Many mysteries surround the origins of the pellucid hunter. Some believe them to be earthly sirens whose voices channel the resonance of crystal, whereas others think of them as druids or minstrels who have been blessed (or corrupted) by some remarkable anomaly within the Plane of Earth. It is universally agreed, however, that the sheer beauty and clarity of the music that these individuals produce is exceptional and the brilliance of their traveling companions is unnerving.
Trade Tradition
If this is this character’s first level in any class, the pellucid hunter may select a trade tradition of their choice, and have an adroit trade rank.
This replaces the hunter’s normal class skills.
Performer
At 1st level, the pellucid hunter gains the Performance sphere as a bonus skill sphere, and must choose the (instrumental) or (lyric) package.
This replaces wild empathy.
Crystalline Companion
The pellucid hunter’s animal companion has a crystalline appearance and quality, usually due to being suffused with energies from the Plane of Earth or an earth spirit. The companion’s type changes to magical beast (augmented animal), but also counts as an animal (not a magical beast) for the purposes of determining all effects, prerequisites, and so on.
Levels in other classes that grant animal companions stack with levels of pellucid hunter for the purposes of determining the abilities of her crystalline companion.
This alters animal companion.
Crystalline Focus
Unlike with a normal hunter’s animal focus, a pellucid hunter can establish a deep connection to crystals instead of animals, using the options below instead of the normal hunter options.
- Amber: The creature gains a +2 resistance bonus on saving throws against emotion effects, increasing by 2 at 8th and 15th level.
- Amethyst: The creature gains a +2 resistance bonus on saving throws against non-emotion mind-affecting effects, increasing by 2 at 8th and 15th level.
- Emerald: The creature increases their size category by one step for the purposes of determining their carrying capacity and for combat maneuvers (for their size modifiers as well as when determining what targets they can affect, and who can affect them) and similar abilities that have effects dependent on size, plus an additional step at 8th and 15th level.
- Diamond: The creature gains a +2 enhancement bonus to Constitution, increasing by 2 at 8th and 15th level.
- Jade: The creature gains a +4 competence bonus to Appraise checks and ignores any penalties associated with middle age, old age, or venerable age. This bonus increases by 2 at 8th and 15th level.
- Moonstone: The creature gains a +4 competence bonus to Sense Motive checks, increasing by 2 at 8th and 15th level.
- Obsidian: The creature gains a +4 resistance bonus on saving throws against effects that inflict the confused, dazed, staggered, or stunned conditions or any disorientation condition. This bonus increases by 2 at 8th and 15th level.
- Onyx: The creature gains a +4 resistance bonus on saving throws against death, necromancy, and negative energy effects, increasing by 2 at 8th and 15th level.
- Ruby: The creature gains a +2 enhancement bonus to Strength, increasing by 2 at 8th and 15th level.
- Sapphire: The creature gains a +2 enhancement bonus to Wisdom, increasing by 2 at 8th and 15th level.
- Quartz: The creature gains a +2 enhancement bonus to Intelligence, increasing by 2 at 8th and 15th level.
This alters animal focus.
Stone Stride (Ex)
At 5th level, the pellucid hunter and her animal companion can move through areas of rubble or scree (or similar sources of nonmagical difficult terrain that is made of stone) at her normal speed and without taking damage or suffering any other impairment. This also allows the pellucid hunter to reduce the Escape Artist DC to squeeze through a half-width, confined, or tight space made of stone, earth, sand, glass, or a similar mineral material by 10.
This replaces woodland stride.
Resonant Companion
At 2nd level, whenever the pellucid hunter uses a Peformance sphere instrumental or lyric, she can treat her animal companion to be the source of the ability for the purposes of determining the affected area (for an instrumental) or range (for a lyric) of the ability.
Additionally, the pellucid hunter’s animal companion can put ranks in Perform skills, and treats Perform as a class skill. The animal companion can use its own body as an instrument (including singing) when using the Perform skill.
This replaces precise companion.
Reverberating Companion
At 7th level, whenever the pellucid hunter uses her resonant companion ability to treat it as the source of an instrumental or lyric, the pellucid hunter can also target her companion with the same lyric as a free action, or the companion can maintain the instrumental instead of the pellucid hunter by spending its own actions.
At 13th level, whenever the pellucid hunter uses a Performance sphere ability, her animal companion can spend an immediate action to accompany the ability, increasing the saving throw DC of the ability by 1 or granting a +2 bonus as if from aid another on a required Perform check.
This replaces bonus tricks.
One with the Music
At 17th level, the pellucid hunter gains a +4 insight bonus on saving throws against auditory, sonic, and language-dependent effects, and she is immune to the deafened and fascinated conditions. This ability only functions when her animal companion is within 60 feet.
At 19th level, these benefits also apply to the pellucid hunter’s crystalline companion as long as it is within 60 feet of her.
This replaces one with the wild.
Spheres of Guile by Drop Dead Studios | ||||
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Using Spheres of Guile | ||||
Classes | ||||
Advisor (DRS) | Agent | Conduit (DRS) | Courser | Envoy |
Genius | Mastermind | Professional | ||
Spheres | ||||
Artifice | Bluster | Body Control | Communication | Faction |
Herbalism | Infiltration | Investigation | Navigation | Performance |
Spellhacking | Study | Subterfuge | Survivalism | Vocation |
Other Rules | ||||
Operative Feats | Operative Gear | Skill Rules | Trade Traditions | Running Guile Games |
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