Pactsworn Magus (Magus Archetype)

Bind Spirit: A pactsworn magus may seal pacts with otherworldly entities known as spirits. In order to summon a spirit, the pactsworn magus must learn the spirit’s ceremony, constellation, personality, and seal by completing its four Knowledge Tasks; see Researching the Spirit for more information on this process. A pactsworn magus begins play having completed all four Knowledge Tasks for one 1st-level spirit of his choice.

Each day, a pactsworn magus may bind one spirit to his soul using pact magic; see Performing a Pact Ritual. The spirit’s level may not exceed the pactsworn magus’s maximum spirit level, which is limited to 1st-level spirits at 1st level. At 4th level and every three magus levels thereafter, the character’s maximum spirit level increases by 1, to a maximum of 6th-level spirits at 16th level.

A pactsworn magus possesses a binder level equal to his level. The DC to resist the character’s supernatural powers is equal to 10 + 1/2 the pactsworn magus’s level + the pactsworn magus’s Charisma modifier.

This ability replaces arcane pool.

Diminished Spellcasting: A pactsworn magus possesses 1 fewer spell per day at each spell level. A pactsworn magus who would receive 0 spells per day only receives bonus spells earned at that level as a result of a high Intelligence score.

Soulbound Strike (Su): At 2nd level, whenever a pactsworn magus casts a spell with a range of “touch” from the magus spell list or uses a granted ability of a spirit that he is bound to with a range of “touch,” he can deliver the granted ability through any weapon he is wielding as part of a melee attack, otherwise functioning as spellstrike.

This ability alters spellstrike.

Magus Arcana: A pactsworn magus can select a binder secret instead of a magus arcana. He must meet all of the binder secret’s prerequisites, if any. A magus cannot select a magus arcana that requires him to spend points from an arcane pool.

This ability alters magus arcana.

Spiritual Recall (Su): At 4th level, a pactsworn magus learns to use his bound spirit to recall spells he has already cast. While he is bound to a spirit, the pactsworn magus can expend his spirit’s major granted ability for 5 rounds as a swift action to recall any single magus spell that he has already prepared and cast that day. This spell must have a spell level that is equal to or less than the pactsworn magus’s maximum spirit level – 1. The spell is prepared again, just as if it had not been cast. The pactsworn magus can use this ability to recover a total number of levels of magus spells equal to half his magus level each day.

This ability replaces spell recall.

Spiritual Conversion (Su): At 7th level, a pactsworn magus can use his bound spirit to spontaneously cast any spell that he has already prepared. By expending his bound spirit’s major granted ability for 5 rounds as a swift action, the pactsworn magus can “lose” any prepared magus spell that is not a cantrip in order to cast any other magus spell of the same spell level or lower that he has already prepared. For example, a pactsworn magus who prepared shocking grasp and mage armor can expend his bound spirit’s major granted ability as a swift action in order to “lose” mage armor in order to convert the spell into shocking grasp.

This ability replaces knowledge pool.

Occult Training (Ex): Starting at 10th level, a magus counts 1/2 his total magus level as his pactmaker level for the purpose of qualifying for binder secrets and pact feats. If he has levels of pactmaker, these levels stack.

This ability replaces fighter training.

Improved Spiritual Recall (Su): At 11th level, the pactsworn magus can regain a total number of levels of magus spells with his spiritual recall ability equal to his full magus level.

This ability replaces improved spell recall.

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