: Your pact is with a good-aligned outsider, such as an angel or azata.

  • Lingering Guidance: At 2nd level, when using forbidden lore to augment a spell or sphere effect, you may use an invocation to grant the affected targets a +1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws for 1 round.
  • Celestial Blessing: At 6th level, when using lingering blessing, the temporary hit points last for 1d4+1 rounds.
  • Empowered Recovery: At 14th level, when you are the target of a healing spell or ability, you may use an invocation to increase the number of hit points you recover by 50%.

Infernal Pact: Your pact is with an evil-aligned outsider, such as a demon or devil.

  • Lingering Wrath: At 2nd level, when using forbidden lore to augment a spell or sphere effect, you may use an invocation to grant the affected targets a profane bonus to melee damage rolls equal to your forbidden lore bonus for 1 round.
  • Infernal Pain: At 6th level, when using lingering pain, the affected targets are sickened for 1d4+1 rounds if they fail their saving throw.
  • Dark Lore: At 14th level, when using forbidden lore, you may use an invocation to increase your forbidden lore bonus by +4 and negate the need to roll for failure. However, after completing your action, you automatically suffer backlash penalty.

Unspeakable Pact: Your pact is with an alien or aberrant creature, such as an aboleth or qlippoth.

  • Curse of Entropy: At 2nd level, before an opponent makes a saving throw against one of your spells or abilities, you may use an invocation to apply your forbidden lore bonus as a penalty to their roll.
  • Gift of Knowledge: At 6th level, when using meditation, you may roll three times and take the highest result.
  • Lingering Madness: At 14th level, when using forbidden lore to augment a spell or sphere effect, you may use an invocation to cause the affected targets to suffer 1d4 Wisdom damage (Will negates).

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